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2 years ago ::
Jun 03, 2011 - 12:33PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Feature Article, which goes live Monday morning on magicthegathering.com.
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2 years ago ::
Jun 05, 2011 - 9:10PM
#2
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Date Joined:
Oct 17, 2007
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Hooray for Big Pete's! I'm a little surprised that he stumbled across the most northern game shop in the Vancouver area, when there are two game stores within 10 minutes of the American border.
'I have had players complain about having extra rares in a pack. I’ve had players complain about getting free things. I have had players complain because they liked something “too much”.' - Mark Rosewater's Twitter, May 7th, 2013
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2 years ago ::
Jun 05, 2011 - 9:24PM
#3
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Date Joined:
Sep 17, 2004
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This is seriously one of the most interesting articles on creating a Magic set I've ever read. Really. This touches on things that Mark's and the R&D columns never talk about. (Now the inevitable criticism) html_removed Once the printer has the files, they print a test sheet of the card file and send it to Wizards of the Coast for proofing and approval. A team of proofers gets to work quickly making sure that the card files are correct and the card colors look good. These folks are amazing—they look over every card to make sure that it looks exactly how we want it to.
Exactly how you want it to look except for the occasional thing like Walking Atlas not being an artifact. (I'm just kidding. I know accidents happen.  
I've never seen pictures and a description of the printing process before. I think I know why. I don't think they want us to know anything about the collation process of "randomizing" the packs (which we all know isn't really random). With Commander, there is no randomizing, just printing of the cards and packing them.
Seeing the behind the scenes stuff like translations, proofreading, and QA/AI on the factory floor is really interesting. Thanks for the article.
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2 years ago ::
Jun 05, 2011 - 9:27PM
#4
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One of the greatest things about Wizards of the Coast is the efforts they make to recognize, in a public way, excellence among their staff. It must make their team members feel great. No job is perfect, and I'm sure it's not always sweetness and light; but the practice deserves kudos all the same.
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2 years ago ::
Jun 05, 2011 - 9:30PM
#5
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But about the card, I don't know if it's because of the tiny viewing size (iPod) but that is some of the most hideous looking artwork that I've ever seen.
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2 years ago ::
Jun 05, 2011 - 9:42PM
#6
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Date Joined:
Feb 14, 2010
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This was one of the coolest articles I've ever read. Occasionally we get to see R&D, or the insides of the Wizards HQ, but never have we been able to take such an intricate look at many of the "nuts and bolts" of how Magic cards are physically made. Thank you very much, this was a great pleasure.
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2 years ago ::
Jun 05, 2011 - 9:49PM
#7
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Date Joined:
Apr 16, 2007
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The article was awesome and I thank you for it.
The card, however, is clearly an upgrade over Oros...but only because Oros is pretty bad.
Here's hoping for the last RBW Wedge card...
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2 years ago ::
Jun 05, 2011 - 9:54PM
#8
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Date Joined:
Jan 24, 2011
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Very interesting to actually see the full path a card takes as it goes from thought in ones head to product I'm holing.
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2 years ago ::
Jun 05, 2011 - 10:20PM
#9
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Date Joined:
Nov 20, 2010
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Awesome article. I've always been curious about the printing process.
I'm not such a big fan of Tariel's art though. Her outfit is really cheesy, her position is weird, and the whole thing looks more like a bad metal album cover than a medieval fantasy angel. But that's just me.
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2 years ago ::
Jun 05, 2011 - 10:23PM
#10
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Date Joined:
Oct 17, 2007
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Bad metal album =  , mirite?
'I have had players complain about having extra rares in a pack. I’ve had players complain about getting free things. I have had players complain because they liked something “too much”.' - Mark Rosewater's Twitter, May 7th, 2013
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