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Switch to Forum Live View 01/31/2011 MM: "War Stories"
2 years ago  ::  Jan 31, 2011 - 5:46AM #31
lathspel
  • Jawsome UnCon Prizewinner
Date Joined: Sep 22, 2003
Posts: 883

Jan 30, 2011 -- 10:42PM, Ianonymous wrote:

I hate Darksteel Collossus because it is not going to be fun to play with or to play against ever...




(Original) Darksteel thread necromancy!


And personally, lest I sound too negative, I love ichor wellspring, it makes me want to build decks around it. It's one of my favorite cards in the set along with it's rare buddy Spine of Ish Sha




Wait, maybe not.

My only problem with BSC?  The art didn't make it clear that this is really the original Darksteel Colossus, now corrupted.  It looks like a giant Darksteel guy, but not THE giant Darksteel guy, if you know what I mean.

I'm not too worried about it's one-shotness; I think there are enough answers.  And hey, if it really does ruin the world, well, this set was Darksteel 2.0, what did you expect?

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2 years ago  ::  Jan 31, 2011 - 5:50AM #32
Kirblar
Date Joined: Sep 11, 2004
Posts: 9
My big gripe with how Maro's touted Mirrodin's "best selling set of all time" is because it ignored the real reason that the record stood until Zendikar - Darksteel drove players away from the game in spades and sales took a LONG time to recover from that. 
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2 years ago  ::  Jan 31, 2011 - 6:10AM #33
TerdragonMosaic
Date Joined: Feb 18, 2008
Posts: 224

Jan 31, 2011 -- 2:47AM, Lil2Wkd wrote:

I'm hoping that someone can clarify to me what exactly red does within the colour pie. I can totally understand the justification of Creeping Corrosion, being anti-tech and pro-nature and the main artifact destruction colour... so what does red do besides burn these days?



Red also does haste. It's the color of impulse.

The odd part of Creeping Corrosion being justified because green is the color of anti-tech is that Back to Nature shows that green is even better at enchantment destruction yet that neither gets much of an explanation nor raises a cry among players. I guess no-one cares about enchantments.

Jan 31, 2011 -- 4:28AM, TobyornotToby wrote:

White has the broadest answers in the sense that there is no subset that it's unable to deal with but that its answers have answers.




Isn't white, together with blue, supposed to have trouble with lands?



I think lands don't count because Wizards of the Coast makes most lands harmless mana sources to avoid encouraging using answers to land. The few lands with other abilities are either animated ( Inkmoth Nexus ) so that they can be destroyed as creatures or have other weaknesses, such as Contested War Zone changing controllers or Valakut, the Molten Pinnacle requiring five Mountains before it becomes active.

So Mark Rosewater's "no subset that it's unable to deal with" includes cards that can be dealt with by ignoring them or by winning before they matter.

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2 years ago  ::  Jan 31, 2011 - 6:40AM #34
cybishop
Date Joined: Jun 16, 2010
Posts: 315

Jan 31, 2011 -- 2:47AM, Lil2Wkd wrote:

I'm hoping that someone can clarify to me what exactly red does within the colour pie. I can totally understand the justification of Creeping Corrosion, being anti-tech and pro-nature and the main artifact destruction colour... so what does red do besides burn these days?




Red does haste, like someone said upthread, and other "fast" effects. It also does first strike (along with white) and +X/+0 effects (along with black). It also has a lot of artifact hate, just not as much as green, and abilities that require sacrificing artifacts. Red also still has a few "discard and draw" or "shuffle then draw" effects.

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2 years ago  ::  Jan 31, 2011 - 7:05AM #35
WotC_MattT
  • Legit
Date Joined: Aug 9, 2007
Posts: 537
I just want to say that, having worked with MaRo for a while now, I find him to be an oasis of inspiration and a wellspring of creativity. In fact, I'd be surprised to discover anyone else really exists on his level.

Oh, and he's my arch-nemesis now.
Magic: The Gathering Rules Manager
Wizards of the Coast

Follow me @TabakRules
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2 years ago  ::  Jan 31, 2011 - 7:33AM #36
scumbling1
Date Joined: Mar 26, 2007
Posts: 1,796

Jan 31, 2011 -- 5:46AM, lathspel wrote:

My only problem with BSC?  The art didn't make it clear that this is really the original Darksteel Colossus, now corrupted.  It looks like a giant Darksteel guy, but not THE giant Darksteel guy, if you know what I mean.




^ This. Seeing some enlarged pics, I was really struck by  the artwork in this set. With the exception of BSC and a few other cards, the cards look great!

Mirrorworks for Wallpaper of the Week!


I'm a little concerned about red losing Shatterstorm to green. I thought there was a nice balance, with green holding the Naturalize standard, and red getting more focused & efficient artifact-only removal. Red kills weenies and artifacts well, but doesn't have much else going for it.

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2 years ago  ::  Jan 31, 2011 - 8:15AM #37
quadibloc
Date Joined: Aug 20, 2008
Posts: 4,200

Jan 30, 2011 -- 11:28PM, mlanier131 wrote:

As a Actuarial science major I agree that probability of pulling a rare is  slightly less than it used to be, making rares "rarer".


As the holder of an M. Sc. in Nuclear Physics, I will try to explain what I was talking about.

You are right, in a way. Now, there are less rares to go around. You spend $32 or so on eight boosters, and you get seven rares on average, instead of eight rares. So rares, as an aggregate group of cards, are rarer.

However, this isn't what I was talking about, or what Mark Rosewater was talking about... or what has relevance for people who play Magic.

Let's go back to the time before Mythics to make this simple.

In Set A, over at Cartamundi, they print 121 different cards on a big sheet of card stock, and chop it up to make the rares that go one per pack.

In Set B, they print 60 different cards twice, chop the sheet up, and throw the blank card away. One still gets one rare per pack.

If Chase Rare appears in Set A, you will get one copy of Chase Rare, on average, after buying 121 boosters of Set A. If it appears in Set B, you will get one copy of Chase Rare, on average, after buying 60 boosters of Set B.

In the case of Set A, then, one takes 121 times $4 and divides up that pile of money between all the rares in the set, based on the relative demand for those cards, and gets the secondary market price for the cards. While Set A is in print and in Standard.

When they're not making any more of Set A, the price of cards could go through the roof, but when it rotates out of Standard, demand could fall through the floor. So anything could happen afterwards.

In Set B, the pile of money is 60 times $4.

Now, what happened in real life when Mythics came along?

There used to be, in a small set, 60 different rare cards. 60 times $4, split 60 ways.

Now, in a small set, there are 35 different rare cards, and 10 different mythic cards, and each rare appears twice as often as each mythic.

So it's 80 times $4, split 80 ways, between one copy each of the 10 mythics, and two copies each of the 35 rares.

The chance of picking up any one specific rare is what it would be if there were 40 different rares - it's half again as big as the chance back when there were 60 rares. Individual rare cards are less rare than they were before.

So, if a rare is good - it's easier to get, so it's not as expensive to obtain through buying boosters. So it won't be as expensive on the secondary market either.

Coming up with weird ideas to make everyone happy since 2008!

I have now started a blog as an appropriate place to put my crazy ideas.
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2 years ago  ::  Jan 31, 2011 - 8:31AM #38
seydaneen
Date Joined: Apr 1, 2006
Posts: 641
the problem with go for the throat is its flavor. In a set desigend around phyrexian-mirrodin war, you are showing a vampire killing a human. this flavor fits to zendikar block not mirrdodin. you should have shown a vampire killing a phyrexian black creature. at the end they are joining the war in the mirrodin side. great card, very poor flavor.
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2 years ago  ::  Jan 31, 2011 - 9:12AM #39
LMTRK
Date Joined: Mar 22, 2009
Posts: 7,083

Jan 31, 2011 -- 6:10AM, TerdragonMosaic wrote:

The odd part of Creeping Corrosion being justified because green is the color of anti-tech is that Back to Nature shows that green is even better at enchantment destruction yet that neither gets much of an explanation nor raises a cry among players. I guess no-one cares about enchantments.



I think the thing is, is that Green isnt (usually) supposed to kill creatures indirectly. Artifact creatures are far, far more common than Enchantment creatures. Against an Artifact Creature deck, Creeping Corrosion is a one-sided better-than-normal DoJ !! When was the last time that was true for a mass Enchantment-removal spell?

~ Tim

I am Blue/White
Reached DCI Rating 1800 on 28/10/11. :D
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May 23, 2013 -- 10:32AM, zammm wrote:

May 23, 2013 -- 10:06AM, Adroitmind@gmail.com wrote:

Not bad. But what happens flavor wise when one kamahl kills the other one?

Zis iz a sign uf deep psychological troma, buried in zer subconscious mind. By keelink himzelf, Kamahl iz physically expressink hiz feelinks uf self-disgust ova hiz desire for hiz muzzer. [/GermanPsychologistVoice]


Jan 5, 2013 -- 9:32PM, RPJesus wrote:

Jan 4, 2013 -- 5:20AM, LMTRK wrote:

That makes no sense to me.

If they spelled the ability out on the card in full then it would not be allowed in a mono-black Commander deck, but because they used a keyword to save space it is allowed?

~ Tim   


Yup, just like you can have Birds of paradise in a mono green deck but not Noble Hierarch . YAY COLOR IDENTITY


Oct 26, 2012 -- 9:56PM, zammm wrote:

Oct 26, 2012 -- 12:24AM, Raeoran wrote:

Is algebra really that difficult?

Survey says yes.


Jul 7, 2011 -- 12:59AM, Novacat wrote:

Jul 7, 2011 -- 12:36AM, LMTRK wrote:

You want to make a milky drink. You squeeze a cow.


I love this description. Like the cows are sponges filled with milk. I can see it all Nick Parks claymation-style with the cow's eyes bugging out momentarily as a giant farmer squeezes it like a squeaky dog toy, and milk shoots out of it.

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2 years ago  ::  Jan 31, 2011 - 9:45AM #40
Cheeseblock
Date Joined: Jan 31, 2011
Posts: 1
Go for the Throat is a terrible name. Terror is such a great and iconic card because the name itself conveys so much flavor, and yet is simple. Same with all the cards that have become classics. Now I am choosing (outside standard) between destroying black and preventing regeneration, but I almost don't want to play Go for the Throat just because it is nowhere near as great a card for flavor as Terror.

I understand going for the throat means you can kill everything except artifacts, but the name is still LAME! Here, I can make up a name in a similar manner: Heavy Dose of High Energy Electrons, Assuming Artifacts Are Magic and Have No Integrated Circuits. I'm going to write this on my copy of Go for the Throat right now.
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