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2 years ago ::
Dec 01, 2010 - 11:40PM
#11
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Date Joined:
May 31, 2008
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"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
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Before they banned the format out of existence, I was a proud supporter of Modern.
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2 years ago ::
Dec 02, 2010 - 6:59AM
#12
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Date Joined:
Jun 26, 2004
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I am going to join the contest too. I like the idea of a pauper multiplayer deck and I am curious to see what we can all come up with. I haven't got a deck yet, I am currently working on a deck (since I read this thread this morning I have been following classes all day and thinking about a cool deck at the same time). I don't actively play pauper (although I do have a common combo deck, simply because I had the cards anyway). But if I spot a cool deck (of my own or someone elses creation) I will buy and play it (it is pauper so even if I have none of the cards, it shouldn't be expensive to do). edit: My first draft of my Pauper tm deck Spoiler:
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Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
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2 years ago ::
Dec 02, 2010 - 11:39AM
#13
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Date Joined:
May 31, 2008
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"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
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Before they banned the format out of existence, I was a proud supporter of Modern.
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2 years ago ::
Dec 02, 2010 - 12:43PM
#14
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Date Joined:
May 31, 2008
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Helphelpe - I love incorporating the always-powerful Trinket Mage package into Pauper. One card that I discovered in my Gatherer searching that I've really grown quite fond of in the last 12 or 13 hours is Curfew . It acts as a mini sweeper, but allows you to abuse etb effects. I think including it as a 4-of is a real necessity here, as you can double-dip with your deck even easier (I'd say probably in place of the Aether Tradewinds and Sanctum Gargoyle . CadaverousBloom - I like the deck a lot, but I don't like the idea of Corrupt in a   deck, as it's not nearly as effective as it could be. If you drop them, you could add another Sign in Blood and some other goodies. Guardian of the Guildpact seems like it would be an ideal finisher here, as it would have protection from your sweepers and can hasten the clock you set. Captain_Estaban - I love the aura deck, it sets a strong, aggressive clock backed up with life-gain (which allows you to be even more aggressive). Instead of the Terramorphic Expanse and Tranquil Thicket , though, you could try out Sejiri Steppe and Khalni Garden . You can bounce both of them back with your Sanctuary to double-dip their etb effects, which can provide you with a means of punching through for damage or a creature to possibly enchant. As for the black deck, you seem like you'd have enough board control between your Rats and Pestilence that you wouldn't need the Gatekeeper . I think that you'd get more out of Liliana's Specter , since it both disrupts and evades, or something like Gravedigger , which can recur your Rats (among other things). Dark Ritual seems like it might be a little iffy in this deck. Seems like a really viscious deck.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
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Before they banned the format out of existence, I was a proud supporter of Modern.
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2 years ago ::
Dec 02, 2010 - 10:34PM
#15
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Date Joined:
Oct 25, 2008
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@Cathaldus, I am going to have to disagree with you on the Sejiri Steppe addition, although Khalni Garden isn't a bad choice since it gives me another target for my auras (the deck is kind of creature light). I don't think I need help punching through, as Shield of the Oversoul grants evasion to half the creatures, and Rancor / Armadillo Cloak give trample which is more than enough "evasion" to punch through damage. I will confess that a very defensive deck with half or more of the deck walls might be an issue. Ideally though an indestrutible trampling threat will eventually kill my opponents (especially once Ancestral Mask hits the table). My biggest worry is targeted removal in response to Rancor, or SotO (hence the inclusion of Vines of Vastwood. As for the black deck, you are probably right that it needs more disruption. Liliana's Specter or Cadaver Imp would probably be good additions...but what to drop. I don't think dropping Dark Ritual is the best choice. The biggest problem with Crypt Rats/Pestilence is that you have to invest 3-4 mana before you can use their ability. Usually you are casting them because it is vitally important that you kill what is on the field quickly. Dark Ritual allows you to do that. I also don't mind using the tempo to cast 2 or so on turn 2-3 to draw 3-5 cards with Syphon Mind and not have to stop going. You might be right though. The deck maybe should focus more on disruption, instead of playing carsd that require other cards to be useful. Your blink deck leaves much to be desired in my book. I would expect to see either... Momentary Blink / Turn to Mist Venerated Teacher Mulldrifter + Common Levelers in   or Momentary Blink / Turn to Mist Titanic Bulvox Treespring Lorian Rush of Knowledge Wormfang Drake Metamorphosis / Energy Tap maybe even Ivory Giant ? Errant Ephemeron Durkwood Baloth Dragon Wings / Dragon Fangs / Dragon Scales Your suspenders deck definately needs Burnt Offering / Energy Tap and Rush of Knowledge . As for what which entry is official, lets leave it the Aura beatdown for now. @CadaverousBloom, I have to agree here, Corrupt isn't worth it. Even in monoblack, Blood Tithe will almost always gain your more life, and will result in a bigger life swing. @Helphelpe, I like the Momentary Blink to ensure you can find your cloudposts via Expedition Map (as well as general mana fixing). I think you should include Wayfarer's Bauble in your toolbox as well. I would also like to see something like Alexi's Cloak to make sure that the Ulamog's Crusher sticks (I don't think 2 Hindering Light are going to cut it)...although now that I think of it, if you wait till yo hit 10 anyway, you should be able to blink once on the turn you cast it, and 2 times flashing it back next turn). Nice control deck though with the best Pauper finsher. Pauper High Tide
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This deck attempts to go off on turn 3-4, and draw the entire deck. At which point you should have 3 8/8 Annihilator 2, 4 4/4 fliers, and a couple of 2/2s and 1/1s. It is unlikely that anyone can deal with that many threats (since pauper is missing sweepers), so you should be able to win in a couple of turns. The Feldon's Cane is there so that you can shuffle your spells back into your library if you need to do it all over again.
Coming Soon... Pauper Affinity Pauper Elf Ball Pauper Reanimator Pauper Green Beatdown
Budget EDH:EDH on $20 a Deck. Join the Group Link has been defeated(X times) by Eyegorc in Dungeons 2(2x), 3(3x), and 6(3x).
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2 years ago ::
Dec 03, 2010 - 3:41AM
#16
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Date Joined:
Jul 21, 2010
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My main point of Multi-Pauper was that it's like when we were first playing. Our decks were pretty common based, without any really good rares. Since we were new, we didn't have enough to regularly call upon the rare (unless you were Spike, who called his one Serra Angel and his Steel of the Godhead almost every other game), so you made due with what you had. No sweepers, few finishers and a hole lotta' stuff, crammed together. Here are a few of mine. Currently, my vote is the top one. Will-O'-the-Moth
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Duh-nuh nuh nuh - dut daa daa!!! (victory music)
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Sliver Zoo? Naya'll be fine.
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TDA NABN "Today Nabbin" (This Deck A' Needs A Better Name)
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Spoiler:
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My Decks http://community.wizards.com/vennsvaults/go/forum/viewcategory/138835/Venns_Vaults My Bronation Station http://community.wizards.com/pony My 1000th post! On Thursday 03/13/2011! Yay St. Patric's day. How to play many other Casual Magic Formats http://community.wizards.com/go/thread/view/75842/29198663/?sdb=1&pg=last#521400213 Many of these were on the Magic Resources Site years ago. It was removed around the time 2HG became a sanctioned format. Purple Work Station http://community.wizards.com/purpleworkstation/go/forum/viewboard
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2 years ago ::
Dec 03, 2010 - 9:04AM
#17
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Date Joined:
May 31, 2008
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Captain - you've thoroughly schooled me (in the nicest possible way). You're 100% right about the Blink deck. I was actually working on a   leveler deck, but didn't think about using it in a Blink shell (mostly because I was fixated on how the levelers themselves didn't synergize with blink effects). And I have no idea why I didn't think about using morph creatures, since I've used More-Different Akroma the same way before. I've completely revamped the deck and split it into the two different forms that you suggestions.  Beware the Weeping Angels v 2.0 
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  Blink and You're Dead  
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 The Devil's Suspenders v 2.5 
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ArtVenn, I really think that you need more creatures in all but your sliver deck. The first deck has no creatures that are impressively built (even for pauper) and are on a 1:1 ratio with auras. The  :u deck is fine, but Steel of the Godhead seems like a bit of a waste since only one creature gets the full benefit from it. I really don't like Panic Attack in the sliver deck. It seems to me that the deck would get much more out of Branching Bolt , which can outright kill up to two creatures. Your final deck just doesn't seem to be made with multiplayer in mind. It has only 8 creatures, both of which are expensive and rely on being suspended. This could work fine, but your removal, which you're absolutely dependent upon in your defenseless early stages, only hits one-at-a-time (which is only an issue because you're so heavily reliant upon it). With so few creatures, it seems like it would suffer a LOT from decks carrying Curfew , Pestilence , Crypt Rats , Abyssal Gatekeeper , Innocent Blood , Undo , etc... all of which are proving themselves to be populare choices. I just think that you need more creatures in general. Oh, and Mr. Spike got Serra Angel every game because he admitted stacking his deck to increase his odds of doing so.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
Show
Before they banned the format out of existence, I was a proud supporter of Modern.
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2 years ago ::
Dec 03, 2010 - 12:57PM
#18
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Date Joined:
May 31, 2008
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So this is my attempt at a Stax deck. I attempt to suspend one of my two finishers early, then try to keep people off both lands and creatures until they resolve. Grave Peril should slow things down even further since nobody wasants their creature killed right away. Ideally I'd suspend a creature turn one, have a turn 2 Akki Blizzard-Herder and a turn 3 Abyssal Gatekeeper + Innocent Blood , putting everrybody back 2 creatures and a land. In a format where the Ravnica karoo lands seem to be really popular, this seems like a really strong deck. Pauper Stax
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Here's a stab at a   Token deck: Selesnya Swarm
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"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
Show
Before they banned the format out of existence, I was a proud supporter of Modern.
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2 years ago ::
Dec 04, 2010 - 2:01AM
#19
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Date Joined:
May 27, 2006
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Jack "Suicide" Black featuring Rob Zombie Creatures (24) 4x Maggot Carrier 4x Shepherd of Rot 4x Vengeful Dead 4x Gangrenous Zombies 4x Infectious Horror 4x Urborg Syphon-Mage Spells (12) 4x Syphon Mind 4x Blood Tithe 4x Syphon Soul Lands (24) 16x Snow-Covered Swamp 4x Desert 4x Barren Moor Really straight forward suicide black deck that tries to end the game as quickly as possible. Keep in mind that I'm not worried about having cards like Infectious Horror attack more than once, I'm really only looking for 10 effects that hit for 2 dmg. Carrier only does 1 but Tithe does 3 to compensate a little. I can't decide if I want Infernal Caretaker over Syphon-Mage, it's a tough call. One is a bit better in the long run and the other in the short run. I can't think of a better draw spell than Syphon Mind since Sign in Blood is so incredibly weak. Might have to swap [/c] in here.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706
My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879
My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211
My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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2 years ago ::
Dec 04, 2010 - 4:52AM
#20
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Date Joined:
Jun 26, 2004
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@ Cathuldus: I like the idea of Curfew and I am going to fit it in. Your token deck could use some Echoing Courage @ Capitan: I dislike Wayfarer's Bauble because if I need a land now, I will get an artifact land, and otherwise my expedition maps can get Cloudpost . Hindering Light is mainly against big X spells on my head (played it for a long time in my UWR angel deck, right up until I got Cunning Wish es) and that it also protects my creatures if needed is just gravy. I originally did consider Neurok Stealthsuit to use just like you suggested Alexi's Cloak but I am unsure if it is worth the card slot and me being unable to blink/return the creature.
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
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