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2 years ago ::
Apr 25, 2011 - 8:45PM
#221
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Date Joined:
Sep 18, 2005
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Think Wintermute is his real last name or just a homage to Neuromancer?
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2 years ago ::
Apr 25, 2011 - 11:00PM
#222
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Think Wintermute is his real last name or just a homage to Neuromancer?
I immediately thought exactly the same thing. That is such a pen name.
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2 years ago ::
Apr 26, 2011 - 12:43AM
#223
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Date Joined:
Feb 26, 2004
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Story is secondary to the game. Period.
If you're wondering why more energy is allocated to cards than books by the makers of a card game then really, come on.
I disagree strongly with this. The card game is one type of product; it generates a lot of short-term profit, and they do focus a lot on that. But the creative aspects, including story, are profitable in a very different and much longer-term fashion. People don't care about the cards that were dominating the metagame two years ago, because the metagame has moved on; the card game is inherently obsolescent and doesn't try to make long-term financial sense for the most part. But the story can and does have a very profound effect on people which can continue to keep them invested in Magic years later, because it ties into humanity's very primal attachment to mythology and legendry. Settings like Ravnica, plots like the Weatherlight Saga, characters like Urza and Bolas - these are archetypes which come alive in the players' imaginations and keep drawing them back to the game even though their cards from a half-decade ago are of very limited worth anymore, keeps them energized and interested even when they can't actually play, and holds their attention much longer than the game sometimes can. Don't underestimate the power of story.
My New Phyrexia Writing CreditsMy M12 Writing CreditsAs far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
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2 years ago ::
Apr 26, 2011 - 1:30AM
#224
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Date Joined:
Oct 23, 2006
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The "profound effect" that the Weatherlight sage had on me was that I wished I could kill that entire crew myself so they would stop uglifying new cards. If they ever pull that stunt again I am gone for good.
Settings are important to the actual game, yes. Story, not so much,
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2 years ago ::
Apr 26, 2011 - 5:58AM
#225
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Date Joined:
Jun 10, 2010
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I would say the story is very important. While the setting might engender the feel of the whole set, the books generally give a good explination to specific cards, like explaining why a planeswalker has the power set they have, or how older charaters have survived. In other words a setting is devoid of a cast, and story takes the setting and the cast to establish how it all works.
on a side note, I hope Glissa dies in this one...preferably by way of deus ex Slobad. I miss that crazy goblin.
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2 years ago ::
Apr 26, 2011 - 7:39AM
#226
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I'm not saying it's not important, I'm a freaking writer. I'm just saying that in Magic, which is a card game, the game is more important.
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2 years ago ::
Apr 26, 2011 - 9:18AM
#227
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Date Joined:
May 18, 2002
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Nobody cares that Ryu went evil once, then he got better. They care that f,d,df has the highest priority of anything else.
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2 years ago ::
Apr 26, 2011 - 11:43AM
#228
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Date Joined:
Nov 26, 2008
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Build a set, a large set, then build a story about it cause its starting to look like a story then cards.
Inistrad better not suck.
Learn about autocard here ==> [*c]Lightning Bolt[/*c] Remove "*" and you get Lightning Bolt .  Keep extended alive for future generations so they dont have to sell out for modern. "If there is such a thing as too much power, I have not discovered it." —Volrath
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2 years ago ::
Apr 26, 2011 - 10:48PM
#229
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Date Joined:
May 18, 2002
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...and nothing resembling decklists. Grrr...
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