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Switch to Forum Live View 06/13/2011 MM: "The Bleed Story"
2 years ago  ::  Jun 10, 2011 - 12:44PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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2 years ago  ::  Jun 12, 2011 - 9:14PM #2
The-D
Date Joined: Aug 28, 2008
Posts: 1,957
But Mark! TimeSpiral was Magic's "Gladiator," Cineplex moneymaker and Best Picture winner!
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2 years ago  ::  Jun 12, 2011 - 9:44PM #3
Hydroharmonics
Date Joined: Oct 25, 2010
Posts: 2
I still think you're selling Time Spiral short.  At the time, me and my friends were pretty casual players (our first tournament was the Planar Chaos prerelease).  Even then, the set had a ton of appeal to our casual eyes, as it had a ton of different themes going on, so my friend who wanted a tribal deck could build Thallids or Slivers, my friend who wanted a control deck could load up on Think Twices and Mystical Teachings, and my friend who wanted a wacky combo deck could build Paradox Haze-Chronomatic Escape.  Plus, you basically got 2 rares in every pack (at least in Time Spiral, and sometimes in Planar Chaos).  Who doesn't want 2 rares in every pack, especially when they're a casual player without a huge budget?  Also, looking back, Ravnica-Time Spiral had one of the most vibrant Standard formats ever, with viable control, aggro, and combo options and a wide pool of strong but not overwhelmingly powerful cards to choose from - a perfect toolbox.  So I definitely think it succeeded in being a fun block, and the most balanced one released in a long time. 

Modern design could learn more lessons from Time Spiral than Time Spiral could learn from modern design.  Embrace the arthouse!  I would much rather R&D design with an arthouse sensibility and rely on creative team/branding to market it to the lowest common denominator than for the sets to be built from the ground up with the lowest common denominator in mind.  To use your metaphor, make a brilliant arthouse film, then leave it to the marketing team to give it glitz to sell to the people who just want to see explosions and breasts.  Your job is to create a film that will be remembered, not a film that will sell well and then fade into the haze of so many summer blockbusters.
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2 years ago  ::  Jun 12, 2011 - 9:44PM #4
Keepitsimple
Date Joined: Jun 12, 2011
Posts: 1
Magic is in many ways alive. The game, like a shark, can never rest.  Like a shark, it is barreling swiftly towards the future.  You might say Magic has several sets of serrated teeth, slanted backwards into its mouth, making it difficult to remove a mechanical or conceptual element from Magic, once that element has entered the game's massive jaws.  Which in many ways makes Magic comparable to a shark.

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2 years ago  ::  Jun 12, 2011 - 9:44PM #5
DrSylvan
Date Joined: Jun 1, 2007
Posts: 92
I was hoping for more specific discussion of the New Phyrexia cards, but I appreciated the column anyway. NPH is my favorite set since my all-time #1, Future Sight, so I obviously think it turned out well, but I'd still love to hear what Mark thinks about the results.
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2 years ago  ::  Jun 12, 2011 - 9:46PM #6
willpell
Date Joined: Feb 26, 2004
Posts: 4,833

Have you ever noticed how hard it is to do pinpoint enchantment removal  in artifacts? We know doing so would undercut red's weakness, so we are  very careful about not letting artifacts have access to that ability.




Mark, why do you only ever fixate on this one weakness?  You are not "very careful" about making sure a green deck can't use artifacts to kill creatures.  You are not "very careful" about keeping decks with no blue and no black from using artifacts to draw cards or force discards.  Those artifacts are all vital components of a healthy game - and a Disenchanting Rod would be too.  MAKE ONE!!!

My New Phyrexia Writing Credits
My M12 Writing Credits

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

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2 years ago  ::  Jun 12, 2011 - 9:54PM #7
fractal
Date Joined: Oct 23, 2003
Posts: 2,225

Jun 12, 2011 -- 9:46PM, willpell wrote:

Have you ever noticed how hard it is to do pinpoint enchantment removal  in artifacts? We know doing so would undercut red's weakness, so we are  very careful about not letting artifacts have access to that ability.


Mark, why do you only ever fixate on this one weakness?  You are not "very careful" about making sure a green deck can't use artifacts to kill creatures.  You are not "very careful" about keeping decks with no blue and no black from using artifacts to draw cards or force discards.  Those artifacts are all vital components of a healthy game - and a Disenchanting Rod would be too.  MAKE ONE!!!


Lux Cannon ?   Liquimetal Coating + Shatter ?  Seems like they have.  That's basically the level of quality for artifacts that kill creatures, anyway.

Thanks to everyone who helped with the design of the plane of Golamo in the Great Designer Search 2!

My Decks Show
These are the decks I have assembled at the moment:

Tournament Decks (4) Show
Kicker Aggro (Invasion Block)
Sunforger / Izzet Guildmage Midrange (Ravnica/Time Spiral/Xth Standard)
Dragonstorm Combo (Time Spiral/Lorwyn/Xth Standard)
Bant Midrange (Lorwyn/Shards/M10 Standard)

Casual Multiplayer Decks (50) Show
Angel Resurrection
Casual Soul Sisters
Sindbad 's Adventures with Djinn of Wishes
Sphinx-Bone Wand Buyback
Morph (No Instants or Sorceries)
Cabal Coffers Control
Zombie Aggro
Hungry, Hungry Greater Gargadon / War Elemental
Flashfires / Boil / Ruination - Boom!
Call of the Wild
Teysa, Orzhov Scion with Twilight Drover , Sun Titan , and Hivestone Slivers
Rebels
Cairn Wanderer Knights
Only Gold and Spells
Captain Sisay Toolbox
Spellweaver Helix Combo
Merfolk Wizards
Izzet Guildmage / The Unspeakable Arcane Combo
Niv-Mizzet, the Firemind and his Wizards
Creatureless Wild Research / Reins of Power Madness
Creatureless Pyromancer Ascension
Anarchist Living Death
Anvil of Bogardan Madness
Shamen with Goblin Game / Wound Reflection Combo
Mass damage Quest for Pure Flame
Valakut, the Molten Pinnacle / Clear the Land with 40+ Lands
Doubling Season Thallid s
Juniper Order Ranger Graft/Tokens
Elf Archer Druids
Equilibrium / Aluren Combo
Experiment Kraj Combo
Reap Combo
False Cure / Kavu Predator Combo
Savra, Queen of the Golgari Sacrifice/Dredge
Elf Warriors
Eight-Post
Sneak Attack Where Ancients Tread
Zur the Enchanter with Opal creatures
Tamanoa / Kavu Predator / Collapsing Borders
Esper Aggro
Mishra, Artificer Prodigy and his Darksteel Reactor
Theft and Control
Unearth Aggro
Soul's Fire Vampires
Devour Tokens
Phytohydra with Powerstone Minefield
Treefolk
Friendly? Questing Phelddagrif
Slivers
Dragon Arch Fun

I'm probably forgetting a few...

EDH Decks (4) Show
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2 years ago  ::  Jun 12, 2011 - 10:04PM #8
.Blaze.
Date Joined: Jan 24, 2011
Posts: 508
I've been waiting for this article and it didn't disappoint. I love learning about the inner workings of the game so it was really interesting reading what you had to say on the matter.

Also, the  color pie archive was a great idea.
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2 years ago  ::  Jun 12, 2011 - 10:13PM #9
_Rhidian_
Date Joined: Feb 6, 2010
Posts: 660

Jun 12, 2011 -- 9:46PM, willpell wrote:

Have you ever noticed how hard it is to do pinpoint enchantment removal  in artifacts? We know doing so would undercut red's weakness, so we are  very careful about not letting artifacts have access to that ability.




Mark, why do you only ever fixate on this one weakness?  You are not "very careful" about making sure a green deck can't use artifacts to kill creatures.  You are not "very careful" about keeping decks with no blue and no black from using artifacts to draw cards or force discards.  Those artifacts are all vital components of a healthy game - and a Disenchanting Rod would be too.  MAKE ONE!!!




The (relative) lack of Enchantment removal is probably the one edge they have over Artifacts. 

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2 years ago  ::  Jun 12, 2011 - 10:20PM #10
Helliord
Date Joined: Jan 20, 2009
Posts: 1,065
So Mark, I guess giving blue direct damage , life gain , and land searching at common rarity is okay, but giving red a 2 card combo that destroys enchantments at uncommon isn't.

Amirite?

I appreciate that MaRo loves the color pie enough to write this column, but he seems to have double standards on what breaks the pie.
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