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8 months ago ::
Oct 10, 2012 - 11:45AM
#51
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Date Joined:
May 27, 2006
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Ritual or Quest would be my inclinations. I actively dislike Quest and couldn't get it out of my list fast enough. Ritual is just marginal value since the deck's good draws are already solid but its bad draws are quite terrible.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706
My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879
My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211
My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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8 months ago ::
Oct 10, 2012 - 12:19PM
#52
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Date Joined:
Jan 28, 2011
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I think i will takeout the dark ritual. Here a few more adjustments to my deck. Taking out -4 Dark Ritual -2 Quest for the Nihil Stone -1 Barter in Blood Adding +4 Shrieking Affliction +2 Necrogen Mists +1 Mutilate This is what my deck looks like now. Lands 20 x Swamp 4 x Leechridden Swamp 2 x Glacial Chasm Spells 4 x Innocent Blood 1 x Barter in Blood 3 x Mutilate 3 x Syphon Mind 3 x Syphon Soul 1 x Demonic Tutor 1 x Vampiric Tutor Enchantmens 4 x Necrogen Mists 2 x Quest for the Nihil Stone 4 x Bottomless Pit 4 x Shrieking Affliction Artifacts 4 x Wheel of Torture
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8 months ago ::
Oct 10, 2012 - 4:29PM
#53
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Date Joined:
Jan 28, 2011
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8 months ago ::
Oct 10, 2012 - 5:21PM
#54
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Date Joined:
May 27, 2006
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Sounds like a plan. I haven't been big on the Scales lately but I think they're worth trying out. They're far from perfect, but they can also save you in situations where you would just die otherwise. You really need to draw into removal before you kill players off though. It's a tough balance sometimes.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706
My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879
My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211
My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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8 months ago ::
Oct 11, 2012 - 7:41AM
#55
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Date Joined:
Jan 28, 2011
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Sounds like a plan. I haven't been big on the Scales lately but I think they're worth trying out. They're far from perfect, but they can also save you in situations where you would just die otherwise. You really need to draw into removal before you kill players off though. It's a tough balance sometimes.
I have had a changed of plans with the Noectic Scales . Being that I have only 1 other way to draw some cards. I figured i would put in Bottled Cloister instead of the scales. This will give me some extra draw. It combos well with the ensnaring bridge .
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8 months ago ::
Oct 12, 2012 - 6:07AM
#56
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Date Joined:
Jan 28, 2011
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Here is current deck list with the the adds/cuts that i have talking about in the last couple of post. Lands 20 x Swamp 4 x Leechridden Swamp Spells 4 x Innocent Blood 1 x Barter in Blood 3 x Mutilate 3 x Syphon Mind 3 x Syphon Soul 1 x Demonic Tutor 1 x Vampiric Tutor Enchantmens 4 x Necrogen Mists 4 x Bottomless Pit 4 x Shrieking Affliction Artifacts 4 x Wheel of Torture 2 x Ensnaring Bridge 2 x Bottled Cloister
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7 months ago ::
Nov 19, 2012 - 8:18AM
#57
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Date Joined:
Jan 28, 2011
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Made another minor tweak. I feel it's almost complete and i shouldn't have to make any adjustments for long time. Tookout 2 Syphon Mind 1 Barter in Blood Added 1 Ensnaring Bridge just acquired 1 Bottled cloister 1 Mutilate Any suggestions to what the other Syphon Mind could be?
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7 months ago ::
Nov 19, 2012 - 5:22PM
#58
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Date Joined:
Jul 22, 2011
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I'd swap it for another tutor, so finding your Cloister/Bridge/Chasm etc is easier.
I've been running Cloister in my discard deck for a while, and when it works, it's pretty effective at protecting your hand - however you never wanna draw multiples, so I run only 1 with 4 tutors, as it's not really a necessary card to win - however Bridge/Chasm can be, so you could always swap it for one of them also.
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7 months ago ::
Nov 19, 2012 - 6:19PM
#59
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Date Joined:
May 27, 2006
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I'd play another removal spell myself.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706
My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879
My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211
My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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7 months ago ::
Nov 23, 2012 - 7:55PM
#60
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Date Joined:
Nov 10, 2012
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From what I see, you only have 8 cards that cause them to discard. Is that going to be enough in multiplayer?
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