I played in that extended tournament I mentioned on page 1 yesterday went 3 -2 with RDW I think it is a good deck to play at the moment. I tested my build on magic online a fair bit before I played and was feeling pretty good, most decks on MODO seem to be 4 colour control and Ramp and I was beating those pretty well. Unfortunately my local meta was nothing like online didn't see a single ramp deck and only person was playing a control deck.
Here is the list I played. I ended up splashing green for raging ravine and bloodbraid elf and some sideboard cards.
4 Goblin Guide
4 Figure of Destiny
4 Hellspark Elemental
4 Boggart Ram-Gang
4 Bloodbraid Elf
4 Lightning Bolt
4 Burst Lightning
4 Searing Blaze
(These were arc trails got talked into searing blaze on the day)
4 Flame Javelin
4 Rootbound Crag
4 Raging Ravine
4 Arid Mesa
4 Scalding Tarn
4 Leyline of punishment
3 Autumn's Veil
These were supposed to be guteral response couldn't find any
3 Volcanic Fallout
3 Back to Nature
Match 1: Jund
Game 1: I keep a pretty slow hand with double figure of desting, lightning bolt and 4 land, opponent has double blightning I loose.
Game 2: I bloodbraid elf into ramgang 2 turns in a row I win.
Game 3: I keep a 2 land hand with 2 goblin guide, ramgang, Bloodbraid elf and a bolt, Don't see a third land all game I loose.
Match 2: RDW
This match is pretty much a coin flip, opponent has black for blightning. He also has ball lightning instead of Ram gang.
I'm on the play and I win.
Opponent on the play, sides in basilisk collar, enough to give him the edge.
I'm on the play again and win.
Match 3: Jund
I keep a hand that curves out perfectly, turn 1 guide into hellspark into ram gang. Opponent has no turn 1 or 2 play and all he can do is maelstrom pulse the ramgang turn 3. I win.
Long game opponent wins by fauna shaman into a demigod discarding a demigod then lands both and attacks.
Comes down to a race opponent is tapped out with no blockers. I'm dead to whats on board next turn, opponent is on 6 life, I have one card in hand a bloodbraid. I cascade into hell's thunder for the win.
Match 4: B/W Tokens
Game 1: I get the opponent down to 4 or 5 in first few turns then proceed to top deck creature after creature that just gets chumped by his 1/1 tokens. My opponent dies to bitterblossom a few turns later. Was so frustrated not drawing into any removal.
Game 2: Opponet plays a turn 1 hideaway land. A couple of turns later I make a misplay by forgetting about his hideaway land, he activates it flips up eldrazi monument (ouch).
Game 3: Opponent has double kor firewalker in first 3 turns. (double ouch). I never draw volcanic fallout and die to his army of 1/1 tokens.
Game 5 Naya ( strange build with KOTR and goblin guide)
Game 1: I have a fast opening hand he gets down a knight of the reliquary but it's only a 2/2 I crack a fetch and searing blaze it on his own turn and then swing for lethal.
Game 2: Opponent is stuck on a 2 lands without white mana. At the end of the game he shows me double firewalker in his hand.
Overall pretty happy with the results. People here said the Jund matchup is bad I don't think it is this deck is a lot faster then jund and kitchen finks isn't as big a problem as people make out.
I thought the B/W tokens deck was a sweet deck, semi rogue too I'd love to give that deck a try, played bitter blossom, Both Elspeth's, Spectral procession, Ajani Goldmane, Eldrazi monument, finks, figure of destiny plus some removal spells. He ended up doing pretty well with the deck I might try that deck out in the future.
The meta at my store was pretty diverse, Jund was the most comon deck but there was only 2 fairies decks, someone was playing a Doran the Siege Tower deck, there was a sweet deck that looked a bit like the legacy affinity deck (obviously no cranial plating thank god), with memnites, springleaf drum, master of etherium, etched champion etc. I saw very little control decks there was only 1 dedicated control deck I can recall and that was a blue white creature based control (playing stuff like jace, wall of denial and baneslayer angel). I was a bit dissapointed as I'd played so many games online against 4CC yet no one played it most people seemed to think it wasn't a good deck.
I'd change my deck a little bit if I was to play again, I played back to nature to hit stuff like prismatic omen, leyline of sanctity etc. I saw none of that stuff all day. I think naturalise is a better choice as that hits artifacts as well as enchantments. I think ball lightning may be better then hell's thunder most of the instant speed removal in extended seems to be in the form of stuff like path to exile and terminate, saw way less lightning bolts then I thought there would be making ball lightning a better choice.
I think B/W tokens could be a deck to watch even matchups that seem weak on paper for it like jund aren't that bad as it has so many different tokens from stuff like Bitterblossom, Elsepeth and spectral procession that even maelstrom pulse doesn't hurt it that badly.