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2 years ago ::
Jan 17, 2011 - 7:59AM
#41
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Date Joined:
Sep 18, 2007
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Awesome! I know the card seemd a bit "boring" - but I felt that it really is something that should and COULD be printed. I chose to keep it just  on purpose, as it's more of a blue thing that blue sometimes shares with red than a red thing on equal terms with blue. Now, for the next contest! Having to design blue cards, or cards with blue in them, is going to be tricky. However, I think I have a fun card to display! Time Eddy   Sorcery (Mythic Rare) Each opponent takes an extra turn after this one. Take an extra turn after your next turn. (I'll see what I can do about getting card art for this) Funny design not contest-related
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 You are Red/Blue! Take The Magic Dual Colour Test - Beta today!Created with Rum and Monkey's Personality Test Generator. 1000 posts w00t! Jun 17 - 2010 Me as a Planeswalker: Spoiler:
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Yarium, Planeswalker   
Planeswalker - Yarium
+1: Each player reveals his or her hand until your next turn.
+3: Each player draws 3 cards.
-9: You receive an emblem that says, "At the beginning of each upkeep, search your library, graveyard, hand, and cards in exile for a card. You may play that card without paying its mana cost."
Loyalty: 2 I am a Rules Advisor as of This Date: Aug 13/2010 Reminder text will tell somebody "(You are stupid. Have less fun.)" -WotC_dlaugel
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2 years ago ::
Jan 17, 2011 - 8:17AM
#42
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Explosive Command  InstantChoose 2: Destroy up to 2 target artifacts, destroy target land, put a 4/1 elemental creature token with trample and haste into play and sacrifice it at the end of your turn, or deal x damage to each creature without flying, where x is equal to the number of mountains you control. "Fire doesn't like to be restrained (or given the worst command in the lorwyn block) . And you DO NOT want to make fire unhappy." Chandra Nalaar
1000th post November 26, 2010. Where Islands gets his decks: Spoiler:
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It was revealed to me in a dream. All the cards were in my dream except for three slots which I plugged in as Vault Skirge.
FULL DISCLOSURE: The dream was post AVR so there was a copy of Slayer's Stronghold. I decided to keep it pre AVR in my post here.
EDIT: I just remembered. The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.
EDIT2: Currently 4-0 in my first four games with this. My opponents have been very angry. I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch. Jeez, I can do a lot of damage.
EDIT3: Streak broken. Lost to an unexpected Overrun. Cracking a Shrine for 10 wasn't enough.
How Kedi tests his decks: Spoiler:
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also, I've been playtesting this deck in my sleep today that kinda freaked me out
Sleeping on Halloween: Spoiler:
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Halloween is a conspiracy by crossdressers and furries.
 Thanks to Kipz for the sig. Make a contract with me to become a magical girl!
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2 years ago ::
Jan 17, 2011 - 8:32AM
#43
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2 years ago ::
Jan 17, 2011 - 10:21AM
#44
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Date Joined:
May 31, 2010
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@13th: For balancing reasons, I thought it had a drawback, since you had to remove his counters to create the skeletons^^ Also, I considered posting the first version of it which also had first strike but its effect would only trigger when he killed the creature himself and I'd like to ask you whic verson you like better. (since i plan to use him in my custom set.) Anyways, let's start with round 2: Demonic Strength   Enchantment - Aura Whenever enchanted creature deals combat damage to a player, put that many +1/+1 counters on it. Whenever enchanted creature attacks or blocks, you lose 1 life for each counter on it. Mages who contract with demons rarely live long enough to regret their wish for power.P.S: BludMonkey, Yarium: The card has to have converted mana cost 3.
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2 years ago ::
Jan 17, 2011 - 10:26AM
#45
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P.S: BludMonkey, Yarium: The card has to have converted mana cost 3.
Post edited.
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2 years ago ::
Jan 17, 2011 - 10:27AM
#46
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Date Joined:
Sep 18, 2007
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P.S: BludMonkey, Yarium: The card has to have converted mana cost 3.
Thank you!
 You are Red/Blue! Take The Magic Dual Colour Test - Beta today!Created with Rum and Monkey's Personality Test Generator. 1000 posts w00t! Jun 17 - 2010 Me as a Planeswalker: Spoiler:
Show
Yarium, Planeswalker   
Planeswalker - Yarium
+1: Each player reveals his or her hand until your next turn.
+3: Each player draws 3 cards.
-9: You receive an emblem that says, "At the beginning of each upkeep, search your library, graveyard, hand, and cards in exile for a card. You may play that card without paying its mana cost."
Loyalty: 2 I am a Rules Advisor as of This Date: Aug 13/2010 Reminder text will tell somebody "(You are stupid. Have less fun.)" -WotC_dlaugel
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2 years ago ::
Jan 17, 2011 - 10:35AM
#47
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Date Joined:
Apr 22, 2010
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My Resume
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And the trophy for the round goes to:
DrJWilson - I really like how all the abilities worked together to create a really sweet card. This will be a popular pick for sure.
1) DrJWilson 2) Silly Dragons 3) Libe
Excellent design. Always loved Doubling Season and this card is an awesome variation on that.
As for the card itself, it is quite possible the best use of mono-red vigilance I've ever seen on the boards. Well done.
Love it.
Very good design.
I love it. Just find a good deck to use it against.
i like it. I can imagine a bear eating a land or something then farting out the land's essence.
Reminds me of a card I was working on earlier. I love the flavor and mechanics of this card. Great design and brilliant concept.
I don't care if the white zombies are off, I just really like this card. Also seems likes its got a backstory I'd like to hear about. Like how I was interested in Anowon, the Ruin Sage before I realized he came from a web comic.

<4
<5 XD
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2 years ago ::
Jan 17, 2011 - 2:24PM
#48
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Date Joined:
Jan 13, 2011
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Adaptive Evolution
  Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, put that many charge counters on CARDNAME. At the beginning of the end step, remove all charge counters from CARDNAME and put double that many +1/+1 counters on enchanted creature. That which does not kill us makes us stronger.
Edited and rethingamajigged (a couple of times). I'm still not sure about it, but I like this better than the previous version.
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2 years ago ::
Jan 17, 2011 - 3:15PM
#49
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@13_Horseman: Yeah, I had a lot of trouble trying to make up that reminder text. I ended up going with the wording that sounded better, instead of wording precedents in other cards. Silly me  Anyway, on to the next one! Petty Mercenary    Creature — Human Mercenary (Uncommon)
Petty Mercenary enters the battlefield with three contract counters on it. Whenever Petty Mercenary attacks or blocks, remove a contract counter from it at the end of combat. When Petty Mercenary has no contract counters on it, sacrifice it. Pay 2 life: Put a contract counter on Petty Mercenary. "His loyalties lie only to his coin-purse." 4/4
Knowing is half the battle. The other half involves owning a lot of mythic rares.
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2 years ago ::
Jan 17, 2011 - 3:44PM
#50
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