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Switch to Forum Live View 06/06/2011 Feature: "Building Tariel"
2 years ago  ::  Jun 05, 2011 - 10:30PM #11
Ith
  • mis-clique
Date Joined: Feb 26, 2003
Posts: 2,365
That was a great article.  Nicely done, Mark!
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2 years ago  ::  Jun 05, 2011 - 10:32PM #12
willpell
Date Joined: Feb 26, 2004
Posts: 4,840
RandomWHY did it have to be random?  It is a huge effort to randomize creature cards in your graveyard, even if you don't have a Krovikan Horror in there to make reordering them illegal, and a much more significant one if you do.  The card should have had a player choosing - maybe you (too strong, so make her smaller), maybe the targetp layer (too weak, so make her bigger), or "choose an opponent" (best of both worlds, one opponent gets to choose what you get from another, hilarity ensues - in a duel would revert to the target choosing for lack of any other options).

It seems to me as though the Random was just thrown in to make her seem Red, when giving her Haste (and the weakest version of the ability) or a higher power or something would have served that goal much better.  The only pro I can see of the random factor is the hilarity it creates if you've got a Phage in there.
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As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
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2 years ago  ::  Jun 05, 2011 - 11:11PM #13
zammm
Date Joined: Jul 3, 2003
Posts: 27,377
Dice make choosing a random card much easier--you don't have to randomize the physical cards if you can randomize the choice.
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2 years ago  ::  Jun 05, 2011 - 11:31PM #14
Qilong
Date Joined: Nov 18, 2004
Posts: 2,226

Jun 5, 2011 -- 10:32PM, willpell wrote:

RandomWHY did it have to be random?  It is a huge effort to randomize creature cards in your graveyard, even if you don't have a Krovikan Horror in there to make reordering them illegal, and a much more significant one if you do.  The card should have had a player choosing - maybe you (too strong, so make her smaller), maybe the targetp layer (too weak, so make her bigger), or "choose an opponent" (best of both worlds, one opponent gets to choose what you get from another, hilarity ensues - in a duel would revert to the target choosing for lack of any other options).

It seems to me as though the Random was just thrown in to make her seem Red, when giving her Haste (and the weakest version of the ability) or a higher power or something would have served that goal much better.  The only pro I can see of the random factor is the hilarity it creates if you've got a Phage in there.


Because you're you.

I actually like how your opponents have to make sacrifices on their expectations on which creature you're going to get, but trying to either nuke the graveyard, or exile as many of the creatures as possible to prevent anything meaningful from being dumped into play.

Randomness should be featured a little more in commander/EDH, as it increases the level of player interaction with the game. I am sick and tired of seeing "Player X playing X set of spells because his/her General is Y" to the point that if you see a Blue player tapping three mana with a General on the stack, you KNOW it's Hinder , and more besides. (No, this doesn't happen to me, I can get my Generals from most zones, thank you very much.)

I like Wayne Reynolds' art in general, it's just that this work is very very busy, too much so for the scale of the figure to the frame. It's all about the wings and the axe, and maybe that's what the point it.

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2 years ago  ::  Jun 06, 2011 - 12:45AM #15
ProfN
Date Joined: Mar 14, 2010
Posts: 79
In response to "Building Tariel".

A few thoughts.  First off,  though I love me some Wayne Reynolds art (old school WH40K fan here), I have to say the distant focus and extremely "busy" art does not work well at all.  Tariel is easily my least favorite piece of art from Commander thus far spoiled.  You want to know how bad it is?  It's so hard for my eye to pick out the lines of Tariel's body through the various scraggly, slashy lines of her armor that I scanned the article, saw the large-size image, and still didn't realize Tariel was supposed to be female.  :P

This isn't helped by the fact that any angel name, even a made-up one like this, which uses the "-iel" suffix, is by definition male.  Feel free to check your bible if you care; there's no mention of god ever making any lady angels.  And if you're trying to avoid stepping on real-world religion's toes by not using "Sariel", a la Day of Judgment vs. Wrath of God , well, you still didn't get it right - because the "-iel" suffix means "of/pertaining to 'him'", him being god, in Hebrew (because Jews are commanded not to speak the name of god, so euphemisms must be employed).  So, if you were really serious on avoiding real world references, you'd not use "-iel" for angel names just to make them seem more angelly.

After all - Wrath of God was certainly more, well, Wrathy, than DoJ.  Can we have some consistency here, as long as you're taking away the greatest card name of all time?  Don't become hypocrites for the sake of some soon-to-be-two-dollar quasi-unplayable angel legend in a specialty product.  :P

OK, ending Vorthos rage, moving right along.

A team of proofers gets to work quickly making sure that the card files are correct and the card colors look good. These folks are amazing—they look over every card to make sure that it looks exactly how we want it to.

...

Project Manager Jane Flohrschutz is one of the folks who inspects proofing sheets for errors.



So...  is she the one who had to fire someone over the Walking Atlas goof?  Or is she the replacement?  :P

The Carta Mundi pics are very welcome!  I've been curious for a glimpse inside their doors for years.  (Of course, I will continue to mentally picture underpaid peons, clanking with Shackles , groaning under their Stronghold Taskmaster 's brutal lash as they crank out the cards I enjoy so much.  ^_^)  But it's so open and clean...  I'm almost disappointed.  

I'm very curious what sort of security measures are employed there to prevent theft as well as to prevent leaks of product information.  Obviously WotC must begin tooling up and doing test runs of cards LOOOONG before they begin spoilers.  I'm imagining some pretty serious NDA's. 

 Why does the photo of Mr. Stevens make me think of wine tasters?  ^_^  I'm wondering what sort of CV you submit to get a job like "Magic Card Inspector-in-Chief".

Cool stuff.  I'm none too impressed with Tariel but it was an interesting read regardless!   

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2 years ago  ::  Jun 06, 2011 - 1:14AM #16
willpell
Date Joined: Feb 26, 2004
Posts: 4,840

Jun 5, 2011 -- 11:11PM, zammm wrote:

Dice make choosing a random card  much easier--you don't have to randomize the physical cards if you can  randomize the choice.




But this requires assigning numbers  to all the creatures in your graveyard, which requires a lot of sorting  and counting.  Too much work for too little payoff when "an opponent  chooses" would have made for very interesting gameplay, and given you a  reason to play targeted graveyard exiling cards which are usually not  strong given that several one-mana artifacts can exile an entire  graveyard.  As it is, your opponent might respond to Tariel by removing  the best cards from his own graveyard, and this is mildly interesting  but also lame, whereas the proactive approach of you removing his best  choices is much more impressive IMO.

Qilong




(Hi Qilong, I have nothing in particular to say in response but it's good to see you again.

Jun 6, 2011 -- 12:45AM, ProfN wrote:

Feel free to  check your bible if you care; there's no mention of god ever making any  lady angels.




Yeah,  and there's no mention of WOTCO making any gentleman angels, apart from  Malach of the Dawn in Planar Chaos.  Everyone in Western culture  has heard of Michael, Gabriel, Raphael and maybe Uriel and Samael, so  it's not hard for the "-el" suffice to get associated with angels while  completely overlooking any gender implications.  Angels are presented as  figures of virtue and purity, and our culture (however absurdly)  associates those with femininity - same reason why most nurses were  female up until Affirmative Action got involved (excluding Army nurses  in combat scenarios of course - indeed MASH may well have been a factor  in popularizing the idea of male nurses enough for men to go into the  field, but I'm speculating there and also getting off the topic).   Ultimately, I don't want Wizards to be gender-correct with angels any  more than I want them to finally remember that The Minotaur and The  Medusa were specific individuals in Greek myth, not entire races as  Magic has made them.  I like those races and I like female angels,  "-iel" or otherwise.

So, if you were really serious on   avoiding real world references, you'd not use "-iel" for angel names   just to make them seem more angelly.




They're not "really  serious".  They make a reasonable effort in that direction, but  overcoming the "Angeliel" bias would be more than it was worth in this  case, or so I would have ruled if it was my decision.

So...   is she the one who had to fire someone over the Walking  Atlas goof?  Or is she the replacement?  :P




I  doubt anyone got fired over a goof that minor.  Anyone can figure out  Walking Atlas is an artifact; if it had been printed with the wrong card  frame or with wrong rules text, THAT might have justified disciplinary  action, but a goof like this is not much worse than forgetting to type  the ^ over El-Hajjaj's name (they did something similar on some other  card but I forget which one it was so I'm going with the one I can  remember).  Heck, even "rathi Berserker" was a worse goof than this.

(Of course, I will continue to mentally  picture underpaid peons,  clanking with Shackles , groaning  under their  Stronghold Taskmaster 's brutal lash as they  crank out the  cards I enjoy so much.  ^_^)  But it's so open and  clean...  I'm almost  disappointed. 



Shackles and whips, no - but they are  mostly minimum-wage Mexican immigrants, according to an article by  Geordie Tait which pointed out how very, very white a hobby Magic is.   The guys who work to make the game could never afford to play it even  casually, because they can barely keep food on their tables and roofs  over their heads, and spending $4 to build a deck of all commons is  still probably beyond their means.  So the reality differs mostly in  scale and cosmetics from the stereotype (which is exactly why the  stereotype exists - fantasy does a lot better when it exagerrates  reality than when it departs entirely...this is why Ravnica is such a  compelling setting compared to something quaintly fantastic like Alara  or Zendikar, which have to succeed on raw cool factor because the  audience can't really relate to them).


I'm very curious  what sort  of security measures are employed there to prevent theft as  well as to  prevent leaks of product information.  Obviously WotC must  begin tooling  up and doing test runs of cards LOOOONG before they begin  spoilers.   I'm imagining some pretty serious NDA's.



Oh,  definitely.  This is why I haven't said what I wanted to say about a  lot of New Phyrexia cards - there are some amazing stories about the  transitions they went through before seeing print, but not so amazing  that I can risk getting sued for telling them.  (They probably wouldn't sue me over a minor detail like some creature's previous P/T and CMC, but I can't afford to risk it.
My New Phyrexia Writing Credits
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As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

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2 years ago  ::  Jun 06, 2011 - 1:27AM #17
alextfish
Date Joined: Mar 16, 2004
Posts: 1,495
I'm also unimpressed with the red spiky armour, but happy & interested at the behind-the-scenes look at a part of WOTC's operations that we don't normally see.

I don't mind either way on the random choice. We have D12s and D20s on hand when playing Magic, so it's no more effort than just listing what the options are. It'll probably make for some fun EDH moments.

Really don't like the art, though. 
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2 years ago  ::  Jun 06, 2011 - 1:37AM #18
Makasat
Date Joined: Nov 18, 2003
Posts: 57
Love the artist, but this art is not for the small format of a card. At card size, art looks like a glitch of a Nintendo console, hugely helped by axe's edges being parallel to art's frame and making the axe resemble a square tile.
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2 years ago  ::  Jun 06, 2011 - 1:40AM #19
Axterix
Date Joined: Jan 17, 2005
Posts: 1,882

Jun 5, 2011 -- 9:10PM, Alter_Boy wrote:

Hooray for Big Pete's! I'm a little surprised that he stumbled across the most northern game shop in the Vancouver area, when there are two game stores within 10 minutes of the American border.




Well, Big Pete's has the advantage of being a bit closer to a tourist traveled area, being pretty close to the Seabus.  From the sounds of it, he was checking out the farmer's market at the Quay and wandered a bit up Lonsdale.  Wasn't out looking for gaming stores, just happened to find one.

Definitely going to harrass Pete about having a hip little store though, hehe.

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2 years ago  ::  Jun 06, 2011 - 1:44AM #20
Gerdef
Date Joined: Aug 25, 2006
Posts: 5,254
Just wanted to say that I really enjoyed the article!  Well written and a really interesting peek at some rarely-discussed topics.

Kudos!

(By the way, the "Respond by Email" thingy isn't working.  "Unknown Author" when you click the Send button )
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