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2 years ago ::
Jun 02, 2011 - 5:45PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.
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2 years ago ::
Jun 02, 2011 - 9:09PM
#2
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I'll be rereading all of these for sure (for at least the third time). ARCCD is just about the happiest thing to see pop up in my Twitter feed whenever it does. Anyone who can write a couple hundred words of interesting prose about Merfolk of the Pearl Trident is a hero.
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2 years ago ::
Jun 02, 2011 - 9:11PM
#3
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Date Joined:
Oct 17, 2007
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This article is the epitome of TL;DR. Would it have killed someone to have copy/pasted his comments into the article instead of making links?
'I have had players complain about having extra rares in a pack. I’ve had players complain about getting free things. I have had players complain because they liked something “too much”.' - Mark Rosewater's Twitter, May 7th, 2013
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2 years ago ::
Jun 02, 2011 - 9:56PM
#4
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- Aww it's a cute OH MY GOD
- the bear goes RAWR!
Date Joined:
Jul 28, 2003
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Yeeeeeeah, I'm not clicking on all that.
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2 years ago ::
Jun 02, 2011 - 10:39PM
#5
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Date Joined:
Sep 29, 2003
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Didn't you guys learn from the backlash on MaRo's "Elegance" article (which ironically lacked any elegance whatsoever)? Oh, apparently not. Guess I'm not getting any development input today...
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2 years ago ::
Jun 02, 2011 - 11:29PM
#6
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Date Joined:
Feb 26, 2004
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I hope they're going to do more of these articles (perhaps in place of the New Phyrexia slot in the daily activities?). Having direct links to the specific comment is a lot easier than clicking large number of links to the card's Gatherer page, then clicking the comment tab and scrolling or searching for Aaron's name. Sure it's not terribly difficult, but if you're reading a bunch of them it's a bit annoying.
I've often thought about doing RCCDs myself, well before Aaron started, but have never really had the time. But I'm tempted to fire off a couple rebuttals to some of these. Aaron's comment on Kei Takahashi is brilliant, but the way he slams Favorable Destiny really burns my toast - that card is designed for Vorthos and Vorthos alone, and it is beautiful beyond words.
My New Phyrexia Writing CreditsMy M12 Writing CreditsAs far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
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2 years ago ::
Jun 03, 2011 - 1:07AM
#7
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Date Joined:
Oct 28, 2006
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Hooray, 25 popups of things I read a year ago!
I think it's cool that Aaron does the comments, even though they're most likely just an effort to get people to use Gatherer's comment field. (Which, like most of the Community site, was a pointless overdesign.). But the problem has always been that it's awkward to access them. And this "article" did little to help that.
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2 years ago ::
Jun 03, 2011 - 1:15AM
#8
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kinda lame that we dont get a new dev article into the world of phyrexia. kinda interested in how they let broken cards like mental mistep through.
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2 years ago ::
Jun 03, 2011 - 1:23AM
#9
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Date Joined:
Oct 16, 2007
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Aaron's comments on Barkhide Mauler (in the Spell Snip entry) are depressing. So if a choice isn't obvious that makes the card badly designed? I don't think so. Similarly with Tectonic Instability being (allegedly) hard for FNM players to figure out. What next? "We're going to add easy-grip handles to all the Commons starting from Magic 2012 because not all FNM players have opposable thumbs!"
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2 years ago ::
Jun 03, 2011 - 3:14AM
#10
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Agreed about Tectonic Instability , but this is more an inherent problems of counterspells. I like my counterspell hosers to say “(This / Your stuff) can’t be countered.” Everyone can figure that out and get excited about the prospect of “fighting back.” I suppose the open-endedness of Tectonic Instability allows it to work with some other cards and against things other than counterspells, such as making sure your opponent is tapped out before trying a game-winning creature enhancement, but those seem quite marginal.
"can't be countered" is not good game design. Designs should have emergent potential (and magic luckily has a whole lot of that). There's effect A, B, C, D, E, F, G, H and A interacts with B, F, G & H. That's good design. "can't be countered" only interacts with counterspells.
Tectonic Instability on the other hand, can do so much more. It could be played in a combo deck for example. Gigadrowse in Dragonstorm much?
Then again, "can't be countered" is adequate design, so if the set needs it, it should be that way.
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