I thought this two articles were really interesting.
I have also a question that hit me during reading: Have you ever discussed changing the ruling of old rampage to new rampage?? I mean the old creatures wouldn't be overpowered in any way and get from pretty lousy and boring to somewhat casual relevant again. All except Varchilds suck hard, to name it.
I think it would be pretty cool to have that keyword viable again and that seems only possible if they update it to new rampage instead of simply keywording new rampage. The only strike against this is the reminder text on like three different rampage cards.
have a nice day guys
I'll bet they stopped using rampage because it's so rarely relevant, because choosing to block with multiple creatures is so rare. I've done it, but I know I don't like to. In the plausible best-case scenario, where you use two creatures to block one attacker to kill it and only lose one of your blockers*, it's risky if they have a Giant Growth in their hand or some other combat trick, neutral in terms of card advantage, and takes up two blockers who could be used for something else. More likely, you'd have to use two or more blockers to kill one attacker, and if they have any kind of instant like a Giant Growth or Lightning Bolt , then you'd lose two creatures and fail to kill theirs.
At least with "new rampage", like Elvish Berserker or Ichorclaw Myr , it gets pumped up if it gets blocked at all, so there's tension between you taking a small amount of damage and a blocker taking a larger amount. Old rampage is mostly relevant with weird, build-around, Johnny-ish effects like Lure , and trample.
* Sure, that's not the absolute best-case scenario; the best-case would be them attacking when you need to double-block to kill it, but you wouldn't lose anything. But how often does that happen, and why would they attack with it at all if they could see that?
Yeah i agree and think you didn't get my point.
I was asking if they could change the rules of "Rampage" so that it works like "new rampage" eg. for every blocker not every second.
It would make the old cards better (they are all bad except one) and letting wizard use "rampage" in newer editions instead of writing out the new rampage wording or creating a another keyword for it.
They could do that. They could errataa bunch of old cards that basically only casual players who are unlikely to even read the website play for no other reason than to make them better. They could also errataChimney Imp to cost 2b, Wood Elemental to be able to sacrifice tapped forests and bands with others creatures to not have bands with others, but they don't do that either (though the last one might actually be a good idea >.>). It's bad to mess with old cards. The rules and balance have changed so often that there's a lot of old cards that should simply be left alone. For example, the big rules change made cards like Braid of Fire and Blinkmoth Urn a lot more powerful, while invalidating or worsening cards like Mogg Fanatic , Goblin Replica , Spectral Searchlight and half the Prophecy set (Citadel of Pain and the like).
Bygones are bygones and should be bygones. There's always the desire to fix the mistakes of the past, but that is better done by designing throwbacks to the bad/invalidated cards (like the new Replica cycle) than by going back and actively changing them.
For example, while I greatly enjoy the massive creature type update they did, it still annoys me that I have to hit Gatherer now and then to see if Cabal Archon is a Zombie or Battle Squadron a Goblin.
Yeah but there are different kind of things. They changed the legend rule to make a set work. And having a creature type that isn't written on the card is sth worse than changing rampage to a slightly better effect. After all rampage is written on the card. Jut like the legend thing. Or walls. There is no harm no look up on gatherer for it.
Well on the other hand its probably too close to Bushido then to be worth the effort.
I'm surprised that MaRo didn't mention the "glass" mechanic from BoK (whenever [this] is targeted by a spell or ability for the first time in a turn, counter that spell or ability).
He mentioned shroud, after all.
"We will all be purified in Wurm. What is good will be used to heal Wurm, or grow Wurm, or to fuel Wurm's path. What is vile will be extruded, and we will be free of it forever." --Prophet of the Cult of Wurm
I'm surprised that MaRo didn't mention the "glass" mechanic from BoK (whenever [this] is targeted by a spell or ability for the first time in a turn, counter that spell or ability).
He mentioned shroud, after all.
Because shroud is so much more obscure?
Also, regarding cards that reward you for not attacking, tap abilities aside, that's been done at least once already (granted that particular example rewards you more for attacking, but I'm just sayin').
Zammm = Batman. Bronies unite. "I'd call you a genius, but I'm in the room." It's my sig in a boxShow
Funny story: InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul:
Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay."
I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board.
Unsurprisingly, that only worked once and only because everyone present thought it was hilarious.
My DM on Battleminds:
no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.
Hi guys! So, I'm a sort of returning player to Magic. I say sort of because as a child I had two main TCG's I liked. Yu-Gi-Oh, and Pokemon. Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in. Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play. I have a extensive knowledge of deck building in those two TCG's. However, as far as Magic is concerned, I only ever used those two pre made decks. I know how the game is played, and I know general things, but now I want to get in the game for real. I want to begin playing it as a regular. My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck? Or are there special rules? Are some cards forbidden or restricted? Thanks guys, and I will gladly accept ANY help lol.
I have the same problem with women.
Is this my new ego sig? Yes it is, other BarryShow
And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.
See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.
Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.
It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think about swinging into your Mogg Fanatic , giving you time to set up your silly combo . Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills
Seriously, that was amazing. I laughed my *ss off. Made my day, and I just woke up.
ArtVenn You're still one of my favorite people... just sayin'.
You... You... Evil something... I actualy made the damn char once I saw the poster...
Now you made me see it again and I gained resolve to put it into my campaign. Shell be high standing oficial of Cyrix order. Uterly mad and only slightly evil.
And it'll be bad. Evil even. And ill blame you and Lizard for it :P.
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...Am I the only one that thinks this is reaching the point of downright Kafkaesque insanity?
I condone the use of the word Kafkaesque. However, I'm presentely ambivalent. I mean, that can't be serious, right? We're April 1st, right? They didn't mod RPJesus for off-topic discussion when the WHOLE THREAD IS OFF-TOPIC, right?
Save or die. If you disagree with this, you're wrong (Not because of any points or arguements that have been made, but I just rolled a d20 for you and got a 1, so you lose).
HOW DID I NOT KNOW ABOUT THE BEAR PRODUCING WORDS OF WILDING?! WHAT IS WRONG WITH ME?!
That's what RPJesus tends to do. That's why I don't think he's a real person, but some Magic Card Archive Server sort of machine, that is programmed to react to other posters' comments with obscure cards that do in fact exist, but somehow missed by even the most experienced Magic players.
And then come up with strange combos with said cards. All of that is impossible for a normal human to do given the amount of time he does it and how often he does it.
He/It got me with Light of Sanction , which prompted me to go to RQ&A to try and find if it was even possible to do combat damage to a creature I control (in light that Mark of Asylum exists).
Blue players get all the overpowerered cards like JTMS. I think it's time that wizards gave something to people who remember what magic is really about: creatures.
Initially yes, Wizards was married to blue. However, about a decade ago they had a nasty divorce, and a few years after that they began courting the attention of Green. Then in Worldwake they had a nasty affair with their ex, but as of Innistrad , things seem to have gotten back on track, and Wizards has even proposed .
You are my favorite. Yes you. And moments like this make it so. Thank you RPJesus for just being you.
I thought this two articles were really interesting.
I have also a question that hit me during reading: Have you ever discussed changing the ruling of old rampage to new rampage?? I mean the old creatures wouldn't be overpowered in any way and get from pretty lousy and boring to somewhat casual relevant again. All except Varchilds suck hard, to name it.
I think it would be pretty cool to have that keyword viable again and that seems only possible if they update it to new rampage instead of simply keywording new rampage. The only strike against this is the reminder text on like three different rampage cards.
have a nice day guys
I'll bet they stopped using rampage because it's so rarely relevant, because choosing to block with multiple creatures is so rare. I've done it, but I know I don't like to. In the plausible best-case scenario, where you use two creatures to block one attacker to kill it and only lose one of your blockers*, it's risky if they have a Giant Growth in their hand or some other combat trick, neutral in terms of card advantage, and takes up two blockers who could be used for something else. More likely, you'd have to use two or more blockers to kill one attacker, and if they have any kind of instant like a Giant Growth or Lightning Bolt , then you'd lose two creatures and fail to kill theirs.
At least with "new rampage", like Elvish Berserker or Ichorclaw Myr , it gets pumped up if it gets blocked at all, so there's tension between you taking a small amount of damage and a blocker taking a larger amount. Old rampage is mostly relevant with weird, build-around, Johnny-ish effects like Lure , and trample.
* Sure, that's not the absolute best-case scenario; the best-case would be them attacking when you need to double-block to kill it, but you wouldn't lose anything. But how often does that happen, and why would they attack with it at all if they could see that?
Yeah i agree and think you didn't get my point.
I was asking if they could change the rules of "Rampage" so that it works like "new rampage" eg. for every blocker not every second.
It would make the old cards better (they are all bad except one) and letting wizard use "rampage" in newer editions instead of writing out the new rampage wording or creating a another keyword for it.
They could do that. They could errataa bunch of old cards that basically only casual players who are unlikely to even read the website play for no other reason than to make them better. They could also errataChimney Imp to cost 2b, Wood Elemental to be able to sacrifice tapped forests and bands with others creatures to not have bands with others, but they don't do that either (though the last one might actually be a good idea >.>). It's bad to mess with old cards. The rules and balance have changed so often that there's a lot of old cards that should simply be left alone. For example, the big rules change made cards like Braid of Fire and Blinkmoth Urn a lot more powerful, while invalidating or worsening cards like Mogg Fanatic , Goblin Replica , Spectral Searchlight and half the Prophecy set (Citadel of Pain and the like).
Bygones are bygones and should be bygones. There's always the desire to fix the mistakes of the past, but that is better done by designing throwbacks to the bad/invalidated cards (like the new Replica cycle) than by going back and actively changing them.
For example, while I greatly enjoy the massive creature type update they did, it still annoys me that I have to hit Gatherer now and then to see if Cabal Archon is a Zombie or Battle Squadron a Goblin.
Yeah but there are different kind of things. They changed the legend rule to make a set work. And having a creature type that isn't written on the card is sth worse than changing rampage to a slightly better effect. After all rampage is written on the card. Jut like the legend thing. Or walls. There is no harm no look up on gatherer for it.
Well on the other hand its probably too close to Bushido then to be worth the effort.
They didn't change the legend rule to make a set work, they changed the legend rule because it was more elegant and easier to understand and they didn't want to have creature types with inherent rules value. And, actually, what you are suggesting is worse than the creature type change, because it means that the card doesn't work as printed anymore. The creature type errata simply added something to the card which, in 99% of the games, was irrelevant (and in most of the other cases, a player can simply point at the art and it's pretty intuitive from there). Errata-ing the old rampage cards would mean that every single combat phase including those cards would be different. Beyond that, there's simply no actual reason besides "we want to make these old irrelevant cards better" which is not really a reason at all.
This is why they did not errata the old Fading cards when they put Vanishing in Time Spiral (oh, and yes, they did errata the old Echo cards, but that errata did not actually affect the way the old cards worked).
As an aside, I remember someone arguing that rampage never actually shows up in game play. I actually find the ability to be quite relevant. I do play the more casual decks which tend to have more creatures on the board at a given time but double-blocks are always important. Sure, they don't happen so much, but that's in no small part because you simply don't attack into an unwelcome double block position. The addition of rampage would actually allow creatures to be more aggressive because they don't have to worry so much about double blocking anymore. It gets even more nuts when you start talking decks that like to pump out a lot of tokens.
But you're right, and MaRo always tells how red commons are the hardest to do. Maybe, just maybe, that's because it has too little to do as a 'spell color'.
They didn't change the legend rule to make a set work, they changed the legend rule because it was more elegant and easier to understand
The big change was "now you can play a second, which causes both to vanish" which doesn't sound very elegant or intuitive to me, but it did lead to better gameplay which was the reason they did it, iirc
Mark, I would love to get your opinion on something.
I was designing my own game a while back, and I was working with my friend. I told him, "I don't want too much life gain."
We had a long debate about it, but I believe the best way to sum up my side would be something you've written in today's article:
"This is another example of the designers pushing the game towards completion. Strong defensive abilities tend to stall the game where strong aggressive ones make the game progress."
I feel life gain can ruin games. He and I have essentially promised to not play Loxodon Warhammer against each other.
Comments on life gain = game-ruining?
I'd say the answer is right in the article, about the "Harder to Kill" creatures =) It's something that could lead to bad gameplay if it was too dominant, but it is something your players will enjoy and seek out, so you might need to have it in small doses.
Actually, my point is that they accomplish roughly the same goal.
Betrayer glass : Shroud :: Rampage : "Cannot be blocked by more than one creature"
"We will all be purified in Wurm. What is good will be used to heal Wurm, or grow Wurm, or to fuel Wurm's path. What is vile will be extruded, and we will be free of it forever." --Prophet of the Cult of Wurm