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Switch to Forum Live View 04/07/2011 TD: "Might I Suggest a Celestial Colonnade?"
2 years ago  ::  Apr 06, 2011 - 5:55PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Top Decks article, which goes live Thursday morning on magicthegathering.com.
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2 years ago  ::  Apr 06, 2011 - 9:50PM #2
ROBRAM89
Date Joined: Oct 4, 2007
Posts: 766
"I've always been a proponent of variety and new ideas in top-level Magic. In that vein, let's look at several slight variations on the current leading deck."
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2 years ago  ::  Apr 07, 2011 - 4:18AM #3
Orbifold
Date Joined: Dec 16, 2005
Posts: 180
It's the pro's idea of a balanced metagame: you can play U/w or U/b! (Or maybe, if you really want to come from left field and surprise your opponents, U/r!)
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2 years ago  ::  Apr 07, 2011 - 4:40AM #4
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233

Apr 7, 2011 -- 4:18AM, Orbifold wrote:

It's the pro's idea of a balanced metagame: you can play U/w or U/b! (Or maybe, if you really want to come from left field and surprise your opponents, U/r!)




Don't forget !

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2 years ago  ::  Apr 07, 2011 - 5:51AM #5
Highwayman
Date Joined: Feb 3, 2004
Posts: 3,085
"I have mostly used this column to celebrate the diversity of decks and strategies that people can play..."

Really??

I think you and I have different views as to what constitutes 'diversity'. And it isn't whether you run 3 or 4 copies of Jace, or splash black.

Put it another way, if you celebrate diversity, then a part of you should lament a lack of diversity. Month on month the criticism grows that the constructed formats are all about a handful of chase cards which, increasingly, seem to be designed as such (I promised myself I wouldn't go into an M-rant and I won't). Added to which this year we have seen the 'new' extended formats which look an awful lot like standard from two years ago.

Maybe my expectations are set too high. I realise that you are insulated from the economic and social consequences of a format dominated by a handful of chase cards, but I can't believe that you have let the constant reappearance of the same cards escape your notice. I have never seen you utter a word of regret, let alone condemn, this state of affairs.
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2 years ago  ::  Apr 07, 2011 - 7:30AM #6
Tiresias99
Date Joined: Jul 12, 2010
Posts: 250
Mr. Flores,

I have a great deal of respect for you. As a long-time player of this game (harkening back to 1995), your name is one that I have followed for well over a decade.

Having said that, please realize that there is a logical disconnect in your column this week -- one that speaks to an essential problem with the current Standard and Extended environment: every single deck you listed is running Jace, the Mind Sculptor . Every single one.

The environment is completely defined by this one card. It's almost as bad as Black Summer, except that there are a handful of different deck designs that ultimately do the exact same thing: play a Jace TMS as quickly as possible then defend it while it generates incredible card advantage and board control.

I simply do not believe the card is a mistake anymore. There seems to be something more sinister at work there, and I don't like the direction that it has guided Magic. If it is indeed a mistake it is one of epic proportions -- a dramatic failure of multiple teams ranging from design to QA and everything in between.

There is a simple solution here: ban the card. Ban it in all formats. Allow us to go forward pretending that this incredibly poorly-designed card never existed. Let us never again speak its name.

The leaden chains of Jace weigh heavily upon my deck construction decisions. Allow me to breathe again!
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2 years ago  ::  Apr 07, 2011 - 11:22AM #7
BaronVonHeadbutt
Date Joined: Apr 7, 2011
Posts: 3
Wow.  Apparently I'm not the only one who noticed that all of those decks play 3-4 Jace, the Mindsculptors.  The current standard control variations can be summed up as "play 4 Jace, the Mindsculptors and 56 other assorted cards."
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2 years ago  ::  Apr 07, 2011 - 6:25PM #8
ROBRAM89
Date Joined: Oct 4, 2007
Posts: 766
I just noticed your name is Tiresias. That sounds like an interesting story.
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2 years ago  ::  Apr 08, 2011 - 8:37AM #9
milo_bloom
Date Joined: Nov 2, 2002
Posts: 1,708
Slightly off-topic, but might I suggest Celestial Colonnade (and friends) be put into the core sets alongside the regular dual lands (or perhaps even down to uncommon since they always enter the battlefield tapped) ? 
Proud member of C.A.R.D. - Campaign Against Rare Duals

"...but the time has come when lands just need to be better. Creatures have gotten stronger, spells have always been insane, and lands just sat in this awkward place of necessity." Jacob Van Lunen on the refuge duals, 16 Sep 2009.


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2 years ago  ::  Apr 08, 2011 - 10:02AM #10
Raedien
Date Joined: Apr 16, 2007
Posts: 5,521

Apr 8, 2011 -- 8:37AM, milo_bloom wrote:

Slightly off-topic, but might I suggest Celestial Colonnade (and friends) be put into the core sets alongside the regular dual lands (or perhaps even down to uncommon since they always enter the battlefield tapped) ? 



This would require land-destruction effects to be more common for limited play to not be absolutely RULED by said lands.  In Worldwake the lands were rare...with a colorless, free to play answer in Tectonic Edge.

Make them uncommon and Tec Edge needs to be common and have friends...or each color needs their own answers elsewhere.

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