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Switch to Forum Live View 03/11/2010 LD: "Confessions in an Armory"
2 years ago  ::  Mar 10, 2011 - 6:09PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.
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2 years ago  ::  Mar 10, 2011 - 9:33PM #2
javert
Date Joined: Jul 26, 2006
Posts: 1,313
I'm pleased for having an insightful and objective analysis about Equipment and I agree in both points: equipment can have a counterproductive effect on the game if left unchecked but Living Weapons, while risky, are quite OK.

I hate to admit it but I do dislike equipment too. As the one who plays it, it still needs another creature to equip, and once it is in play upgrading any creature you cast is an obligatory procedure without having to think about it; as the opponent, I hate being occasionally owned by a Sword or a Loxodon Warhammer that just wins the game by itself (making the creature wielding it irrelevant, just as it was mentioned there), and even if I had the naturalize for it (something that I don't like to put on the SB) then the blowout for my opponents makes it too easy. I'm probably biased because I have played against a bunch of novice players whose only good card in their deck is the rare equipment but yeah, equipment for me is "win big or lose big" without any gray area where the fun is.

As for Standard, I can't hide my disappointment especially because the set was full of constructed promising card, but as tournaments show Standard has degenerated in a reign of Caw - go where 6 top slots and mirror matchups in the finals are the rule rather than the exception. It is interesting to note that the Swords have generated that exact scenario of creature stats being irrelevant and Squadron hawk being the best card solely for being 4 equippable bodies on a single card. Thus, I have to choose "bad" when I was really looking forward to choosing "good" this time.
If Limited gets in the way of printing good Constructed cards...

Screw limited
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2 years ago  ::  Mar 10, 2011 - 9:47PM #3
DrSylvan
Date Joined: Jun 1, 2007
Posts: 92
I like this article a lot, especially because it confronts something every cube designer knows---equipment is super-powerful. Watching Umezawa's Jitte in action is terrifying. In my lower-power cube, I barely have any equipment anymore for balance; I recently cut Trusty Machete .

As a twice-weekly drafter, I'm glad Development feels this fear. I dislike the Limited effect of strong cards like Viridian Claw , let alone complete bombs like Loxodon Warhammer . Actually, my favorite equipment to play this block is Flayer Husk . I had a great experience in a close draft match where I won by carefully managing the Husk to make profitable attacks and move it back to the right blocker.

My poll answer was "no opinion" because that best approximated "I don't play Standard".
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2 years ago  ::  Mar 10, 2011 - 10:44PM #4
Dragon_Bloodthirsty
  • Warm, wet and squishy inside
Date Joined: Apr 9, 2003
Posts: 364
This was an awesome, concise article about equipment and I thought it was great.
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2 years ago  ::  Mar 10, 2011 - 11:17PM #5
willpell
Date Joined: Feb 26, 2004
Posts: 4,835
I found this article tragically short and uninteresting.  And no, you don't "not care" what creatures you have when you have equipment.  Quite the opposite - most equipment is very particular about the creatures that can use it best.  In most cases, two creatures will do more heavy lifting than one creature and one equipment; four creatures and one equipment might be better than five creatures, but overall more creatures tend to be better than more than a very small amount of equipment.
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2 years ago  ::  Mar 11, 2011 - 12:05AM #6
zomghax
Date Joined: Feb 16, 2010
Posts: 45
The equipment would be perfectly okay and safe in an old environment when MAGIC was not about creature combat mostly. In the modern environment, where it's mostly all about winning with creatures equipment is a very powerful tool.
I really don't like the modern face of magic: I really enjoyed stack interactions more than creature combat, creatures are more interesting for their abilities, rather than figures in bottom right corner, and my opinion is that equipments mostly should give the creatures new abilities, rather than pumping the body. Although not a good card outside limited,  Heavy Arbalest is a nice example of such equipment. Swords wouldn't be THAT strong without this +2/+2, even if they had a better trigger on them.
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2 years ago  ::  Mar 11, 2011 - 1:09AM #7
Hacimen
Date Joined: Oct 23, 2006
Posts: 8,375
As much as I do agree about the current state of Magic design I did like the article about how to develop in such an environment. I don't care one way or the other for the ablity, but this was a refreshing change from "we found players didn;t understand this" or "players thought this was unfun."
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2 years ago  ::  Mar 11, 2011 - 3:30AM #8
GreenBuster
Date Joined: Oct 7, 2008
Posts: 875
I liked this article.  It did a nice job discussing equipment.  I have always had trouble with equipment because it remains on the board when a creature dies and can be equipped on the next creature that comes out, making and endless cycle of threats.
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2 years ago  ::  Mar 11, 2011 - 5:17AM #9
lathspel
  • Jawsome UnCon Prizewinner
Date Joined: Sep 22, 2003
Posts: 882

Mar 11, 2011 -- 12:05AM, zomghax wrote:

The equipment would be perfectly okay and safe in an old environment when MAGIC was not about creature combat mostly. In the modern environment, where it's mostly all about winning with creatures equipment is a very powerful tool.




That's a really good point.  In the original Mirrodin block, Equipment was strong because it helped make up for your relatively bad creatures.  Now that creatures are better, Equipment can be a bit overpowering.

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2 years ago  ::  Mar 11, 2011 - 8:17AM #10
12three45
Date Joined: Jun 2, 2010
Posts: 261
This was a good article. I assume you mostly talk about limited w/r/t living weapon and equipment in general. In constructed I control what creatures are equipped so if I want +2/+2 on a flier, I just put a sword on a hawk. There are more efficient ways to give a fatty flying too.

I really liked seeing your logic behind making cards that, as you stated, appear rather pointless. I think you were stating these cards are costed the way they are for limited, and if so, do you just not care no one will want them for constructed? Limited is nice and all, but a year from now cards get played because people want them in their decks. Balanced for limited means never played again after the draft. It also means any copy opened not for a draft is useless.
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