Community

 
Jump Menu:
Post Reply
Page 1 of 3  •  1 2 3 Next
Switch to Forum Live View 04/18/2011 MM: "Common Knowledge"
2 years ago  ::  Apr 15, 2011 - 2:06PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
Quick Reply
Cancel
2 years ago  ::  Apr 17, 2011 - 9:15PM #2
Sky_rider19
Date Joined: Aug 30, 2010
Posts: 60
um...Shouldn't the common graphic be ten per pack instead of fifteen per pack?
Quick Reply
Cancel
2 years ago  ::  Apr 17, 2011 - 9:30PM #3
HPGrenade
Date Joined: Mar 14, 2010
Posts: 1

Apr 17, 2011 -- 9:15PM, Sky_rider19 wrote:

um...Shouldn't the common graphic be ten per pack instead of fifteen per pack?




Indeed. "The lawyers" must be frothing at the mouth over that one.

Quick Reply
Cancel
2 years ago  ::  Apr 17, 2011 - 10:25PM #4
chucklezdaccc
Date Joined: Feb 27, 2007
Posts: 260
I think that graphic was for the part about limited.  They draft with all commons first.
Quick Reply
Cancel
2 years ago  ::  Apr 18, 2011 - 12:00AM #5
Drecon84
Date Joined: Jun 30, 2008
Posts: 396
Technical and a bit boring, bit a good article nontheless.
Quick Reply
Cancel
2 years ago  ::  Apr 18, 2011 - 5:28AM #6
schrecklich
Date Joined: Jan 22, 2006
Posts: 226
I read the bold section headings and didn't see any topic I needed to know more about -- anyone find any hidden gems in the text?
Quick Reply
Cancel
2 years ago  ::  Apr 18, 2011 - 6:27AM #7
ffang
Date Joined: Mar 13, 2010
Posts: 14
Mark, Thanks for the article. I love it! (I went back to Common Courtesy and from there to a couple more.)
I would have love it more if you would have been more specific about what's not common. For example, I've notice that Double strike, Flash, Protection, Shroud, Landwalk, Regeneration, Exile, etc., aren't in common. A more complete list would have been great.
Also, please, write an article about how to do good playtests!


Double   strike
Flash
Protection
Shroud
Landwalk

Quick Reply
Cancel
2 years ago  ::  Apr 18, 2011 - 8:16AM #8
hibikir
Date Joined: Jul 28, 2009
Posts: 125

Apr 18, 2011 -- 6:27AM, ffang wrote:

Mark, Thanks for the article. I love it! (I went back to Common Courtesy and from there to a couple more.)
I would have love it more if you would have been more specific about what's not common. For example, I've notice that Double strike, Flash, Protection, Shroud, Landwalk, Regeneration, Exile, etc., aren't in common. A more complete list would have been great.
Also, please, write an article about how to do good playtests!


Double   strike
Flash
Protection
Shroud
Landwalk




But most of those abilities have been in common in modern magic! Spellstutter Sprite, Crimson Acolyte, Shilana Ledgewalker, Harbor Serpent, Blight Mamba, Oblivion Ring.

Card advantage also shows up at common, and it is extremely important in pauper magic: Phyrexian Rager and Mulldrifter are format staples precisely because their card advantage capabilities.

What we rarely see at common, as Maro says, are sweepers. The closest thing we've seen in recent years was dealing one damage to all creatures, which in pauper is often a big deal. This lack of sweepers is for limited's sake: Imagine we bring a few cards from the past, and select ancient commons crypt rats and pestilence in Innstrad. Change nothing else, and you've completely warped the format, as every time you face someone playing swamps you have to be extremely afraid of overextending, as chances are they have at least one of those, if not more, in their limited pool.

Now, what I wish is for Wizards to pay more attention to pauper, both in its standard and classic incarnations. It'd not be all that difficult for them to give us better constructed quality answers to some of pauper's problem cards.

Quick Reply
Cancel
2 years ago  ::  Apr 18, 2011 - 10:40AM #9
Raedien
Date Joined: Apr 16, 2007
Posts: 5,527
There's a lot going on here, thank you Mark.

I absolutely love my friend's Cube...but I knew the first time I played with it that I would make my own...and it would have more commons than anything else.  I'm not working on version 1.1 of my own Cube that is built like a set and the packs are made like actual packs, Rare, Uncommons, Commons.

It's hilarious hearing certain comments on those commons.  Some standouts from recent playtests:

"Why is Flameborn Hellion in here, it's so bad!"
"Flameborn Hellion is BOSS!"

"Ice Cage is TERRIBLE."
"I am losing to Ice Cage!"

"Mind Control is too weak, use Control Magic!"
"Rise from the Grave is too strong!"

I think I'm doing something right. 
Quick Reply
Cancel
2 years ago  ::  Apr 18, 2011 - 11:37AM #10
milo_bloom
Date Joined: Nov 2, 2002
Posts: 1,733
While I agree with the ideas, it didn't seem like there was much new. And it felt really hollow after last Friday's LD article which basically admitted in order to play with the big boys you need to be packing at least four of a certain mythic rare, otherwise go home and play baby-Magic at your baby-kitchen table with your baby-friends. 


 
Proud member of C.A.R.D. - Campaign Against Rare Duals

"...but the time has come when lands just need to be better. Creatures have gotten stronger, spells have always been insane, and lands just sat in this awkward place of necessity." Jacob Van Lunen on the refuge duals, 16 Sep 2009.


I am Blue/White
I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing