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2 years ago  ::  Dec 27, 2010 - 12:34PM #11
saphireblade
Date Joined: Nov 14, 2010
Posts: 45
Mana 2:
   If everflowing chalice has 3 or more charge counters you can tap it for the mana, then tap fatestitcher then pay 2 to copy fatestitcher s ability with rings of brighthearth and untap Fatestitcher Dreamstone hedron works the same as Everflowing Chalice and it can be sacked for 3 draw but its less playable as proliferation can help out with the charge counters.  Having multiple Fatestitcher s on the field wouldnt do anything other than give you one more tap.  This way its alot easier to use a combo.

Creature 1:
   Like I said, its more of a doubling thing but heres how it workds.  tap grand architect for 2 colorless.  use 1 to create a copy of sphinx's herald . tap the copy to create 2 more mana. use fatestitcher to untap prototype portal .  untap fatestitcher with rings of brighthearth . make another sphinx's herald with the last remaining mana.  3 creatures on the first go.  If you just do that again the next turn it will increase them again by following the same cycle.

So I just realized about that this may not work but heres how it would have went.

Hybrid.
   You need to have Echo Mage leveled up to level 2 at least and have fatestitcher , rings of brighthearth , thousand-year elixir , and silver myr + 13 mana 4 of which must be blue.  With those out of the way here we go.
    1. Play kicked rite of replication targeting a silver myr for 6 myr, copy it with echo mage for 11 myr, untap echo mage with fatestitcher and fatestitcher with rings of brighthearth tap 4 myr for the extra mana to copy rite of replication and use rings of brighthearth again over and over until your finished.  Now i'm not sure if Echo Mage can copy rite of replication after its left the stack but if so it would be infinate creatures and mana

Well you did say regardless of how hard they are to play and I did make 18 of those listed up myself but i havent been playing that long and I did this for fun.
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2 years ago  ::  Dec 27, 2010 - 7:51PM #12
Drizzt893
Date Joined: Mar 31, 2010
Posts: 135
     First off, I want to say I haven't been trying to put you down.  this thread has been a little dead and I appreciate the replies.  I am only trying to offer constructive criticism because then you know not to use the combos ina real game and if I'm wrong then I can put the combo on the list.  I'm socially awkward and people take me wrong all the time.  I never mean any harm.

     Fatestitcher reads "You may tap or untap another target permanent."  Unless I'm mistaken because you are copying the ability with Rings of Brighthearth , which could mean that rings is using the ability therefore could target Fatestitcher .

     I understand how you got confused, but you cannot copy a spell after it has resolved.  It can only be copied while it is waiting on the stack. 
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2 years ago  ::  Dec 27, 2010 - 9:27PM #13
saphireblade
Date Joined: Nov 14, 2010
Posts: 45
lol.  Its no problem.  Like I said it was just fun for me to do. I was searching google for activated abilities after learning about the rings and basically it says to look for the : leading into the effect.  Also plainswalkers abilities are supposed to be able to be activated abilitites also.  So basically by tapping fatestitcher your using an activated abilitity which can be copied by rings of brighthearth s ability and any mana or activated abilities can be activated at instant speed from my understanding. 
    I'm new to the game but still trying to get it all working out.  Most of these combos fail pretty hard to a control deck and especially to removal so i wouldn't use anymore than a 3 card combo and that would only be if im feeling brave or playing a control deck based only on making the combo work. Most of these are things i've stumbled into with my deck ideas either by accident or by facing opponents or reading about them.
    Anyways i'm not offended or anything and I didnt take it like you were putting me down.  Was just bored and figured I'd have some fun with it. some of these are easy, like the chalice ones and others are hard, but all in all I looked at it as an exercise to improve my gameplay and combo ability.
    See, its more fun for me to make unique decks rather than tribes or combo or control.  Its more of how I play rather than what I play that makes the game fun and stuff like this is an aspect I can appriciate.  Anyways thats kinda how I roll.  Im sure theres lots more that I missed but from what I can tell the easiest way to counter an infinate combo user is to look for abilities which allow untapping and copying and destroy those key things and to look to see how many "tap : do something awesome" cards they play.
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