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2 years ago ::
Jun 15, 2011 - 12:17PM
#21
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Date Joined:
Nov 18, 2004
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Whats your best possibly outcome ?
Hmm...
Turn 1 Duress/Inquisition Turn 2 Ascencion + burn Turn 3 Mindcrank + burn Turn 4 Burn for the last counter and in for the win
Not sure that works as you still have to get them to discard a card during your end step (as that is when the third counter will go on your Ascension.
How about
Turn 1 Swamp, Bloodchief Ascension , Turn 2 Mountain Galvanic Blast or Lightning Bolt = 1 counter Turn 3 Mountain Volt Charge = 3 counters Turn 4 Mindcrank then Duress/Inquisition.
A card hitting the graveyard OR burn will start the combo. It may be either. I could replace that last discard with another burn spell and be just fine. There is, in fact, little reason to no run mostly burn in this deck save the need to get the combo secure, and proliferate suggests more of a midrange structure. If you get a Swamp/Fetch for Swamp and an Ascension in your opening hand, you can even drop in Chancellor of the Dross for a free counter on the Ascension.
"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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2 years ago ::
Jun 15, 2011 - 1:27PM
#22
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Not trying to be overly neagtive here but...seriously? You're recommending this mess?
"this deck fares well against creature decks"...that have been relegated to a generous 30% of the metagame by Cawblade.
This isn't a two-card kill combo. This is a five-card kill combo that takes three turns to go off. Anyone with a controlling card in their deck should be able to find an answer in that much time, if they didn't just immediately counter either card. If you want a combo, Exarch-twin just does the job better.
That's without even mentioning that Archive Trap is better than Mindcrank in pretty much every way, since it doesn't need a kickstart like Mindcrank, can be tutored for with trapmaker's snare, is usually free thanks to fetchlands, and can occasionally kill them on it's own (if you run 4x) How often is 26 not enough?
Check out my magic blog: http://magicthemusing.wordpress.com/
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2 years ago ::
Jun 15, 2011 - 4:00PM
#23
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KramlmarK, I had a   Bloodchief Ascension deck back when Shards of Alara was in standard. I activated it and cast a Mind Funeral that hit for ten cards or so, and... failed to kill my opponent, who had a Behemoth Sledge in play and had been gaining ridiculous amounts of life. Batterskull is far worse than Behemoth Sledge ever was (considering it can be tutored for and flashed into play with Stoneforge Mystic ), and JVL (correctly, IMO) made a point of mentioning it as a card to contend with. I don't think the ability to go infinite can be understated as long as Batterskull is in standard.
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2 years ago ::
Jun 15, 2011 - 5:35PM
#24
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I have a general question for the author and the website editors:
Why are there no printable decklist links for articles like this one? Just about every other MtG site on the web has various ways to print or even download a decklist; Wizards continues to assume that we want to print the whole article, images and all.
You can copy and paste the decklist from their deck template. Start from the left of the number of the first card, then click and drag your mouse to the very right of "sideboard cards". Right click on the selected text and click "Copy". Then paste it into Notepad. If you use Word or another program like it, you will have to choose "Paste Special..." then "Unformatted Text". It will be under the "Edit" menu or somewhere on the toolbar near the paste button.
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2 years ago ::
Jun 15, 2011 - 7:57PM
#25
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Date Joined:
Oct 18, 2009
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Just a bit of brainstorming with this, as I haven't played this type of deck before. I see that the combo can be pretty strong, if it goes off without a hitch. As stated before, any deck with a modicum of control can stop this pretty easily, and game 2 just gets worse, with people siding in cards like nature's claim, into the roil, divine offering, and the odd Revoke Existence. In fact, this is the exact type of deck I would love to have a transformational sideboard for, or transform into. The best advantage you have with this is surprise; once that's gone, it looks to be simple burn. Perhaps start off with RDW, or BR Vampires, and side into the combo. Another idea, is it possible to run this as BRU (Grixis) and run the deciever/splinter twin combo as well? Or would the two combos clash with each other, and make it too inefficient to be worth it? Just throwing it out there.
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2 years ago ::
Jun 15, 2011 - 8:14PM
#26
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Well.. I was hoping to see a more original deck than Mindcrank. Oh well. Hopefully we'll see something more interesting with Innistrad
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2 years ago ::
Jun 16, 2011 - 6:00AM
#27
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I was wondering if there might be a place for jinxed idol rather than tunnel ignus in the sideboard. With bloodghast that's 2 damage per your turn, but with the idol, against creature lite decks, that's another 2 damage during their turn also. It also means that if you don't draw into bloodcrank, but you have got your quest active, you either get the two damage from the idol or you get the triggered life point swing from whatever they sacrificed to send the idol back to you. Also, if you're going to include bloodghast in your decklists, respectively you should rename this feature "Building."
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2 years ago ::
Jun 16, 2011 - 8:42AM
#28
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Date Joined:
Oct 13, 2009
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Bloodghast's costs are up and down. B/R vamps are pretty popular right now and doing well in the current meta - hence the costs are up on the rares in the deck.
An alternative might be: Guul Draz Assassin, Spikeshot Elder, Black Knight, Slavering Nulls... Not sure on the prices of Elder and Assassin IRL - but with MTG Online, Gull Draz is only $0.75 and Elder is $0.16 (in tickets). Black Knight can be somewhat effective against caw blade - with the pro white - gets that damage in there. Nulls also good - two damage and the discard element. Assassin starts at one, but once leveled, it can swing for 2, kills one toughness, etc. Can generally be a flexible card.
Ghast is good in that it keeps coming back. It's bad because it can't block - something that can be crucial for a combo deck to protect itself for a few turns. Yesterday, I had an opponent go memnite, memnite, ornithopter, mountain, kudotha rebirth = 3 1/1 goblin tokens. By turn 3 he was swinging with battlecry. True - that was an extreme start - but the fast artifact decks also win by turn 4.
Other variations - I've tried bloodchief with pyromancer's ascension. Meh. It was before Mindcrank came out - but it never really got the counters it needed to go off. It looked great on paper...
I've also tried a vampire trap deck. It ran gatekeeper, bloodghast, duals - so it was not budget. I ran Vess for tutor, a few trap snares to search - and then archive trap + haunting echoes. I'd rarely combo. Even with 20 or 24 vampires, it just did not seem to hang well with decks in the tourney practice room. But vamps might work with asscension... ... ... or it just might be a weaker version of vampires, which is already a pretty good deck on it's own.
If somebody has ideas - go ahead and post decklists, even if they are not tested... would like to see what you might be brewing...
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2 years ago ::
Jun 16, 2011 - 9:14AM
#29
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I was wondering if there might be a place for jinxed idol rather than tunnel ignus in the sideboard. With bloodghast that's 2 damage per your turn, but with the idol, against creature lite decks, that's another 2 damage during their turn also. It also means that if you don't draw into bloodcrank, but you have got your quest active, you either get the two damage from the idol or you get the triggered life point swing from whatever they sacrificed to send the idol back to you. Also, if you're going to include bloodghast in your decklists, respectively you should rename this feature "Building."
"How to Make a Deck."
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2 years ago ::
Jun 16, 2011 - 12:09PM
#30
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Date Joined:
Dec 31, 2003
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I was trying to build a mono-black version of this deck. Unfortunately, it still runs slower than any   varient. I do think a good combo for this deck is Sleeper Agent and Wall of Souls . The Sleeper Agent will hit your opponent for 2 every turn, easily giving Bloodchief Ascension its three counters. The Wall of Souls gives both protection from the Sleeper Agent as well as discouraging attacks.
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