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2 years ago  ::  May 07, 2011 - 12:55PM #311
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394
these stupid little squabbles can sure turn a reasonable thread into a real snooze fest...

souleater is ok, but its not breaking standard or anything.  its like a kiln fiend that's actually playable in rdw because it doesn't rely on other cards (why kiln fiend fails).
Blue is the best color ever.  How do you deal?

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2 years ago  ::  May 07, 2011 - 1:28PM #312
Jedcaj
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Most of these arguments boil down to "who cares" since one side claims they know everything and the other side tries to prove them wrong. It's a waste of time and space and makes both sides look bad.
Allons-y!
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2 years ago  ::  May 07, 2011 - 3:17PM #313
the_rooster
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May 7, 2011 -- 11:33AM, acvar wrote:


And here is the root of the problem.  It is obvious from this statement that you have not playtested the card.  If you had you would know that he often does kill you immediately.  He often kills you the turn he hits the board.  Why do you and others insist on arguing about something you clearly have no experience with?


You assume I haven't playtested.  But the bolded part of your question is the really good part, so...


What sort of Infect deck can we expect to be good?  RG?  MonoG?  Is black-based infect even a deck?

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2 years ago  ::  May 07, 2011 - 3:22PM #314
Manjimaru
Date Joined: Apr 20, 2010
Posts: 1,831

May 7, 2011 -- 7:07AM, acvar wrote:


Speaking of twin-exarch. Is there an effective way to counter this combo deck other than enchantment hate/creature hate?




You can simply use some suitable instant to kill the creature enchanted with splinter twin in response to splinter twin activation. They get one token. Id think that is enough, considering that even green gets instakill now.

I dont know about you, but I cant see the rise of combo deck based on a 4cc enchant creature just yet.  Did it make splashes in legacy? I dont remember seeing any.

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2 years ago  ::  May 07, 2011 - 3:27PM #315
Razorgore
Date Joined: Sep 30, 2009
Posts: 3,998

May 7, 2011 -- 3:17PM, the_rooster wrote:



What sort of Infect deck can we expect to be good?  RG?  MonoG?  Is black-based infect even a deck?




U/B infect is already proving to be a decent list in the face of caw-blade. It's not an unreasonable play to get 1 poison counter on your opponent through inmoth nexus, then spend the rest of the game proliferating.


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2 years ago  ::  May 07, 2011 - 5:56PM #316
AlienFinger79
Date Joined: Nov 29, 2007
Posts: 2,553

May 7, 2011 -- 11:33AM, acvar wrote:

People have mentioned many, many answers to the card and your response is "You won't draw it in time."




No.  I have said repeatedly that you will not always have those answers which is opposed to the people who foolishly believe that they will always have the answer and as such don't have to worry about the card.


This is where I think that you're horribly misunderstanding those of us disagreeing with you.

Nobody is going to just 'don't worry about the card'. It will obviously come up, and it will obviously steal games. Nobody is denying that.

The real question is whether or not it is actually going to be consistently good enough to warrant an inclusion, in which decks it might be consistently good enough to warrant an inclusion, and whether it might only be good enough to warrant an inclusion post-rotation.

While it is a fine card, I doubt that it will make the cut in the current metagame. We have very, very powerful 2-drops for RDW. Actually, we get to choose between some outright bonkers cards at that slot - Geopede, Dragonlord, Ember Hauler and Bushwhacker just to name a few.

I could see it being a very powerful threat. Maybe it will warrant an inclusion right away. Maybe it will turn out to be the best card available at soaking up removal for Dragonlord.

Maybe it just doesn't do enough on its own, at least not in the face of tons of Hawks, Mystics and other early guys.

At this point, I don't know. I'm definitely not going to take your word for it - either way, that is. Also, I'm slightly drunk writing this, so it may very well make a lot less sense than I hoped. In that case, I'll clarify and/or delete this post in the morning or something. =)

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1000th post on August 28, 2009 at 6:08PM
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2 years ago  ::  May 07, 2011 - 6:55PM #317
siregar
Date Joined: May 14, 2010
Posts: 1,258

May 7, 2011 -- 5:56PM, AlienFinger79 wrote:

May 7, 2011 -- 11:33AM, acvar wrote:

People have mentioned many, many answers to the card and your response is "You won't draw it in time."




No.  I have said repeatedly that you will not always have those answers which is opposed to the people who foolishly believe that they will always have the answer and as such don't have to worry about the card.


This is where I think that you're horribly misunderstanding those of us disagreeing with you.

Nobody is going to just 'don't worry about the card'. It will obviously come up, and it will obviously steal games. Nobody is denying that.

The real question is whether or not it is actually going to be consistently good enough to warrant an inclusion, in which decks it might be consistently good enough to warrant an inclusion, and whether it might only be good enough to warrant an inclusion post-rotation.

While it is a fine card, I doubt that it will make the cut in the current metagame. We have very, very powerful 2-drops for RDW. Actually, we get to choose between some outright bonkers cards at that slot - Geopede, Dragonlord, Ember Hauler and Bushwhacker just to name a few.

I could see it being a very powerful threat. Maybe it will warrant an inclusion right away. Maybe it will turn out to be the best card available at soaking up removal for Dragonlord.

Maybe it just doesn't do enough on its own, at least not in the face of tons of Hawks, Mystics and other early guys.

At this point, I don't know. I'm definitely not going to take your word for it - either way, that is. Also, I'm slightly drunk writing this, so it may very well make a lot less sense than I hoped. In that case, I'll clarify and/or delete this post in the morning or something. =)




Alien sums it up quite well here. The fact that immolating souleater is only a 1/1 with a potential of becoming an X/1 is a big problem especially in the current meta dominated by a deck that plays cheap early creatures.

As long as squadron hawk remains in standard it will pretty much shuts down all other X/1 creatures. Squadron hawk = blocker forever (almost).

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2 years ago  ::  May 08, 2011 - 2:24AM #318
AlienFinger79
Date Joined: Nov 29, 2007
Posts: 2,553
Well, yes and no. With enough burn, it becomes really dangerous for your opponent to rely on a 1/1 or two to block your guy - especially if you can 1-hit-KO them if he gets through.

I still don't know if it's worth it, though. I mean, the potential is there. Then again, so is Condemn and all of the others...
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Skide Fuld - Problem of Evil by frontsession

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Legacy: Zoo
Block: Hahaha, good one!

1000th post on August 28, 2009 at 6:08PM
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2 years ago  ::  May 08, 2011 - 10:25PM #319
BeforeCalvin
Date Joined: Oct 27, 2008
Posts: 919
So right now I'm brewing/messing around with various tempered steel lists. I've arrived at two possible deck branches.

Mono-tempered steel: Goes all in on the tempered steel+various battlecry effects (Steel Overseer, Signal Pest, and Contested Warzone). What it gains in a dedicated game plan it loses in a super weakness to Wraths (which I've noticed fewer people are running again). An answer to this is to run Shrine of loyal legions to just vomit dudes all over the board. Legions seems like it would be a little slow, but with Blade Splicer, Porcelain Legionaire, and Tempered Steel function to help power it up faster. Nothing better than dumping a bunch of 3/3's on the board EoT.

TemperedQuest: Dilutes the strength of Tempered Steel in exchange for the potential to just end the game on turn 2. You lose some artifact creatures but you gain Glint Hawk and Skyfisher (which further power up Shrine of Loyal Legions...which is sideboarded...). Another sweet addition to this list is Puresteel Paladin, which functions as a strictly better Kor Outfitter in moving Argentum Armor+Swords around.

Both seem worthy of testing, you race pretty hard, but I imagine getting Deceiver Exarch'd on turn 4 would be pretty frustrating (Dispatch OUT DA BOARD) 
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2 years ago  ::  May 08, 2011 - 11:41PM #320
the_rooster
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Bad as it seems...Demystify is better out of the board because it hits ascension too.
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