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2 years ago ::
May 11, 2011 - 10:28PM
#31
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I'm sorry ghost quarter states "its controller may search his or her library for a basic land, put it into play, then shuffle his or her library"
How do you get the orange font card indicators to work?
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2 years ago ::
May 15, 2011 - 9:25PM
#32
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Date Joined:
Nov 26, 2007
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I'm sorry ghost quarter states "its controller may search his or her library for a basic land, put it into play, then shuffle his or her library"
How do you get the orange font card indicators to work?
After reading the previous post I immediately thought the same thing.
I'm not saying I would run Ghost Quarters but, if you say buh-bye to Dark Depths and aren't running basics, it's essentially a strip mine that lets you shuffle your library.
As for the autocarding, it's [ c]card[/c] Only the space between the bracket and the c isn't there. I just didn't know how to show you without having the space there.
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2 years ago ::
May 16, 2011 - 8:24PM
#33
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Thanks sharkles! I appreciate the tutorial. How's everyone feel about the vision charm ? not playing with stick It does target non basic lands if I am correct?? I've got a rogue that it seems like the right card for, but seems to just sit there when i'm play testing? it's the mill modal that seems so strong. the artifact modal seems like a poor way to meta stax, grindstone, stick, but just a butter answer to tinker. Any thoughts anyone?
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2 years ago ::
Jun 26, 2011 - 11:46PM
#34
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Date Joined:
Jun 21, 2011
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Before I post a response to this I'd like to qualify by saying that I may not know what I am talking about because I quit Magic in 2001 and barely started playing again. I began playing way back since the beginning in the mid-early 90's.
When I first started playing people were shuffling power-9, no cases, lets just put it that way.
When power 9 went up in value the first time, mid-90's, it coincided with the rise and development of standard tournament play and draft, at least in my area, which is a working class suburban area. Everyone became addicted to draft, especially. It was obvious to most of us that this is where Magic was headed. Many of the people who had power 9 actually left what was called Type I and sold their lotuses and moxes for standard powerhouse cards, cash, or unopened boosters/sealed decks.
After some time, it became precisely the rich boys who started the game late who ended up coming with power 9 type one decks and wielding time walks and ancestrals to make up for the fact they sucked at magic. They confused the superiority of their cards with personal superiority. So in essence, type I was played by the "riff-raff" as far as many of us were concerned. I mean there was a total flight from type I cards where we lived, as we exchanged them for unopened packs and standard cards.. Part of it was that we thought that these cards would eventually plummet anyways and none of us thought magic would even still be around in 2011. We thought type I would die off because of inaccessibility. Did it?
Now I am not in touch with the current meta state of deck categories I think type I as I knew it is now called vintage.
It just makes me laugh if somebody is implying that type I are the real magic players and that new players are riff raff. This has never necessarily been the case, though most good magic players could play type I if they wanted to shell out the money for it.
All the best players where I used to play in the 90's played draft #1, and then standard 2nd. Now it might have been different in environments where everybody kept their power 9 but that wasn't the case anywhere around where I was, which is the LA/Pasadena/San Gabriel Area.
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2 years ago ::
Jul 10, 2011 - 7:34PM
#35
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Date Joined:
Feb 13, 2003
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Miss Bun, Worldslayer....dang I missed the Vintage boards.
I thought the troll was pretty good actually.
@lightdrifter IIRC, it was about 2001 when type 1 started to take off as the "serious" format. Or, it might have been a bit later, maybe 2003, when they introduced the new cardface, and Mirrodin block.
Mirrodin literally changed everything.
But your experience probably simply reflects the time period in which you played. Back in the day, when Ice Age was type 2 legal, what you described was certainly the case. But as type 2 kept rotating and rotating, those good players who played type 2 really wanted to keep playing with their old cards and continued to turn to type 1 to do so. Many type 1 decks were type 2 ports back then because the card pools were a lot more limited. Now the power levels and playstyles of the two formats are so far apart anyone coming into Vintage with a Standard deck is probably considered riff-raff.
I can't even remember Miss Bun's original post now, something about Budget Vintage. Can Vintage even be budget now? Even with 5-10 proxy, Legacy is driving the prices WAY up meaning even the non-ancient staples are hovering around/over $50. We were able to play Hate.dec 8 years ago, but now even the hate cards for the expensive cards are expensive.
"There are some who call me...Tim?"
Go Duke!
I apologize for my lack of grammar, spelling, and coherence in my posts.
Former Member: Team ABS
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2 years ago ::
Jul 20, 2011 - 6:13PM
#36
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Vintage rocks! I dont have the P9 in my type 1 decks anymore. I use to however that was over a decade ago..... Finding a way to conquer with out is one of the beauties of this fantasy culture we call magic the gathering....
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2 years ago ::
Aug 08, 2011 - 11:15AM
#37
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I wanted to apologize for my 5/5/11 post. The part that mentions using ghost quarters in the opponents next upkeep. I suppose you can use ghost quarters in your end step after priority is passed back to you as the active player. At that point the opponents mystical tutor would resolve and the stack would be empty. Active player now has priority and can then activate the ability of the ghost quarters which puts the opponent in a position to shuffle and loose the card on the top of their library that they searched for or choose to not shuffle and the ghost quarters essentially acts as a stripmine .
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2 years ago ::
Aug 18, 2011 - 6:27AM
#38
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Date Joined:
Jul 22, 2011
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This post makes no sense.
First of all, while your friend's belief that new cards should be worth as much as old cards is foolish entitlement, your belief that old cards should automatically be worth more than new cards is equally foolish. It is even as unfoundedly entitled. Perhaps you are the same age as your friend, and you made the wise choice to collect magic cards while he was stupid and just tried to have sex with girls. But more likely, newer players are much younger than older players. I think players who are truly interested can break into the game. Power was long out of print when I started playing in 2001, but I've got a pretty pimpish collection with most of the power I want, a set of shops and bazaars, the duals I want, forces (still short a drain,) etc.
But it has taken almost a decade. I'm not as hardcore as some players, but moreso than most. Making Vintage more accessible is good for the environment. If I'm ever totally screwed, I think it is nice that I can hawk a few moxen for rent, but that isn't why I own them. I don't their value will ever go down, even if they are reprinted, and I've said before that I even think that their value would increase in the event they are reprinted, but Wizards does not owe me anything. I don't know why they think they do. Especially after they brutalized forgotten realms and left it on the emergency room loading dock (are we not talking about that yet?) My point is, even if my time walk became worth ten bucks the day after they reprinted it, it would be worth it to see a Vintage Grand Prix. I will be there with bells on and tits out. Maybe I can finally get a signed Legacy's Allure from Hi-Val.
Chain lightning and Fallen Empires were hardly the heyday of magic. As broken awesome as old cards were, there were no trult broken awesome sets till Urza's Saga, with the possible exception of Alpha.
Don't fight the power. Reprint the power. F**k your bank account and f**k your bad economics. You will be dragged, kicking and screaming like Ed Norton in Fight Club, and in the end, you will thank Brad Pitt for it when your duals double in value in a year because there are now a thousand people at your vintage tournament instead of 15 waiting on 16.
Or you can shoot yourself in the face.
Hey Bun!
Wish I had your bite! Daaaam!
I can see all sides, not to stand on a fence but more because ive been on both sides. Ime old-school, started when A's n Bt's were in abundance.....a heady era!. I sold the lot....what a clot...and (a few years later) shall we say was re-united via my bros who still had some dusty cards from the heady era.
Value.....as everyone is talking about is all relative.....re-printed or not its what the game ultimately means to individuals and what they are prepared to pay. Alure for the past (as with most things of old) in its self will keep a certain type of value, but so can value for money....and access to some taste/nibble of that is what keeps the fire burning. No one should be denied a nibble!!!
So hat off to Wizards, its a win win me thinks, battle between past and present, so long as they can keep it up!......no pun intended.....!
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2 years ago ::
Oct 08, 2011 - 4:12PM
#39
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- Evil Hot Attractive Cute Pixie Goddess Prince
Date Joined:
Oct 24, 2005
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Every time I read this thread, it cracks me up.
ss, dammit
Come play Magic the way it was meant to be played: http://community.wizards.com/go/forum/view/75842/134942/Vintage
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2 years ago ::
Oct 10, 2011 - 10:00AM
#40
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I actually commented on the thread because I thought I found intelligent "real" vintage players. I enjoy magic for fun but I also am a deck builder that admits to not having all the answers.......
so I apologize for my content being off subject .....but does anyone else enjoy the finess of type 1 or as they say vintage? I now own a hobby shop after years of being away from magic....and I enjoy building a deck more with out the power 9......
I admit to not having a perfect deck or all the answers....please direct me to the real deal type 1 players because I am baffled where they are???
I am working on ensnaring bridge, devastating dreams, cartographer, ghoulcallers bell and stripmine/ghost quarter deck. if any one knows where deck strategy is talked about please let me know
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