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2 years ago  ::  Jun 10, 2011 - 8:44AM #1
SereneChaos
Date Joined: Apr 21, 2010
Posts: 4,032
Some of you may have heard me mention this several times. Well, I've finally decided to take it to an event. Nothing major, just a weekly Legacy thing at a local game store.  

 4 x Kobolds of Kher Keep
4 x Crimson Kobolds
4 x Memnite
4 x Ornithopter
4 x Phyrexian Walker
4 x Shield Sphere
4 x Shifting Wall
4 x Crookshank Kobolds
3 x Elvish Spirit Guide
4 x Wild Cantor

1 x Grapeshot
1 x Brain Freeze

4 x Glimpse of Nature
4 x Land Grant
4 x Lotus Petal
3 x Gamble
3 x Scapegoat

1 x Breeding Pool

The only sideboard card I can think of is 3 or 4 Pacts of Negation. Any other thoughts?
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2 years ago  ::  Jun 10, 2011 - 1:58PM #2
BattleFish
Date Joined: Apr 3, 2011
Posts: 40

Well you definitely need Manamorphose . Ups the storm counter, changes color of mana, and draws you back the card.

This deck would probably get dismantaled in the face of Counterbalance revealing a land.

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2 years ago  ::  Jun 10, 2011 - 4:44PM #3
zpikduM
Date Joined: Nov 11, 2009
Posts: 2,052
Shared Discovery ?
@BattleFish Yes, it would. However the current format is very unfriendly to counterbalance decks. I feel that Manamorphose isn't needed as you rarely get to two mana, and the second source will almost always be Lotus Petal.
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2 years ago  ::  Jun 10, 2011 - 10:21PM #4
SereneChaos
Date Joined: Apr 21, 2010
Posts: 4,032
Actually, Counterbalance with a one-drop, or Chalice at 1, or Misstep, are all bad. But countering my creatures doesn't stop me, since Glimpse only checks whether they were cast =)

Manamorphose is not quite right here; Z is correct that 2 mana is rare, and usually by the time I hit it, I have Grapeshot or Brainfreeze ready.

Shared Discovery is a very interesting idea....
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2 years ago  ::  Jun 11, 2011 - 6:37AM #5
BattleFish
Date Joined: Apr 3, 2011
Posts: 40

Your Glimpse of Nature can be hit by all 3 counterspells from Legacy. Daze, Mental Mistep, and Force of Will.

Maybe add in a couple more lands to include a  Vexing Shusher otherwise every Legacy deck playing blue can end your combo before it even starts.

Also add in Gitaxian Probe   its free, it draws a card, and looks at the opponents hand.

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2 years ago  ::  Jun 11, 2011 - 7:03PM #6
catowner
Date Joined: Jun 8, 2010
Posts: 6,967
is there any particular reason why you don't run 2 lands 3 land grants?  that would let you run a g/r land for gamble and it would also help you go off more consistently on the off chance that you don't find a lotus petal in your opening hand.  (sorry if this is ridiculously stupid)
1000th post November 26, 2010.
Where Islands gets his decks:
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Apr 23, 2012 -- 12:20AM, Islands wrote:

It was revealed to me in a dream.  All the cards were in my dream except for three slots which I plugged in as Vault Skirge.

FULL DISCLOSURE:  The dream was post AVR so there was a copy of Slayer's Stronghold.  I decided to keep it pre AVR in my post here.

EDIT: I just remembered.  The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.

EDIT2:  Currently 4-0 in my first four games with this.  My opponents have been very angry.  I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch.  Jeez, I can do a lot of damage.

EDIT3: Streak broken.  Lost to an unexpected Overrun.    Cracking a Shrine for 10 wasn't enough.   



How Kedi tests his decks:
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also, I've been playtesting this deck in my sleep today
that kinda freaked me out

Sleeping on Halloween:
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Halloween is a conspiracy by crossdressers and furries.

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Thanks to Kipz for the sig.
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2 years ago  ::  Oct 28, 2011 - 11:13AM #7
SereneChaos
Date Joined: Apr 21, 2010
Posts: 4,032
Missed my chance to sling this in June. So now I have another chance this Sunday and two friends and my girlfriend are coming, all playing Grapeshot (except my gf who will be playing Stasis). We have dubbed ourselves "Team Troll", and these are currently the thre versions of Grapeshot:


v1

4 x Kobolds of Kher Keep
4 x Crimson Kobolds
4 x Memnite
4 x Ornithopter
4 x Phyrexian Walker
4 x Shield Sphere
4 x Crookshank Kobolds
3 x Elvish Spirit Guide
4 x Wild Cantor

1 x Grapeshot
1 x Brain Freeze

4 x Glimpse of Nature
4 x Land Grant
4 x Gitaxian Probe
3 x Lotus Petal
3 x Gamble
3 x Scapegoat

1 x Stomping Ground


v2

4 x Kobolds of Kher Keep
4 x Crimson Kobolds
4 x Memnite
4 x Ornithopter
4 x Phyrexian Walker
4 x Shield Sphere
4 x Crookshank Kobolds
3 x Elvish Spirit Guide
4 x Wild Cantor

1 x Grapeshot
1 x Goblin Bushwhacker

4 x Glimpse of Nature
4 x Land Grant
4 x Gitaxian Probe
3 x Lotus Petal
3 x Gamble
2 x Scapegoat
1 x Summoner's Pact

1 x Stomping Ground
1 x Savannah

v3

4 x Kobolds of Kher Keep
4 x Crimson Kobolds
4 x Memnite
4 x Ornithopter
4 x Phyrexian Walker
4 x Shield Sphere
4 x Crookshank Kobolds
3 x Elvish Spirit Guide
4 x Wild Cantor

1 x Grapeshot
1 x Brain Freeze

4 x Glimpse of Nature
4 x Land Grant
4 x Gitaxian Probe
3 x Lotus Petal
3 x Personal Tutor
2 x Scapegoat
1 x Summoner's Pact

1 x Breeding Pool
1 x Savannah


Thoughts, opinions, luck?

Also, I highly recommend at least proxying up one of these for a couple games. Every one of my friends who has played it enjoys it immensely =)
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2 years ago  ::  Oct 29, 2011 - 6:45AM #8
EpicLevelCommoner
Date Joined: Sep 18, 2008
Posts: 1,762
My friend had a similar version when Viscera Seer came out, though it was more of a "live-or-die" deck.

My Untested Thoughts
Street Wraith and Gitaxian Probe should be definitely inclusions. Not really feeling Land Grant : Elvish Spirit Guide and Lotus Petal can provide you with enough mana to dig out your land with Glimpse of Nature , though it may be needed for consistency.

Also, as explosive as Scapegoat can be, I'd recommend a Bayou / Overgrown Tomb over Savannah , simply for black sideboard cards like Cabal Therapy , Thoughtseize , and Duress . Pact of Negation is an auto-include in the side, but a little bit of proactive-anti-counterism could go a long way ^_^.
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2 years ago  ::  Oct 31, 2011 - 12:52PM #9
SereneChaos
Date Joined: Apr 21, 2010
Posts: 4,032
Went 2-2. Lost to Goblins 0-2, which should've been my best matchup at that event.

Beat a control deck Game 1 with a turn 1 win, then lost game 2 when he Show and Tell'd out Jin, and on my following turn I needed a second mana source (I had two Glimpses and he only had one counter) but didn't find it and scooped.

My friend actually played Stasis because we couldn't build a second Grapeshot in time, and he went 0-4 but should've won his last match; he made a play mistake against Dredge. He almost beat Goblins with 3 early Ghostly Prisons and an Aether/Stasis, but Siege-Gang saved the day.

The best part of the tournament was a) the unexpected adrenaline rush from trying to combo out in a  competitive setting, and b) the reactions from most people. Most didn't know what it was, everybody wanted to see it combo out at least once, and one person saw me playing across the table and shouted "Oh my god, it's Cheerios!!!"

In friendly matches some pretty crazy stuff happened, such as racing a Vintage GushTendrils deck when he Forced my Turn 1 Gamble and I followed with Glimpse.

@Commoner: Land Grant has been very necesary, for the reason you listed: I tend to dig out my lands with Glimpse. I don't want to dig out my lands with Glimpse, because it hurts the chain. I'd rather Grant them out before I even go off, or as soon as possible. The correct order when drawing into a Grant is always to play it before any more creatures to improve draw quality. 

Scapegoat isn't explosive, it's an out to whiffs; I've Scapegoated from 3 creatures down to one to keep a chain going, and while it does sort of explode if you whiff with a ton of creatures, it usually doesn't do anything except stop you from stalling out.

My friends and I have discussed Pact and other anti-hate, but they present the problem of being more non-creatures in our hands when we want to combo out. A hand like Glimpse, Stomping Ground, Pact, 3x Creatures is great, but it also makes playable hands in the current deck unplayable, such as Glimpse, Stomping Ground, Wild Cantor, Elvish Spirit Guide, 2x Creatures(playable)/1 creature+Pact(not good).
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