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2 years ago ::
Jun 03, 2011 - 12:32PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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2 years ago ::
Jun 05, 2011 - 9:55PM
#2
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Date Joined:
Apr 16, 2007
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This one seems extremely playable...so why does the RBW one suck in comparison? *sigh*
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2 years ago ::
Jun 05, 2011 - 9:57PM
#3
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Date Joined:
Feb 14, 2010
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This guy seems perfect for an Infect EDH deck... which is probably why he was printed.  Still, this was a cool article, I always enoy reading about the reasoning behind decisions to "break" the no-new-mechanics rule for cards printed outside new sets.
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2 years ago ::
Jun 05, 2011 - 10:04PM
#4
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Date Joined:
Jan 24, 2011
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This one seems extremely playable...so why does the RBW one suck in comparison? *sigh*
Good things often seem to suck when you compare them to better things.
IMO it was a great move printing new cards in the commander decks since as Maro said it let them do something they haven't really been able to do up until now, print legendary wedge cards. Plus since commander is more of a multi player format it let them design with that in mind and I've liked what they've done with it.
Overall I like the idea of new cards showing up outside of boosters so long as it makes sense for it to be done.
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2 years ago ::
Jun 05, 2011 - 10:11PM
#5
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Date Joined:
Feb 26, 2004
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Ah, so that's what happened to Duel Masters - it bombed in America but is still going overseas. I'm vaguely glad - I never got into the game because it looked like it was half Magic and half Yugioh, which was way more Yugioh than I could stand (the card names in particular were good at making me cringe), but I'm always sad when a creative project fails so I'm pleased to know this one has stuck around, however slightly.
My New Phyrexia Writing CreditsMy M12 Writing CreditsAs far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
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2 years ago ::
Jun 05, 2011 - 10:25PM
#6
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Date Joined:
Feb 26, 2004
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The Mimeoplasm underwhelms me a bit. I really think it should have just had Imprint. Any reason this design couldn't work? (Note: I'm changing the name because I don't think "The" really works with this; I liked the idea at first but the design was too generic and flexible to make this seem like a unique entity, so I'm tacking on a proper name.)
Svogthir's Mimeoplasm Legendary Creature - Ooze, 2BGU, 0/0 Imprint - As Svogthir's Mimeoplasm enters the battlefield, you may exile up to two target creature cards from graveyards. Svogthir's Mimeoplasm has all activated and triggered abilities of the imprinted cards and gets +X/+y, where X is the combined power of all the imprinted cards and Y is their combined toughness. (For the moment I'm not having it copy static abilities, since those are the least frequently awesome and since they include CDAs which cause all manner of rules problems. Really, Wizards ought to just find a way to isolate CDAs from other static abilities, maybe print them in red and rule that they don't actually count as part of the text box or something.)
My New Phyrexia Writing CreditsMy M12 Writing CreditsAs far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
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2 years ago ::
Jun 05, 2011 - 11:16PM
#7
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Technically, it could work, but it's more math and more confusion for a significantly lower benefit--the P/T is harder to calculate and remember and a great number of players aren't solid on the differences between the various kinds of abilities.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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2 years ago ::
Jun 05, 2011 - 11:31PM
#8
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Date Joined:
Apr 19, 2005
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I talked to someone at my local game store a few weeks ago about this product. Apparently, they pre-sold every copy the day Commander was announced. That's good news for Wizards but not so much for everyone else. My understanding is attempts to get more copies of Commander where turned down.
If this is the norm, there will be the same protests that were heard for the other one-offs. One shouldn't offer new cards unless one is willing to sell as many as are in demand. My guess is Wizards has no desire to undersell their product, so this will be eventually fixed, but this could become a problem.
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2 years ago ::
Jun 05, 2011 - 11:36PM
#9
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Date Joined:
Oct 16, 2007
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"Until then, may you dream of awesome wedge legendary creatures."Wedgendary?
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2 years ago ::
Jun 05, 2011 - 11:41PM
#10
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Date Joined:
Nov 18, 2004
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The Mimeoplasm underwhelms me a bit. I really think it should have just had Imprint. Any reason this design couldn't work? (Note: I'm changing the name because I don't think "The" really works with this; I liked the idea at first but the design was too generic and flexible to make this seem like a unique entity, so I'm tacking on a proper name.)
There is too much borken involved in the alternative route, and not enough happening in yours (imprinting certain subsets of the cards' text). On the one hand, the imprint concept underwhelms because it means you HAVE to have activated or triggered abilities, and so it doesn't really CLONE, and is more ARTIFACT-y in imprinting. This is a Clone variant, make no mistake. On the other hand, it would be too powerful to grab Progenitus or Emrakul on the one (if you can get it fast enough) and something to make it indestructible (even though it won't stop Hallowed Burial or edicts).
This one means you can mix and match which two creatures you want: the body of one, and the power of the other. And it's based on that creature's power. Ever wanted to see a Boros Swiftblade as a 7/8? Just pull out your opponent's Ball Lightning (try not doing it the other way around...). There are nastier combos that get better when you get the right body with a great deal more power and cheaply. Blue and Red can easily mill through their library to dumb tons of useful creatures, and with tyhe heavy power component of Red's toys with the evasion of Blue's toys (but typically not the inverse), a single element combining these along with the efficiency of cost of throwing in a Green toy here and there means you can get some strong stuff going. Such a deck should easily favor unblockables and fliers with fatty utility cards (like Krosan Tusker and other cyclers!). And that's just using your own graveyard.
C'mon, Will, think a little!
"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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