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2 years ago ::
Apr 15, 2011 - 2:06PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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2 years ago ::
Apr 17, 2011 - 9:15PM
#2
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Date Joined:
Aug 30, 2010
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um...Shouldn't the common graphic be ten per pack instead of fifteen per pack?
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2 years ago ::
Apr 17, 2011 - 9:30PM
#3
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Date Joined:
Mar 14, 2010
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um...Shouldn't the common graphic be ten per pack instead of fifteen per pack?
Indeed. "The lawyers" must be frothing at the mouth over that one.
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2 years ago ::
Apr 17, 2011 - 10:25PM
#4
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Date Joined:
Feb 27, 2007
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I think that graphic was for the part about limited. They draft with all commons first.
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2 years ago ::
Apr 18, 2011 - 12:00AM
#5
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Date Joined:
Jun 30, 2008
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Technical and a bit boring, bit a good article nontheless.
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2 years ago ::
Apr 18, 2011 - 5:28AM
#6
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Date Joined:
Jan 22, 2006
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I read the bold section headings and didn't see any topic I needed to know more about -- anyone find any hidden gems in the text?
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2 years ago ::
Apr 18, 2011 - 6:27AM
#7
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Date Joined:
Mar 13, 2010
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Mark, Thanks for the article. I love it! (I went back to Common Courtesy and from there to a couple more.) I would have love it more if you would have been more specific about what's not common. For example, I've notice that Double strike, Flash, Protection, Shroud, Landwalk, Regeneration, Exile, etc., aren't in common. A more complete list would have been great. Also, please, write an article about how to do good playtests!
| Double strike |
| Flash |
| Protection |
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| Shroud |
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| Landwalk |
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2 years ago ::
Apr 18, 2011 - 8:16AM
#8
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Date Joined:
Jul 28, 2009
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Mark, Thanks for the article. I love it! (I went back to Common Courtesy and from there to a couple more.) I would have love it more if you would have been more specific about what's not common. For example, I've notice that Double strike, Flash, Protection, Shroud, Landwalk, Regeneration, Exile, etc., aren't in common. A more complete list would have been great. Also, please, write an article about how to do good playtests!
| Double strike |
| Flash |
| Protection |
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| Shroud |
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| Landwalk |
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But most of those abilities have been in common in modern magic! Spellstutter Sprite, Crimson Acolyte, Shilana Ledgewalker, Harbor Serpent, Blight Mamba, Oblivion Ring.
Card advantage also shows up at common, and it is extremely important in pauper magic: Phyrexian Rager and Mulldrifter are format staples precisely because their card advantage capabilities.
What we rarely see at common, as Maro says, are sweepers. The closest thing we've seen in recent years was dealing one damage to all creatures, which in pauper is often a big deal. This lack of sweepers is for limited's sake: Imagine we bring a few cards from the past, and select ancient commons crypt rats and pestilence in Innstrad. Change nothing else, and you've completely warped the format, as every time you face someone playing swamps you have to be extremely afraid of overextending, as chances are they have at least one of those, if not more, in their limited pool.
Now, what I wish is for Wizards to pay more attention to pauper, both in its standard and classic incarnations. It'd not be all that difficult for them to give us better constructed quality answers to some of pauper's problem cards.
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2 years ago ::
Apr 18, 2011 - 10:40AM
#9
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Date Joined:
Apr 16, 2007
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There's a lot going on here, thank you Mark. I absolutely love my friend's Cube...but I knew the first time I played with it that I would make my own...and it would have more commons than anything else. I'm not working on version 1.1 of my own Cube that is built like a set and the packs are made like actual packs, Rare, Uncommons, Commons. It's hilarious hearing certain comments on those commons. Some standouts from recent playtests: "Why is Flameborn Hellion in here, it's so bad!" "Flameborn Hellion is BOSS!" "Ice Cage is TERRIBLE." "I am losing to Ice Cage!" "Mind Control is too weak, use Control Magic!" "Rise from the Grave is too strong!" I think I'm doing something right.
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2 years ago ::
Apr 18, 2011 - 11:37AM
#10
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While I agree with the ideas, it didn't seem like there was much new. And it felt really hollow after last Friday's LD article which basically admitted in order to play with the big boys you need to be packing at least four of a certain mythic rare, otherwise go home and play baby-Magic at your baby-kitchen table with your baby-friends.
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