Wow, it's been a while since I read a from the lab column, and I come back to this. Morrorweaving walking Contested Warzones, Noel deCordova, you are a bad man.
I approve.
Wow, it's been a while since I read a from the lab column, and I come back to this. Morrorweaving walking Contested Warzones, Noel deCordova, you are a bad man. I approve.
I'm a big fan of combo decks and this one takes the "genre" over the top! Wonderful build. Thanks for sharing it. And your article makes me wanna try it out so much. I definitely like the new FTL format, I suggest keeping it. Keep the screenshots coming, too.
I'm a big fan of combo decks and this one takes the "genre" over the top! Wonderful build. Thanks for sharing it. And your article makes me wanna try it out so much. I definitely like the new FTL format, I suggest keeping it. Keep the screenshots com
Wow. That is one fantastic deck capable of some utterly awesomely crazy plays. I love the screenshots and descriptions of the mad events.It's not the kind of article you'd want to do very often. Only with a deck that can really handle it. But this on
Decks like this are very worthy of doing such a column, but perhaps you could have more of a structure. While it is cool to read a summary of awesome moments, perhaps you could go a bit more into possible ways for us to customize the deck, or familiarizing us with common and uncommon decisions you have to make during play.
By 'decks like this' I mean a deck that has some depth to it. Aggressive decks won't do it for me in this setup since those aren't very deep. This deck seems surprisingly varied for a linear idea.
On the deck, I would find room for Trinket Mages. They are able to fetch Expedition Map > Contested War Zone, and also Lifespark Spellbomb, which can act as Nature's Revolt when Nature's Revolt is not around.
Also, snap-downloaded What About Bob?.
Decks like this are very worthy of doing such a column, but perhaps you could have more of a structure. While it is cool to read a summary of awesome moments, perhaps you could go a bit more into possible ways for us to customize the deck, or familia
First of concerning the deck idea: Noel, you are more than pulling of the crazy evil professor thing that seems so fitting for a column called "from the lab" with this one!
Second, concerning the snapshots, and game play situation discussions; I like it a lot, when a deck merits such treatment, it's a nice change of pace from the 3 deck idea's a week columns.
Third, concerning the title of the article: well, I always liked the challenge of your deck building contests as well, so it did make me wonder when we will see the next one?
Keep up the good work!
First of concerning the deck idea: Noel, you are more than pulling of the crazy evil professor thing that seems so fitting for a column called "from the lab" with this one! Second, concerning the snapshots, and game play situation discussions; I like
Brilliant! Absolutely brilliant. On every level. In fact, I want to make this deck so badly. This format of the article really let your happiness with this deck shine through. I think all of us really got a sense of you giggling during the entire thing. Really fantastic.
Sure, you probably can't do it for every deck, but since this one is so out there, it deserves a special type of column.
I personally love that someone rage quit after you turned their reanimator shenanigans against them. Teehee. You were simply using their cards against them. can they really be angry? They brought those weapons to the table to be used, and that they are.
Brilliant! Absolutely brilliant. On every level. In fact, I want to make this deck so badly. This format of the article really let your happiness with this deck shine through. I think all of us really got a sense of you giggling during the entir
sidenote: The "combat damage" clause of the Contested War Zone means that this won't scale up 100% for multiplayer tables. However, Linvala + Natures Revolt does scale perfectly, so you could lock down an entire table.
sidenote: The "combat damage" clause of the Contested War Zone means that this won't scale up 100% for multiplayer tables. However, Linvala + Natures Revolt does scale perfectly, so you could lock down an entire table.
I tought the deck was amazing, Bt even better was the format for the article.
By giving the deck list 1st, it makes it like a puzzle. Trying to figure out what the combos will be by just reading the card list is awesome. I do like the way you break down the synergies for each card in the later sections. However I didnt really get much out of the screen shots (we exept the won where you had a bazillion Contested War Zones). If you must include them the makethem zoomable like the other poster suggested.
Once again thanks for the enjoyable reading every week.
I tought the deck was amazing, Bt even better was the format for the article.By giving the deck list 1st, it makes it like a puzzle. Trying to figure out what the combos will be by just reading the card list is awesome. I do like the way you brea
Brilliant Deck - I went through the list and thought "Hero of what?" Kitchen Finks? Time of Need?? and the the Revolt, Mirrorweave and Leyline - I knew something was up, but what???
Brilliant Article, as well. Dont rely too much on the Screenshots - they dont really convey lots of Information, except maybe "I own all lands and they are all the same" or "Boatload of triggers on the stack" or something. The Necromancy one, forexample, didnt tell me anything at all.
You are a worthy successeor of MaGo.
Brilliant Deck - I went through the list and thought "Hero of what?" Kitchen Finks? Time of Need?? and the the Revolt, Mirrorweave and Leyline - I knew something was up, but what???Brilliant Article, as well. Dont rely too much on the Screenshots - t
But Contested Wazone doesn't require a 4th card to work, it's actually a legit card, and the effect is better. It's less funny, but more effective. Killing someone with Sorrow's Path (my method) requires that they control 10 copies of it, and they may not have had creatures + lands == 10. But stealing whatever they have is always effective and almost as funny.
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P.S. It is not faster or easier to kill your opponent with Sorrow's Path by just swinging with it. Seafarer's Quay will put your opponent on a 10 or 20 turn clock. But if you try to swing with a Sorrow's Path it'll kill itself, Shock you in the face, and torch your army. It's that bad.
I also love [c]Mirrorweave[/c]! I designed a [c]Living Plane[/c], Mirrorweave, [c]Sorrow's Path[/c] deck, but it was clunky because it needed a [c]Mana Short[/c] or [c]Drain Power[/c] to go off.But Contested Wazone doesn't require a 4th card to work,
But Contested Wazone doesn't require a 4th card to work, it's actually a legit card, and the effect is better. It's less funny, but more effective. Killing someone with Sorrow's Path (my method) requires that they control 10 copies of it, and they may not have had creatures + lands == 10. But stealing whatever they have is always effective and almost as funny.
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P.S. It is not faster or easier to kill your opponent with Sorrow's Path by just swinging with it. Seafarer's Quay will put your opponent on a 10 or 20 turn clock. But if you try to swing with a Sorrow's Path it'll kill itself, Shock you in the face, and torch your army. It's that bad.
I really, REALLY like that you made a deck designed to exploit Sorrow's Path (of all things). However, I don't think it works the way you think it does, since Sorrow's Path 's ability is not a mana ability, nor can it be activated by an effect you control that taps it.
It would work with Mindslaver , though. Just remember that they need a total of 12 creatures + lands, as the Sorrow's Path effect must have legal targets.
I really, REALLY like that you made a deck designed to exploit [c]Sorrow's Path[/c] (of all things). However, I don't think it works the way you think it does, since [c]Sorrow's Path[/c]'s ability is not a mana ability, nor can it be activated by an
It's just a rough skeleton, long on combo and short on disruption, but it should work. I kept it mono-blue to make the mana easier. Also, Sorrow's Path is pretty much the only win condition, so make it count!
@ Katastrophe:Your deck idea inspired me to put this togehter:Lands4 [c]Urborg, Tomb of Yawgmoth[/c]4 [c]Sorrow's Path[/c]4 [c]Tolaria West[/c]12 IslandCreatures4 [c]Fog Bank[/c]4 [c]Wall of Frost[/c]4 [c]Wall of Air[/c]Other Spells4 [c]Kormus Bell[/