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2 years ago ::
Jan 31, 2011 - 10:19AM
#41
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Maro said the following in his article: "Once artifact hate was centered in green, it caused some shifts such as Disenchant becoming Naturalize." And then they printed Revoke Existence . At least it's a sorcery, so it can't kill blightsteel colossus until the other guy untaps.
"We will all be purified in Wurm. What is good will be used to heal Wurm, or grow Wurm, or to fuel Wurm's path. What is vile will be extruded, and we will be free of it forever." --Prophet of the Cult of Wurm
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2 years ago ::
Jan 31, 2011 - 11:33AM
#42
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Why are people more upset about Creeping Corrosion than they are about Day of Judgment ? Mass removal of a single permanent type at four mana is a long-term benchmark of the game, and unlike in original Mirrodin block, this won't wipe out your artifact lands, because there aren't any. I dislike Back to Nature because it breaks this benchmark so viciously that enchantments are very devalued, as if Tranquility at common in numerous reprints weren't harsh enough. And let's not discuss Harmonic Convergence , maybe the harshest in-block theme-hoser ever. Creeping Corrosion just makes the artifact deck question its board commitment like every beatdown deck has done since 1993. I endorse green Shatterstorm . My objections to trample on BS Colossus and power creep on Go for the Throat don't need to be repeated.
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2 years ago ::
Jan 31, 2011 - 11:36AM
#43
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Date Joined:
Jun 21, 2006
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"What I really enjoy about this card is that it's a poison granting card that the opponent can interact with whether to Giant Growth their creature or even to kill it first." This is somewhat true, but it also causes a fair amount of confusion. Here's a scenario from the PR: "I cast Virulent Wound on your Myr." "In response, I cast Unnatural Predation on it." "JUDGE! What happens at the end of the turn? Does he get a poison counter?" Players naturally think that they can save themselves from the poison counter, but it doesn't work. In the cleanup step, all "Until End of Turn" effects go away, and then the game state is checked. This means the +1/+1 from Unnatural Predation goes away; the -1/-1 counter does not. State checks, and lo! the poor Myr is 0/0 and dies. The turn is not yet over, though, so the poison clause of Virulent Wound triggers and goes on the stack. This means that another cleanup step is created. Note that this is different from what happens if the creature is larger than 1/1, but has damage on it. If you substitute a 2/2 with 1 damage for the Myr Token, the creature will survive. During the cleanup step, damage gets cleared at the same time the Unnatural Predation wears off. This means the 2/2 now has a -1/-1 counter and 0 damage on it and no state-based actions apply. Because this happens so rarely, it is confusing to players. It doesn't always interact the way they expect.
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2 years ago ::
Jan 31, 2011 - 12:15PM
#44
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the various criticisms of the card
This article made me gnaw on my keyboard.
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2 years ago ::
Jan 31, 2011 - 12:38PM
#45
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Date Joined:
Mar 11, 2009
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Another good article, i am always interested in learning about Maro's design philosophy. Personally i like BSC. Darksteel Colossus is so iconic as a powerful creature that seeing the new "strictly better" version was sort of exciting.
As far as it becoming the best tinker target i think people are overselling that a bit. A cheated out BSC is easily negated with bounce, exile, pacifism, or countering the spell thats cheating him into play. In addition against creature heavy decks he can be blocked by a 2 toughness creature to buy another turn, giving you time to find an answer or possibly just kill your opponent.
I also dont see how "invalidating" darksteel colossus is necessarily a bad thing. Old cards are invalidated all the time and although its sad if you were attached to those cards, thats just the way of the game. As more and more design space is discovered its inevitable that there are going to be upgrades to older cards. Plus i hear the argument that BSC is so unfun because it kills in one hit, but i dont see how thats so much less fun than dying in 2 attacks, or having all your lands blown up, or dying in 3 attacks but being unable to target or block it.
Granted its completely broken in Commander but i highly suspect it will get the banhammer in short order.
The least fun cards from this set in my opinion are the new crusaders. Protection from colors is such a frustrating mechanic and double protection is so much worse. Ive played several RB decks against a paladin en vec and it is one of the worst feelings ever. Literally none of your cards interact in any way with them from your removal spells to your creatures in combat. In addition there is very little favor involved in the protection and the ability is inconsistent as it ranges from completely backbreaking to doing nothing. It would really please me if R&D would take another look at the protection mechanic (specifically from colors, protection from other things is generally much easier to balance and is less restrictive) and decide whether it was worth keeping in the game.
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2 years ago ::
Jan 31, 2011 - 1:59PM
#46
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Date Joined:
Jun 21, 2006
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"What I really enjoy about this card is that it's a poison granting card that the opponent can interact with whether to Giant Growth their creature or even to kill it first."
This is somewhat true, but it also causes a fair amount of confusion. Here's a scenario from the PR:
"I cast Virulent Wound on your Myr." "In response, I cast Unnatural Predation on it."
"JUDGE! What happens at the end of the turn? Does he get a poison counter?"
Players naturally think that they can save themselves from the poison counter, but it doesn't work. In the cleanup step, all "Until End of Turn" effects go away, and then the game state is checked. This means the +1/+1 from Unnatural Predation goes away; the -1/-1 counter does not. State checks, and lo! the poor Myr is 0/0 and dies. The turn is not yet over, though, so the poison clause of Virulent Wound triggers and goes on the stack. This means that another cleanup step is created.
Note that this is different from what happens if the creature is larger than 1/1, but has damage on it. If you substitute a 2/2 with 1 damage for the Myr Token, the creature will survive. During the cleanup step, damage gets cleared at the same time the Unnatural Predation wears off. This means the 2/2 now has a -1/-1 counter and 0 damage on it and no state-based actions apply.
Because this happens so rarely, it is confusing to players. It doesn't always interact the way they expect.
NOTE: There seems to be some discssion on this amongst the rules gurus. So this may not, in fact, be the final official ruling.
This does not, however, invalidate my point that it's confusing to players.... if anything, it further proves it! 
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2 years ago ::
Jan 31, 2011 - 2:01PM
#47
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This seems perfectly straightforward to me, so I'm interested to see what they rule.
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2 years ago ::
Jan 31, 2011 - 2:07PM
#48
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Date Joined:
Apr 15, 2005
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the problem with go for the throat is its flavor. In a set desigend around phyrexian-mirrodin war, you are showing a vampire killing a human. this flavor fits to zendikar block not mirrdodin. you should have shown a vampire killing a phyrexian black creature. at the end they are joining the war in the mirrodin side. great card, very poor flavor.
I think that the general trope of vampires as jerks works for the card, and that most conflicts have at least some internal tension within each side, and the vampires are the most likely to reflect that, seeing as to their nature.
Regarding name, I happen to like it.
Sometimes you need your spell to be commands.
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2 years ago ::
Jan 31, 2011 - 2:33PM
#49
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2 years ago ::
Jan 31, 2011 - 2:52PM
#50
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Date Joined:
Apr 25, 2010
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I think it would have been really cool if the phyrexian infection had morphed the robot into an actual character; I'm talking legendary dude here. That would at least dull the power level somewhat (though it'd still be better than the original). The phyrexians might have seen a specific colossus and decided to make it a corrupted general. That's one idea. The other thing I think might have balanced it some more would have been to give it a ridiculous mana cost like 19 or something, so at least the iconic robot wouldn't get kicked out of every role it played. Its biggest role was obviously Tinker / Polymorph effects but if robot poser had a mana cost of 19 then the robot would at least trump it for ramp decks.
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