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2 years ago  ::  Apr 25, 2011 - 8:45PM #221
Demento_Recraves
Date Joined: Sep 18, 2005
Posts: 352
Think Wintermute is his real last name or just a homage to Neuromancer?
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2 years ago  ::  Apr 25, 2011 - 11:00PM #222
ROBRAM89
Date Joined: Oct 4, 2007
Posts: 766

Apr 25, 2011 -- 8:45PM, Demento_Recraves wrote:

Think Wintermute is his real last name or just a homage to Neuromancer?



I immediately thought exactly the same thing. That is such a pen name.

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2 years ago  ::  Apr 26, 2011 - 12:43AM #223
willpell
Date Joined: Feb 26, 2004
Posts: 4,835

Apr 25, 2011 -- 7:53PM, ROBRAM89 wrote:

Story is secondary to the game. Period.

If you're wondering why more energy is allocated to cards than books by the makers of a card game then really, come on. 




I disagree strongly with this.  The card game is one type of product; it  generates a lot of short-term profit, and they do focus a lot on that.   But the creative aspects, including story, are profitable in a very  different and much longer-term fashion.  People don't care about the  cards that were dominating the metagame two years ago, because the  metagame has moved on; the card game is inherently obsolescent and  doesn't try to make long-term financial sense for the most part.  But  the story can and does have a very profound effect on people which can  continue to keep them invested in Magic years later, because it ties  into humanity's very primal attachment to mythology and legendry.   Settings like Ravnica, plots like the Weatherlight Saga, characters like  Urza and Bolas - these are archetypes which come alive in the players'  imaginations and keep drawing them back to the game even though their  cards from a half-decade ago are of very limited worth anymore, keeps  them energized and interested even when they can't actually play, and  holds their attention much longer than the game sometimes can.  Don't  underestimate the power of story.

My New Phyrexia Writing Credits
My M12 Writing Credits

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

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2 years ago  ::  Apr 26, 2011 - 1:30AM #224
Hacimen
Date Joined: Oct 23, 2006
Posts: 8,375
The "profound effect" that the Weatherlight sage had on me was that I wished I could kill that entire crew myself so they would stop uglifying new cards. If they ever pull that stunt again I am gone for good.

Settings are important to the actual game, yes. Story, not so much,
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2 years ago  ::  Apr 26, 2011 - 5:58AM #225
FionaFurlong
Date Joined: Jun 10, 2010
Posts: 13
I would say the story is very important. While the setting might engender the feel of the whole set, the books generally give a good explination to specific cards, like explaining why a planeswalker has the power set they have, or how older charaters have survived. In other words a setting is devoid of a cast, and story takes the setting and the cast to establish how it all works.

on a side note, I hope Glissa dies in this one...preferably by way of deus ex Slobad. I miss that crazy goblin.
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2 years ago  ::  Apr 26, 2011 - 7:39AM #226
ROBRAM89
Date Joined: Oct 4, 2007
Posts: 766
I'm not saying it's not important, I'm a freaking writer. I'm just saying that in Magic, which is a card game, the game is more important.
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2 years ago  ::  Apr 26, 2011 - 9:18AM #227
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,540
Nobody cares that Ryu went evil once, then he got better.  They care that f,d,df has the highest priority of anything else.
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2 years ago  ::  Apr 26, 2011 - 11:43AM #228
Sidneyious
Date Joined: Nov 26, 2008
Posts: 631
Build a set, a large set, then build a story about it cause its starting to look like a story then cards.

Inistrad better not suck.
Learn about autocard here ==> [*c]Lightning Bolt[/*c] Remove "*" and you get Lightning Bolt .



Keep extended alive for future generations so they dont have to sell out for modern.
"If there is such a thing as too much power, I have not discovered it." —Volrath
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2 years ago  ::  Apr 26, 2011 - 10:48PM #229
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,540
...and nothing resembling decklists.
Grrr...
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