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2 years ago ::
Jan 17, 2011 - 5:58PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Serious Fun, which goes live Tuesday morning on magicthegathering.com.
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2 years ago ::
Jan 17, 2011 - 9:12PM
#2
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Date Joined:
May 18, 2002
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Six mana, huh? I'm sure there's plenty of silly possible, but drawing cards in the lategame is pretty much win-more, if even that. How many cards are really going to come out of something that's swinging for four in the air?
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2 years ago ::
Jan 17, 2011 - 9:23PM
#3
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Date Joined:
Aug 27, 2009
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Six mana, huh? I'm sure there's plenty of silly possible, but drawing cards in the lategame is pretty much win-more, if even that. How many cards are really going to come out of something that's swinging for four in the air?
The obvious application is Commander. The slightly less obvious application behind it is generic free-for-all multiplayer. Drawing extra cards for each opponent goes a long way in keeping you in the game, or putting it away under an avalanche of cards in your hand.
Check out yesterday's article by Doug Beyer for something that's more up the alley you're looking.
Adam Styborski Writer for Serious Fun
Follow me on Twitter: twitter.com/the_stybs
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2 years ago ::
Jan 17, 2011 - 9:29PM
#4
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Date Joined:
Aug 26, 2008
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That card is nuts.
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2 years ago ::
Jan 17, 2011 - 10:46PM
#5
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That guy really loves Words of Wisdom .
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2 years ago ::
Jan 17, 2011 - 11:04PM
#6
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- Volunteer Community Lead
- Jack Mono of all Trades
- BCP5 Development Lead
Date Joined:
Apr 14, 2007
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Definitely want this for Commander. Drawing cards is sweet.
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2 years ago ::
Jan 17, 2011 - 11:09PM
#7
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Date Joined:
Feb 26, 2004
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This card combos well with Molten Psyche - if the opponent has cards in his hand so that the Psyche can make him draw that many more cards (if you have four and he has three, Psyche + Sphinx nets you a total of ten new cards). But both of them desperately want there to be a "target player draws # cards" spell, and SOM doesn't have one. I hope MB will, because my attempts to build around Molten Psyche have suffered horribly from the fact that by the time I reach metalcraft, my opponent usually has one or two cards at most in hand. You really need to be able to force-feed him an Ancestral or something in order to have the Psyche do anything relevant. And "spells you control can't be countered" would help a lot too with this plan.
My New Phyrexia Writing CreditsMy M12 Writing CreditsAs far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
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2 years ago ::
Jan 18, 2011 - 12:21AM
#8
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This card's ability is nuts, especially in multiplayer. Definitely going to be a prime target for removal.
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2 years ago ::
Jan 18, 2011 - 12:54AM
#9
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Date Joined:
Oct 23, 2003
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This guy is what Psychic Possession wishes it was.
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2 years ago ::
Jan 18, 2011 - 1:33AM
#10
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- YMtC Champion
- Ceci n'est pas une porte
Date Joined:
Mar 22, 2004
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I'm not a huge fan of this design. Drawing (effectively) three cards per turn is fairly similar to any "draw a crapload of cards and destroy the game" card.
Also, how often will this ability be any different to "draw two extra cards per turn"? How often will an opponent draw extra cards while this is on the battlefield? Not very often, but mainly for the reason that the drawing of cards (outside the draw step) just doesn't happen all that regularly anyway.
In a multiplayer game, it will play slightly differently, also drawing a crapload of cards. I'm not sure that drawing three cards a turn is all that different to drawing 5 or 6 though.
This strikes me as a card that just does something simple (drawing cards), but in an unnecessarily complicated way.
I hope Timmy likes this card anyway. :P
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