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Flag zammm May 28, 2011 12:29 PM PDT
Added the question of whether or not shroud stops Slivers from sharing abilities to the Slivers entry of the Specific Cards FAQ, since I've seen it a number of times now and someone posted it in the Keyword FAQ thread.
Flag jeff-heikkinen June 5, 2011 12:00 PM PDT
Spellskite deserves a spot in the Specific Cards FAQ like no other card in recent memory. Though really, nearly all the questions about it are variations of the same one - "Can I use Spellskite's ability on something Spellskite isn't a legal target for (in the hopes of fizzling it)?" (A: You can try, but nothing will happen.)

About the only question I've seen about the card that wasn't a variation on that theme is whether you can kill an opponent you control via Mindslaver or Sorin Markov with it (A: sure, provided their life total is even and there is at least one spell or ability for it to target, not necessarily one Spellskite's ability would actually do anything against. If their life total is odd, you can leave them at 1 life.)
Flag zammm June 5, 2011 8:26 PM PDT
Spellskite has been added to the Specific Cards FAQ; I attacked the problem as many ways as I could--hopefully that covers most of them.

However, I didn't include the Mindslaver question, since that seems like something pretty rare.
Flag rudolf June 16, 2011 5:25 PM PDT
The front page, under other issues, refers to "At end of turn" vs "Until end of turn".   Since "At end of turn" doesn't exist anymore, you might want to clean that up.
 
Flag zammm June 16, 2011 6:16 PM PDT
Flag JaxsonBateman July 15, 2011 12:03 AM PDT

Jul 14, 2011 -- 9:11PM, Korvis wrote:

I have a question. A friend of mine was talking about playing riku of two reflections and then making a copy of it using quicksilver gargantuan. riku is a legendary creature. If a copy of a legendary creature enters the battlefield, does the legend rule still apply?  



Please make new threads for rules questions, rather than posting in the rules FAQ. Feel free to delete this reply at some point Zammm. ^^

As for your question - the name of an object is a copiable characteristic, and the legend rule cares only about names. So if you copied Riku of Two Reflections with Quicksilver Gargantuan , they'll both be sent to the graveyard due to the legend rule.

You could get away with it by copying it with Sakashima the Impostor though, as she retains her name.

Flag zammm July 15, 2011 1:19 PM PDT

Jul 15, 2011 -- 12:03AM, JaxsonBateman wrote:

You could get away with it by copying it with Sakashima the Impostor though, as she retains her name.


Sakashima's a he.

Flag rudolf July 22, 2011 8:31 PM PDT
This has combo become a frequent question:
community.wizards.com/go/thread/view/758...

Can you add this to the FAQ?
 
Flag Elvin-Lord August 23, 2011 11:14 AM PDT
I'm curious about how -1/-1 counters work and if they can destroy a creature? Who can answer me on that?
Flag cyphern August 23, 2011 11:16 AM PDT

Aug 23, 2011 -- 11:14AM, Elvin-Lord wrote:

I'm curious about how -1/-1 counters work and if they can destroy a creature? Who can answer me on that?


Please create a new thread if you want to ask a question. To do so, go to the Rules Q&A page and click the New Thread button in the top left.

Flag zammm August 31, 2011 4:47 PM PDT
Now that my computer situation is back to normal, I can get to updating the FAQ as I should; I've added Hexproof to the Keyword FAQ and updated the CR text for all the entries, which fixed a couple errors I hadn't noticed before; it also made me notice that the entry for Annihilator has somehow mysteriously vanished, so I'll be contacting CS to try to get it back. The links to the CR in the Keyword FAQ and in the first post here have been updated. Next on the agenda is the Returning Player Rules Primer, and after that gets done it should be about time to get ready for the Innistrad update. Yay for neverending tasks!
Flag Jomicore September 8, 2011 12:40 AM PDT
hey im just wondering about temporary insanity....once my opponent declares attackers can i then untap his creature and make it block its own attack. if so would it result in its own death ( say the creature has more power than toughness)
Flag jeff-heikkinen September 8, 2011 2:14 AM PDT
Quoting the very top of the very first post in this thread (and, to reiterate essentially the same thing that is said just two posts above yours, among many other places):

Please do not post questions of your own here!
You  should only post in this thread if you want a question or topic to be added to the list. If you do, please post both question and answer,  along with an explanation of why the given answer is the correct one.
Please make your own thread if you want to get a question answered.


One reason for this is that your question will be noticed and answered sooner (minutes instead of hours, typically).

Flag DocDoom September 8, 2011 4:15 AM PDT

Sep 8, 2011 -- 12:40AM, Jomicore wrote:

hey im just wondering about temporary insanity....once my opponent declares attackers can i then untap his creature and make it block its own attack. if so would it result in its own death ( say the creature has more power than toughness)



no.

Flag jeff-heikkinen September 8, 2011 12:23 PM PDT
DD, I decided a while back - and I think a few other regulars independantly came to the same conclusion at various points - that answering rules questions in this thread, though it seems like a nice thing to do, just reinforces the behaviour of posting them here that we're trying to discourage. There's little I hate more than being on the recieving end of mixed signals, so I'd rather not send any of my own.

In any case, this time the response was ambiguous - which part where you saying "no" to?
Flag zammm September 13, 2011 7:49 PM PDT
The RPRP has now been updated through Magic 2012, not that there was a lot to add; I've also fixed a couple errors I noticed elsewhere; as always, if you notice any errors, just let me know.
Flag DocDoom September 20, 2011 6:41 AM PDT

Sep 8, 2011 -- 12:23PM, jeff-heikkinen wrote:

DD, I decided a while back - and I think a few other regulars independantly came to the same conclusion at various points - that answering rules questions in this thread, though it seems like a nice thing to do, just reinforces the behaviour of posting them here that we're trying to discourage. There's little I hate more than being on the recieving end of mixed signals, so I'd rather not send any of my own.

In any case, this time the response was ambiguous - which part where you saying "no" to?



Mhm, I was trying to teach that he would get an answer, but not a detailed one. I may have been in a bit of a cranky mood at that time.

EDIT:
@ Zamm: The section about sacrifice seems to be missing - it is in the Index, but the links lead to wrong posts...

Flag jeff-heikkinen September 20, 2011 7:12 AM PDT
There is no section about sacrifice. That's why the word "sacrifice" is in normal black text rather than a link. The links underneath lead to the places where the relevant questions are answered - for example, "And Indestructibility" leads to the FAQ on indestructible stuff.

Though questions that superficially seem to be about sacrifice get asked a lot, there really isn't much point in giving it an entry of its own, for want of things to put there. As I keep pointing out, as recently as late last night, sacrifice really has next to nothing by way of special rules associated with it. Like some other concepts, e.g. counters, confusion about it mostly takes the form of assuming it must be more complicated than it is.
Flag Rpg_fox September 20, 2011 6:09 PM PDT
if you use an arua on an opponents creature. like arrest. when that creat gets destroied does the enchantment get returnd to hand or sent to the graveyard
Flag jeff-heikkinen September 20, 2011 10:20 PM PDT
The very top of the very first post in this thread reads:

Please do not post questions of your own here!
You  should only post in this thread if you want a question or topic to be added to the list. If you do, please post both question and answer,  along with an explanation of why the given answer is the correct one.
Please make your own thread if you want to get a question answered.


Moreover, half the discussion on THIS VERY PAGE is about the best way to handle people who do this. So I'm even less inclined than usual to be sympathetic toward this faux pas. Please take this elsewhere.

Flag zammm September 27, 2011 11:52 AM PDT
Hm, drat; double-faced cards definitely want their own entry, but I can't insert another post where I want like I could on the old boards; I guess I'll need to rebuild the thread again.

Maybe I'll talk with the ORCs, see if there's something I can do to avoid constant rebuilds in the future whenever something new comes up.
Flag DocDoom September 27, 2011 12:55 PM PDT

Sep 27, 2011 -- 11:52AM, zammm wrote:

Hm, drat; double-faced cards definitely want their own entry, but I can't insert another post where I want like I could on the old boards; I guess I'll need to rebuild the thread again.

Maybe I'll talk with the ORCs, see if there's something I can do to avoid constant rebuilds in the future whenever something new comes up.



Shoot! That would be awful!

Flag rudolf September 27, 2011 12:58 PM PDT

Sep 27, 2011 -- 11:52AM, zammm wrote:

Hm, drat; double-faced cards definitely want their own entry, but I can't insert another post where I want like I could on the old boards; I guess I'll need to rebuild the thread again.

Maybe I'll talk with the ORCs, see if there's something I can do to avoid constant rebuilds in the future whenever something new comes up.




There are a half-dozen or so posts starting at #55 that say "reserved for FAQ expansion".  Can't you edit one of those to be a new FAQ entry?

 

Flag zammm September 27, 2011 1:02 PM PDT

Sep 27, 2011 -- 12:58PM, rudolf wrote:

There are a half-dozen or so posts starting at #55 that say "reserved for FAQ expansion".  Can't you edit one of those to be a new FAQ entry?


Yes, but just adding the new entry at the end throws off the organization of the thread. Maintaining the organization requires moving every entry one post down.

Flag jeff-heikkinen September 27, 2011 1:55 PM PDT

Sep 27, 2011 -- 1:02PM, zammm wrote:

Sep 27, 2011 -- 12:58PM, rudolf wrote:

There are a half-dozen or so posts starting at #55 that say "reserved for FAQ expansion".  Can't you edit one of those to be a new FAQ entry?


Yes, but just adding the new entry at the end throws off the organization of the thread. Maintaining the organization requires moving every entry one post down.



I suspect most people follow the links in the first post(s), and aren't aware that it's organized in any particular order. Certainly that's what I do; I only figured out there even was an organizational scheme fairly recently, more or less by accident. So I think having a few newer entries dangling off the end isn't the end of the world; if it bothers you, you can always note in the first post that newer entries are sometimes where you'd expect them to be and sometimes at the end (though since you're also presumably providing links directly there, the difference won't matter to most people reading that). Doing as Rudolf suggested seems fine to me, perhaps accompanied by doing a wholesale rebuild every few years to get things back in the order they "should" be in.

Flag DragonFox1001 September 27, 2011 2:35 PM PDT
Agreed.  I didn't even know posts were in order.  I just follow the links if I'm trying to find something.
Flag zammm September 27, 2011 2:46 PM PDT

Sep 27, 2011 -- 1:55PM, jeff-heikkinen wrote:

I suspect most people follow the links in the first post(s), and aren't aware that it's organized in any particular order. Certainly that's what I do; I only figured out there even was an organizational scheme fairly recently, more or less by accident. So I think having a few newer entries dangling off the end isn't the end of the world; if it bothers you, you can always note in the first post that newer entries are sometimes where you'd expect them to be and sometimes at the end (though since you're also presumably providing links directly there, the difference won't matter to most people reading that). Doing as Rudolf suggested seems fine to me, perhaps accompanied by doing a wholesale rebuild every few years to get things back in the order they "should" be in.


My sense of reason sees your point, but my sense of aesthetics is whimpering in pain.

Flag jeff-heikkinen September 27, 2011 3:30 PM PDT

Sep 27, 2011 -- 2:46PM, zammm wrote:

Sep 27, 2011 -- 1:55PM, jeff-heikkinen wrote:

I suspect most people follow the links in the first post(s), and aren't aware that it's organized in any particular order. Certainly that's what I do; I only figured out there even was an organizational scheme fairly recently, more or less by accident. So I think having a few newer entries dangling off the end isn't the end of the world; if it bothers you, you can always note in the first post that newer entries are sometimes where you'd expect them to be and sometimes at the end (though since you're also presumably providing links directly there, the difference won't matter to most people reading that). Doing as Rudolf suggested seems fine to me, perhaps accompanied by doing a wholesale rebuild every few years to get things back in the order they "should" be in.


My sense of reason sees your point, but my sense of aesthetics is whimpering in pain.


I kind of figured that was likely the case here . It probably takes a slight case of OCD to do what you do for this forum of your own free will, so it makes sense that it would bother you even knowing the practical importance wasn't all that high. If it helps, the fact that this is the first time it's come up probably means it won't be a major or ongoing concern.

But if WotC/Onesite can make some accomodation, like faking the timestamp on a post or something, they probably should even if you're the only person it matters to. You do this community a huge favour by compiling the FAQs and if they can make it easier on your nerves they should.

Flag DragonFox1001 September 27, 2011 7:59 PM PDT

Sep 27, 2011 -- 2:46PM, zammm wrote:

Sep 27, 2011 -- 1:55PM, jeff-heikkinen wrote:

I suspect most people follow the links in the first post(s), and aren't aware that it's organized in any particular order. Certainly that's what I do; I only figured out there even was an organizational scheme fairly recently, more or less by accident. So I think having a few newer entries dangling off the end isn't the end of the world; if it bothers you, you can always note in the first post that newer entries are sometimes where you'd expect them to be and sometimes at the end (though since you're also presumably providing links directly there, the difference won't matter to most people reading that). Doing as Rudolf suggested seems fine to me, perhaps accompanied by doing a wholesale rebuild every few years to get things back in the order they "should" be in.


My sense of reason sees your point, but my sense of aesthetics is whimpering in pain.



"I have CDO.  It's like OCD except that all the letters are in the correct order like they should be."
 

Flag DocDoom October 1, 2011 11:15 AM PDT

Sep 27, 2011 -- 2:35PM, DragonFox1001 wrote:

Agreed.  I didn't even know posts  were in order.  I just follow the links if I'm trying to find  something.



dito.

Sep 27, 2011 -- 2:46PM, zammm wrote:

Sep 27, 2011 -- 1:55PM, jeff-heikkinen wrote:

I suspect most people follow the links in the first post(s), and aren't aware that it's organized in any particular order. Certainly that's what I do; I only figured out there even was an organizational scheme fairly recently, more or less by accident. So I think having a few newer entries dangling off the end isn't the end of the world; if it bothers you, you can always note in the first post that newer entries are sometimes where you'd expect them to be and sometimes at the end (though since you're also presumably providing links directly there, the difference won't matter to most people reading that). Doing as Rudolf suggested seems fine to me, perhaps accompanied by doing a wholesale rebuild every few years to get things back in the order they "should" be in.


My sense of reason sees your point, but my sense of aesthetics is whimpering in pain.







"I have CDO.  It's like OCD except that all the letters are in the correct order like they should be."
 



Heh.

Flag DragonFox1001 October 12, 2011 8:11 PM PDT
Suggestion for the Cards and Combos FAQ section:

Gideon Jura 's first ability + Norn's Annex
"Do they have to pay?"
"If my opponent isn't playing white, is this an auto win?"
etc...
Flag Hungjaya October 17, 2011 5:39 AM PDT
Sorry
wanted to know if
damage creature destroys creatures with indestructible?
Flag Enigma256 October 17, 2011 5:45 AM PDT
don't post in here
we answered that question in the thread you created
Flag zammm October 19, 2011 11:47 PM PDT
Quick feedback question: Regarding priority, I like the explanation I wrote up here better than what's currently in the FAQ. It'd need to be expanded and reworked to fit the FAQ's format, and the Stack and Priority entry as a whole would probably have to be overhauled entirely, but I do like it.

Is the new explanation as good as I think it is, or should I stick with the old one?
Flag Hardtrack October 20, 2011 5:27 AM PDT
Yeah, it's a whole lot better. The one you use now is a bit messy (and only last question actually explains something). You have to make the new one a bit more formal near the end when you actually explain the rules but the setup is infinitely better (and makes it much clearer why priority is important).
Flag zammm October 21, 2011 3:56 PM PDT
All right, so Innistrad's in all the RPRP and Keyword FAQs, Norn's Annex is in the Cards & Combos FAQ, the CR links have been updated, and the list of various types has been updated to add Curse and Werewolf. Next on the list is an entry for DFCs and reworked Stack and Priority entries.
Flag BarlowEnter October 22, 2011 8:40 PM PDT
Question about Sengir Vampire's ability: (This card is in Daily MTG's, Card of The Day Archive)

Sengir Vampire Magic 2012 uncommon. Here's a rules question from the early days of Magic. If you have a Sengir Vampire with first strike (the original question used Lance, but let's update that to Sharpened Pitchfork), how many Scryb Sprites would you have to block it with in order to kill it? 

Twelve! The Sengir Vampire kills the first four with first strike, gets four +1/+1 counters, then the other eight 1/1 creatures kill it.


 


Is it because, only the toughness are the counters that added immediately at the phase? The initial 4 Strength from the attacking Sengir Vamprie is distributed to four of the Scrybs,  Sengir Vampire becomes an 0/8 during the phase, and the rest of the Scrybs, all eight of them, blocks him and kills him? All eight of these Scrybs are unharmed because the 4 bonus strength from the Sengir Vampire would've only be added to his counters after that round?


And what if Sengir Vampire wasn't equipped with first strike? Would he be able to use the added counters immeidately after each kills?


 


 


Flag zammm October 22, 2011 8:40 PM PDT
Okay, here we go; first draft of the double-faced card FAQ entry:

-----------------------------------------------------------------------------


Double-Faced Cards
Back to the Table of Contents


Q: What are double-faced cards and how do they work?
A: Double-faced cards are a series of cards from Innistrad block that have no "back", just two faces, one on each side of the card. There are some special rules for playing with double-faced cards in your deck that we'll cover in just a second, but we'll just cover how the cards themselves work right now. A flip card works just like a normal card, except that when it meets certain conditions it will "transform" and change into whatever's on the other face.

A double-faced card looks like this; the first image is the 'front face' of the card, and the second is the 'back face':





Notice that the card's 'front face' has a sun symbol in the upper-left corner and uses the normal card frame coloring. The card's 'back face' has a moon symbol in the upper-left and uses an alternative frame coloring. You play the card as written on the 'front face' as though it were a normal card, which will tell you under what circumstances it will transform.

As far as the game is concerned, the card's 'back face' is only relevant while it's on the battlefield and has transformed to use that face. In all other circumstances, the 'back face' effectively doesn't exist.

--------------------------------------------------------------------------------

Q: How do I play with a double-faced card in my deck?
A: There are two ways to play with double-faced cards in your deck. The first is to just use the card in your deck as you would any other card. However, you can only do this if you also use opaque card sleeves so that it's impossible to tell your cards apart from the back. (If you didn't do this, then it'd be obvious where the double-faced cards were in your deck, which would be bad.) When your double-faced card transforms, you can take it out of the sleeve and turn it around to show the other face.

The other way of playing with double-faced cards is to use a 'checklist card'. Checklist cards were distributed in most Innistrad block packs in place of basic lands. A checklist card has a normal Magic card back, but the front looks like this:





To use a checklist card, mark down on the checklist which double-faced card that checklist card represents, and then include the checklist card in your deck just like you would a normal card. Make sure to only mark one card off on the checklist, and use a pencil, pen, or marker that won't leave a mark through the card. Keep the actual double-faced card the checklist is supposed to be representing close by--you'll need it.

You'll use the checklist card any time the identity of your double-faced card needs to be kept concealed--say, in your hand or library, or while it's exiled face down. You'll switch out the checklist for the actual double-faced card it represents when it's in a public zone where everyone can see it.

--------------------------------------------------------------------------------

Q: Can my opponent see what my double-faced card will look like once it transforms?
A: Yes. Any time a double-faced card is visible, the players who can see it can see both faces. Any player who can look at a checklist card in a hidden zone can look at the double-faced card it represents.

--------------------------------------------------------------------------------

Q: Does transforming a double-faced card cause auras, counters, or equipment to 'fall off' of it?
A: No, for the same reason that tapping doesn't--it's just changing the what the card looks like, not what it is. Simply changing what the card looks like will not remove anything from it. However, if the other face is something that those auras or equipment couldn't legally be attached to, they will fall off. For example, if you cast Coral Net on Cloistered Youth , and then the youth Transforms, the Strength will fall off and go to the graveyard, because it can only enchant green or white creature, and the transformed state of the Youth, Unholy Fiend , is neither green nor white.

--------------------------------------------------------------------------------

Q: If I'm searching my library for something, can I find the 'back face' of a double-faced card?
A: No. As far as the game is concerned, the 'back face' double-faced card does not exist unless the card is on the battlefield and has transformed to use that face. Everywhere else, the back face is treated as though it does not exist.

--------------------------------------------------------------------------------

Q: I need to name a card. Can I name the 'back face' of a double-faced card?
A: Yes, you can name either face of a double-faced card. This could allow you to do things like prevent the damage from Gastaf Howler with Runed Halo .

However, remember that the 'back face' of the card only exists when the card is on the battlefield and is using that face. Anywhere else, it only has the characteristics of the front face, so you'd have to name the front face if you wanted to do something like find it with Spoils of the Vault .

--------------------------------------------------------------------------------

Q: What does transforming a card that has already transformed do?
A: It transforms it back. Transforming can happen both ways; in fact, many double-faced cards have built-in abilities that let them transform from either side. Not every double-faced card will have a way to do this, but if you can find some other way, good for you!

--------------------------------------------------------------------------------

Q: Can a card that's not double-faced transform?
A: No. Only double-faced cards can transform.

--------------------------------------------------------------------------------

Q: What is the mana cost and converted mana cost of the back face of a double-faced card?
A: The back face of a double-faced card has no mana cost at all, so its converted mana cost will be 0.

--------------------------------------------------------------------------------

Q: What color is the back face of a double-faced card?
A: Since the back face of a double-faced card has no mana cost, it uses a color indicator to indicate its color. That's what the little round circle on the left side of the type line on Gastaf Howler above is. The color of the color indicator determines the color of the card. (The color of the frame will reflect the color specified in the indicator, so you could also just look at that.)

--------------------------------------------------------------------------------

Q: What happens if something turns a double-faced card face-down? Does it transform?
A: Nothing happens. The card does not transform, and it's not turned face-down. A double-faced card can't be turned face-down; anything that tries to turn a double-faced card face-down just fails to do anything to it.

--------------------------------------------------------------------------------

Q: I Clone a double-faced card. Which face do I get?
A: You get whichever face is currently in use. However, since your Clone is not double-faced, it will not be able to transform--if it tries, nothing happens.

--------------------------------------------------------------------------------

Q: My double-faced card somehow became a copy of something that's not double-faced, then transformed. What happens?
A: The card will transform, since it has two faces, but the copied values of its characteristics will still be overriding the printed characteristics, so it won't actually look any different until the copy effect wears off.

Transforming changes the "base state" that the card is starting from when you determine what it looks like, but it doesn't override any other effects that are applying to the card, and the copy effect is currently overwriting all the card's normal characteristics.


Back to the Table of Contents
Flag jeff-heikkinen October 22, 2011 11:30 PM PDT

Oct 22, 2011 -- 8:40PM, BarlowEnter wrote:

Question about Sengir Vampire's ability: (This card is in Daily MTG's, Card of The Day Archive)

Sengir Vampire Magic 2012 uncommon. Here's a rules question from the early days of Magic. If you have a Sengir Vampire with first strike (the original question used Lance, but let's update that to Sharpened Pitchfork), how many Scryb Sprites would you have to block it with in order to kill it? 


Twelve! The Sengir Vampire kills the first four with first strike, gets four +1/+1 counters, then the other eight 1/1 creatures kill it.


 


Is it because, only the toughness are the counters that added immediately at the phase? The initial 4 Strength from the attacking Sengir Vamprie is distributed to four of the Scrybs,  Sengir Vampire becomes an 0/8 during the phase, and the rest of the Scrybs, all eight of them, blocks him and kills him? All eight of these Scrybs are unharmed because the 4 bonus strength from the Sengir Vampire would've only be added to his counters after that round?


And what if Sengir Vampire wasn't equipped with first strike? Would he be able to use the added counters immeidately after each kills?


From the first post in this thread (and also mentioned once on this page as well):


Please do not post questions of your own here!
You  should only post in this thread if you want a question or topic to be  added to the list. If you do, please post both question and answer,  along with an explanation of why the given answer is the correct one.
Please make your own thread if you want to get a question answered.





Flag rudolf October 23, 2011 8:14 AM PDT

Oct 22, 2011 -- 8:40PM, zammm wrote:

Okay, here we go; first draft of the double-faced card FAQ entry:

-----------------------------------------------------------------------------



Looks good.
 

Flag jeff-heikkinen October 23, 2011 12:32 PM PDT
I noticed you call them "flip cards" near the beginning, obviously just a slip but one better removed before this entry goes live.

I'll update this post with anything else I think is worth pointing out.
Flag zammm October 23, 2011 10:10 PM PDT

Oct 23, 2011 -- 12:32PM, jeff-heikkinen wrote:

I noticed you call them "flip cards" near the beginning, obviously just a slip but one better removed before this entry goes live.


Yeah, I stole the formatting from the flip cards post, so that's where that comes from. It's been corrected in the master copy.

Flag zammm October 24, 2011 12:05 PM PDT
Currently rewriting the Stack entry from scratch. I'm still working through how to explain everything, but the basic idea is the same as with the priority entry: explain why the concept is important and why it's useful to know this stuff before diving into the technical details.

Looking at the existing examples for that section, several of them deal with the difference between costs and effects while the actual entry doesn't cover it that well, so I'll definitely make sure to try to improve that, too.

Here's the first two questions I've written so far; this should be an improvement.

------------------------------------------------------------------------------------------------------------------

Q: What is the stack?
A: Technically speaking, the stack is a game zone, like the battlefield or even your hand. It's the place where spells and abilities exist in between the time they are cast, activated, or triggered (whichever is appropriate) and the time they resolve and actually do whatever they're supposed to do.

Even if this is the first time you've ever heard of the stack, chances are you've taken advantage of it before--the existence of the stack is what allows players to respond to their opponent's spells and abilities. Any time you've used a counterspell or used a spell or ability to protect your stuff from an opponent's spells somehow, you've been using the stack.

The stack is often a difficult concept to learn for players who are encountering it for the first time, but don't worry; this FAQ should give you a good basic grounding in how it works. And if you still have questions, you're more than welcome to start a new thread to ask them. We're always happy to help players in need.

--------------------------------------------------------------------------------

Q: Why should I learn about the stack?
A: Because knowing how the stack works leaves you better equipped to do Really Cool Things, and allows you to figure out how to stop your opponent from using those same Really Cool Things against you. For many games, the casual "in response, I do this" terminology you probably already know works just fine, but being able to figure out what's happening when things get more complicated is a valuable skill.

The stack is like a computer or a smartphone--if you want to use it for nothing but the basics, that's fine, and a lot of people do that. But there's a lot more you can do with it if you care to take the time to understand how.
Flag LMTRK October 24, 2011 3:05 PM PDT
On the topic of a DFC FAQ...

I found the information here: www.wizards.com/WPN/Sales/Article.aspx?x...
to be very useful. Would it be worth including any of it in your FAQ zammm?

~ Tim
Flag Natedogg October 24, 2011 4:18 PM PDT

Oct 24, 2011 -- 3:05PM, LMTRK wrote:

On the topic of a DFC FAQ...

I found the information here: www.wizards.com/WPN/Sales/Article.aspx?x...
to be very useful. Would it be worth including any of it in your FAQ zammm?

~ Tim




That's actually the same FAQ that already stickied at the top of this forum.

Flag zammm October 29, 2011 12:32 AM PDT
All right, first draft of the new Stack and Priority sections.

What do I need to add?


----------

The Stack
Back to the Table of Contents

Q: What is the stack?
A: Technically speaking, the stack is a game zone, like the battlefield or even your hand. It's the place where spells and abilities exist in between the time they are cast, activated, or triggered (whichever is appropriate) and the time they resolve and actually do whatever they're supposed to do.

Even if this is the first time you've ever heard of the stack, chances are you've taken advantage of it before--the existence of the stack is what allows players to respond to their opponent's spells and abilities. Any time you've used a counterspell or used a spell or ability to protect your stuff from an opponent's spells somehow, you've been using the stack.

The stack is often a difficult concept to learn for players who are encountering it for the first time, but don't worry; this FAQ should give you a good basic grounding in how it works. And if you still have questions, you're more than welcome to start a new thread to ask them. We're always happy to help players in need.

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Q: Why should I learn about the stack?
A: Because knowing how the stack works leaves you better equipped to do Really Cool Things, and allows you to figure out how to stop your opponent from using those same Really Cool Things against you. For many games, the casual "in response, I do this" terminology you probably already know works just fine, but being able to figure out what's happening when things get more complicated is a valuable skill.

The stack is like a computer or a smartphone--if you want to use it for nothing but the basics, that's fine, and a lot of people do that. But there's a lot more you can do with it if you care to take the time to understand how.

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Q: So how does the stack work?
A: Much as its name implies, the stack is effectively a pile of spells and abilities waiting to resolve. Whenever any player casts a spell or activates an activated ability and whenever a triggered ability triggers, that spell or ability is put onto the stack to wait for responses. When nobody wants to respond to whatever happens to be on top of the stack, that spell or ability resolves, and everyone has another chance to respond before the next spell or ability resolves.

The things that were cast/activated most recently (and were thus placed on top of the pile) will resolve before things that were played first (and are thus on the bottom, buried under everything else). This is referred to as "last in, first out", or LIFO.

When the stack is empty and nobody wants to do anything, then the current step of the turn ends and the game moves on to the next step.

For example: Player A casts Doom Blade targeting Player B's Mother of Runes . The Doom Blade goes onto the stack and waits to resolve. In response, Player B activates Mother of Runes 's ability to protect herself. That ability goes onto the stack on top of the Doom Blade and also waits to resolve. Since the things on the stack resolve in LIFO order, top to bottom, the top thing on the stack (the Mother's ability) will resolve first, protecting it when the Doom Blade resolves shortly after.

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Q: What can I use to respond to things?
A: The only spells you can use in response to other spells are Instants and cards that have the Flash ability--these spells can be cast during anyone's turn, no matter how many spells or abilities are on the stack already. Other spells cannot be used in response to things; you can only cast them in the main phase of your own turn when no other spells or abilities are on the stack.

The vast majority of activated abilities also follow the timing rules for instants--you can use them during anyone's turn and even if there are already spells or abilities on the stack waiting to resolve. The activated abilities that don't work like this will specifically say you can only activate them 'any time you could cast a sorcery'.

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Q: What can I respond to? (ie, "What uses the stack?")
A: An easy way to remember the things that use the stack, and which therefore you can respond to, is to remember the acronym SAT: Spells, Activated abilities, and Triggered abilities.

All spells use the stack and can be responded to, without exception; the vast majority of activated and triggered abilities also use the stack. The ones that don't are mana abilities: abilities that produce mana. (And fit a few other requirements that we won't get into here.) Since mana abilities don't use the stack, they can't be responded to.

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Q: What can't I respond to?
A: Anything that is not listed in the above question doesn't use the stack and can't be responded to, but we'll list a few of the specific ones that tend to cause problems here.

  • You cannot respond to the announcement and cost-payments of a spell or ability. You cannot wait until your opponent tries to do something and then try to 'respond' to make it impossible for them to do it.

    You can respond to the spell or ability itself, meaning you can do things before the effect the spell or ability will have once it resolves, but not the cost for casting/activating it. By the time you have a chance to do anything, the spell/ability has already been cast/activated.
    For example, Avatar of Woe has the ability ": Destroy target creature". If your opponent decides to activate that ability, you cannot use your Gideon's Lawkeeper to stop him, since tapping is part of the cost of activating the ability, and by the time you get to respond, it is already tapped. (Technically, you can use the Lawkeeper, but it will just have no effect.)

  • You cannot respond to a player paying costs.
    This is usually the same as the above point, but it also includes special costs like on Lost In Thought , Calming Licid , Ghostly Prison , or Mana Leak

  • You cannot respond to mana abilities; they do not use the stack.
    Mana abilities are abilities that produce mana. (And fit a few other requirements.) To learn the full details, see the mana abilities section of this FAQ.

  • You cannot respond to turn-based actions.
    The turn-based actions are untapping at the beginning of your turn, drawing a card at the beginning of your draw step, declaring attackers and blockers, assigning and dealing combat damage, and cleanup. For more information on these actions, see the Turns and the Turn Structure section of this FAQ.

  • You cannot respond to a player playing a land.

  • You cannot respond to a morph creature being turned face up.
    You can respond to any triggered abilities that may trigger on them turning face up, though. To learn what exactly constitutes a triggered ability, see the Triggered Abilities section of this FAQ.


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Q: Can I stop my opponent from casting a spell or activating an ability by doing something in response?
A: No. Never. By the time you know your opponent is casting the spell or activating the ability and have the chance to do anything about it, they have already finished casting/activating it. You cannot retroactively stop them from having cast/activated it.

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Q: Can I respond to a spell with one thing, wait for that thing to resolve, then respond with something else? (eg, Can I Mana Leak my opponent's spell, then Mana Leak it again if they pay?)
A: Certainly. Spells and abilities on the stack resolve one at a time, and after each resolution there's a chance for both players to respond before the next resolution.

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Q: Can my opponent respond to something I cast in response to something of his?
A: Certainly, but fortunately for you you can respond to that response, too.

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Q: Can I use something that taps my opponent's stuff to preemptively stop him from using an ability with in the cost?
A: Not usually, no. If you try to preemptively use a spell or ability to tap his permanent before he attempts to use the ability, he still has a chance to use the ability in response, rendering your spell/ability useless.

The only time you could effectively tap something pre-emptively is when the ability couldn't be used in response for some reason. (Maybe it needs a target that isn't available right now, for example.) Otherwise the absolute most you can do is force your opponent to use the ability sooner than he might otherwise want to.

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Q:
A:

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Priority
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Q: What is priority?
A: Basically, the priority system is a way to answer the question "Both players want to do something right now, before their opponent has a chance to do something--who gets to act first?" It also answers the similar question "Both players want to wait and see if their opponent will do anything before deciding whether or not to do something--who has to act first?"

The priority system is pretty involved, but at its heart, the intricate details of who has priority will only ever matter if both players want to do something at the same time, or if they both want to wait to see what their opponent is going to do. In any other situation, priority won't matter and you can safely ignore it.

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Q: Why does priority matter?
A: The best way to explain this is by example. Let's set up a situation where priority matters.

Player A has just cast a planeswalker (let's say Liliana of the Veil ). It resolves and enters the battlefield. Now, Player A wants to use Liliana's + ability right away, and at the same time Player B wants to use Incinerate on Liliana so that she dies and Player A doesn't get any benefit out of her. Who wins? Can Player A use Liliana before Player B can use the burn spell, or will Player B get to use the burn spell before Player A can use Liliana?

Another example: Player A casts Time Warp and has a Twincast in hand. Player B has a Cancel in hand. Player A would like to use Twincast on the Time Warp , but wants to see if Player B is going to cast Cancel first, so that he doesn't waste the Twincast . Meanwhile Player B wants to see if Player A is going to cast Twincast before casting Cancel , so that he can potentially get rid of both spells at once. Who has to make the first move here, and who gets to wait and see what the opponent is doing?

(For the answers to these example questions, keep reading.)

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Q: So how does priority work?
A: At any given point in the game, at most one player will have priority. A player who has priority can do things. A player who does not have priority cannot.

A player who has priority can either do something (cast a spell, activate an ability, play a land, take a special action, whatever) or "pass" without doing anything. If they do something, then they get priority again. If they pass, then their opponent will get priority, and he or she will face the same choice.

If both players pass priority in succession, the top spell or ability on the stack resolves. (If the stack is empty, the current step or phase of the turn ends and the next one begins.) During the resolution of spells or abilities or while performing turn-based actions like declaring attackers and blockers, no player has priority--nobody can do anything.

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Q: Who gets priority first?
A: During any given player's turn, that player is always the first to receive priority in each new step or phase, and he or she is always the first to receive priority after a spell or ability finishes resolving.

This means that the player whose turn it is has to decide whether or not to do things before knowing what the opponent will do. It also means that the opponent cannot do anything before the player whose turn it is decides whether or not to do something.

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Q: How does priority work in multiplayer games?
A: Priority works essentially the same in multiplayer games as it does in two-player games, except that priority passes around the table in turn order, (starting, as before, with the player whose turn it is) and every player has to pass priority in succession instead of just two.

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Flag Hardtrack October 29, 2011 3:28 PM PDT
I don't like that you give two examples in the 'Why does priority matter?' post and don't actually answer them. I think you can move section two sections down and then actually answer them in the post. That is more clear and easier to follow.

And in the example for 'So how does the stack work?' I'd add a priority pass in between the Mother activation and Doom Blade resolving, just to be complete and reinforce it again (you might not want to actually say 'priority pass' but something along the lines, 'and, assuming nobody does anything will protect it when...). Also maybe mention that Doom Blade will 'try' to resolve but doesn't actually resolve.
Flag anjsantos98 November 19, 2011 7:02 PM PST

Nov 23, 2010 -- 1:26PM, zammm wrote:

Artifacts
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Q: Does tapping an artifact "turn it off"?
A: Not usually, no. Read the current Oracle text of the card. If the card doesn't say that it turns off, it doesn't.

Artifacts used to automatically turn off when they were tapped, but that rule was eliminated more than eight years ago; some artifacts (like Howling Mine ) were given errata to keep the same functionality, but the vast majority weren't; tapping them will have no effect whatsoever on their abilities.

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Q: Can I choose "Artifact" when asked to choose a color or creature type?
A: No. "Artifact" is a card type, like Instant or Enchantment. You cannot choose "Artifact" as a creature type or color for the same reason you can't choose "Venusian"--it's not a legal choice.

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Q: Is something that is colorless automatically an artifact? Is an artifact automatically colorless?
A: No. Most artifacts are normally colorless, but that's only because they don't have colored mana in their mana costs--being colorless is not an inherent property of artifacts, and being colorless doesn't automatically make something an artifact.

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i would like to ask a question. if a card tells you you to destroy all artifacts, will it also destroy artifact creatures?

Flag cyphern November 19, 2011 7:08 PM PST

Nov 19, 2011 -- 7:02PM, anjsantos98 wrote:

i would like to ask a question. if a card tells you you to destroy all artifacts, will it also destroy artifact creatures?


Yes.

By the way, the next time you have a question to ask, please put it in a new thread instead of posting in the FAQ thread.

Flag jeff-heikkinen November 19, 2011 8:10 PM PST
Although posted in the wrong thread, he (inadvertantly) raises a good point. Questions about whether artifact creatures (and other cards with several types) count as their individual types are fairly common, and people are more likely to look for the answers under the individual types than anywhere else. While it's land creatures that people seem to find the most confusing, artifact creatures, being by far the most common multi-type configuration, get a decent share of such questions too.
Flag zammm November 20, 2011 7:35 PM PST
All right, the section for DFCs is now up, as are the updated Stack and Priority sections. I also added the artifact creature question and a related land one while I was at it, and fixed up a few other things, like finally changing the 'EDH' entry to 'Commander'.
Flag PirateAmmo December 28, 2011 12:26 PM PST
I think this topic should be in both FAQs and Reference and Rules Q&A. People might be looking for it in either forum. I like how the Innistrad FAQ is in both forums.
Flag rudolf December 28, 2011 12:32 PM PST

Dec 28, 2011 -- 12:26PM, PirateAmmo wrote:

I think this topic should be in both FAQs and Reference and Rules Q&A. People might be looking for it in either forum. I like how the Innistrad FAQ is in both forums.



Which topic are you referring to?  This FAQ covers many.
 

Flag CommanderJim December 28, 2011 10:37 PM PST

Dec 28, 2011 -- 12:32PM, rudolf wrote:

Dec 28, 2011 -- 12:26PM, PirateAmmo wrote:

I think this topic should be in both FAQs and Reference and Rules Q&A. People might be looking for it in either forum. I like how the Innistrad FAQ is in both forums.



Which topic are you referring to?  This FAQ covers many.
 




I assume by "this topic," he means "this thread."

Flag PirateAmmo December 29, 2011 6:57 PM PST

Dec 28, 2011 -- 10:37PM, CommanderJim wrote:

Dec 28, 2011 -- 12:32PM, rudolf wrote:

Dec 28, 2011 -- 12:26PM, PirateAmmo wrote:

I think this topic should be in both FAQs and Reference and Rules Q&A. People might be looking for it in either forum. I like how the Innistrad FAQ is in both forums.


Which topic are you referring to? This FAQ covers many.


I assume by "this topic," he means "this thread."


Right. I meant this thread.

Flag Reglor January 8, 2012 6:03 AM PST

Nov 23, 2010 -- 1:49PM, zammm wrote:

Abilities
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Q: What are the different kinds of abilities?
A: There are three four main categories of abilities: activated abilities, triggered abilities, spell abilities, and static abilities. There is also a special class of abilities called mana abilities, which follow special rules. Activated abilities, triggered abilities, and mana abilities are covered in their own posts below (though there is an explanation of what they are here). If you want to know more about one of those kinds of abilities specifically, see their specific posts. This post covers issues relevant to all kinds of abilities, as well as an explanation of static abilities.





It looks like you have a typo in this entry.  You say that you have three four types of abilities and then list four types.  You probaly need to drop the 'three'

Flag zammm January 8, 2012 11:52 AM PST
Typo corrected, plus a couple other ones in the same entry I noticed as I was fixing it.


While I like the concept of having this FAQ in both forums, doing so would require significant additional maintenance--whenever I edited an entry in one I'd also have to edit the other and each thread would need to maintain different links, which would require me to maintain two master copies, one for each thread. The work that needed to be put into any significant change would pretty much double--editing over fifty posts in a major reorg is already enough of a chore, without catapulting that number to over a hundred. So that's not going to happen.

I do like the idea of having a reference to it, though, so I'll see what can be done about that. Most likely I'll just end up having to post a new thread linking to this one.
Flag silence27 January 19, 2012 5:05 AM PST
So it says there is no priority when someone is declaring attackers, declaring blockers, or dealing combat.  When is it ok to play Giant Growth on my Wurm to catch my opponent by surprise?  I thought that was basic stuff but I've been doing it between my opponent declaring blockers and dealing combat.  Is that fine?
Flag Hardtrack January 19, 2012 5:25 AM PST

Jan 19, 2012 -- 5:05AM, silence27 wrote:

So it says there is no priority when someone is declaring attackers, declaring blockers, or dealing combat.  When is it ok to play Giant Growth on my Wurm to catch my opponent by surprise?  I thought that was basic stuff but I've been doing it between my opponent declaring blockers and dealing combat.  Is that fine?



From the start of the thread:

Please do not post questions of your own here!

Please make a new thread if you have questions.

Flag silence27 January 19, 2012 5:36 AM PST
But...I had a question earlier and I was directed here
Flag jeff-heikkinen January 19, 2012 6:02 AM PST

Jan 19, 2012 -- 5:36AM, silence27 wrote:

But...I had a question earlier and I was directed here



To this FORUM maybe (and rightly so), but not to this THREAD. As Hardtrack's post says, make a new thread in this forum to get a question answered.

Reading comprehension is important in Magic, you'll find...

Flag silence27 January 19, 2012 8:14 PM PST
Well...I was actually directed to this thread when I asked a question about instants and priorities and I don't understand what I'm supposed to do cause when I asked a question that was vaguely touched on in this thread I was directed here because there was no need to make a new thread apparently and when I asked a question that was vaguely touched on in this thread WITHIN this thread I was told there IS a need to make a new thread apparently.  So I don't see the difference much between me asking a question and you insulting my reading comprehension in terms of irrelevence especially when the action of clicking on a link requires absolutely none of it.  But I understand and will not ask any more questions in this thread.  Thanks.
Flag cyphern January 19, 2012 8:16 PM PST

Jan 19, 2012 -- 8:14PM, silence27 wrote:

Well...I was actually directed to this thread when I asked a question about instants and priorities


Ah, then they probably meant to direct you to the FAQ post which deals with priority.

Flag meteora1401 February 28, 2012 8:46 PM PST
If I kill vorinclex do my lands untap nxt turn
Flag cyphern February 28, 2012 8:57 PM PST
If you have questions to ask, please create a new thread by going here and clicking the New Thread button.

But no, they do not untap. Vorinclex only needs to be on the battlefield at the time the lands are tapped.
Flag tbon384 April 11, 2012 7:37 AM PDT
if you play for example wayfarer's bauble can you sacrifice it and search your libary for a basic land card the same turn that you cast it ?
Flag will_dice April 11, 2012 7:59 AM PDT

Apr 11, 2012 -- 7:37AM, tbon384 wrote:

if you play for example wayfarer's bauble can you sacrifice it and search your libary for a basic land card the same turn that you cast it ?



If you have questions to ask, please create a new thread by going here and clicking the New Thread button.



But yes, you can. Wayfarer's Bauble is not a creature, so the summoning sickness rule doesn't apply to it.

Flag Damia May 17, 2012 8:20 PM PDT
If I play Gifts Ungiven Can I only choose two cards?
Flag DragonFox1001 May 17, 2012 8:26 PM PDT

May 17, 2012 -- 8:20PM, Damia wrote:

If I play Gifts Ungiven Can I only choose two cards?



From the first post in this thread:
Please do not post questions of your own here!
You should only post in this thread if you want a question or topic to be added to the list. If you do, please post both question and answer, along with an explanation of why the given answer is the correct one.
Please make your own thread if you want to get a question answered. 

Flag DocDoom May 19, 2012 4:25 AM PDT
From Gift's Gathererpage:

You can choose less than four cards if you want, but your opponent will still put two of those cards into your graveyard.
Flag Gh3isT June 7, 2012 5:55 PM PDT
Just want to verify... if my opponent plays his Blind Zealot , and my creature is enchanted with Spirit Mantle , if my opponent sacrifices his Blind Zealot can my creature with Spirit Mantle still be targeted? Thanks in advance..
Flag cyphern June 7, 2012 6:00 PM PDT
If you have questions to ask, please create a new thread by going here and clicking the New Thread button.

 if my opponent plays his Blind Zealot , and my creature is enchanted with Spirit Mantle , if my opponent sacrifices his Blind Zealot  can my creature with Spirit Mantle  still be targeted?


Your creature cannot be targetted, so your opponent will not even be able to put blind zealot's ability on the stack. The zealot cannot be sacrificed, and your creature can't be destroyed.

Flag Gh3isT June 7, 2012 6:10 PM PDT

Jun 7, 2012 -- 6:00PM, cyphern wrote:

If you have questions to ask, please create a new thread by going here and clicking the New Thread button.

 if my opponent plays his Blind Zealot , and my creature is enchanted with Spirit Mantle , if my opponent sacrifices his Blind Zealot  can my creature with Spirit Mantle  still be targeted?


Your creature cannot be targetted, so your opponent will not even be able to put blind zealot's ability on the stack. The zealot cannot be sacrificed, and your creature can't be destroyed.


thats what I figured but it was up for debate as my opponent was say it was a triggered ability after he sacrificed his zealot. However, I knew better but for sake of argument gave him the move anyways. I still finished on top, just wanted clarify. thanks for the quick reply and will post in correct thread nt.

Flag cyphern June 7, 2012 6:11 PM PDT
By the way, I linked to the wrong location initially. I've sinced fixed the link.
Flag zammm June 14, 2012 9:27 PM PDT
The Keyword FAQ has been updated to include both Miracle and Soulbond.
Flag zammm June 16, 2012 12:04 PM PDT
Aaaaand the Avacyn Restored and Planechase updates have been added to the Returning Player Rules Primer.
Flag Rock-90 September 1, 2012 6:30 PM PDT
how do u put the card up on here to make it easy to c what symbols w it
Flag zammm October 4, 2012 6:59 PM PDT
The RPRP and Keyword FAQs have both been updated for Return to Ravnica.
Flag Kiron23 November 1, 2012 1:48 PM PDT
Q. If I play Grave Betrayal and kill tokens is there any way possible for me to gain those tokens through Grave Betrayal?
Flag RootBreaker November 1, 2012 1:53 PM PDT
This isn't the thread for questions unless you have an answer and think it should be added to the FAQ. If you just have a rules question, start a new thread.
Flag Matt_Holck December 9, 2012 1:00 PM PST
Can a player skip his/her post combat main phase  and his/her pre-combat main phase ?

here is a card I'm working on that needs these clarifications

7 headed hydra
Vigilance
during each main phase and each upkeep, 7 headed hydra does 1 point of damage to target creature
if 7 headed hydra attacks, it does 1 points to defending player
(7/5)
Flag jeff-heikkinen December 9, 2012 5:27 PM PST
As the very first post in the thread says (and the post immediately above yours makes the exact same point, surely you read at least one of the two before posting?!?):

Please do not post questions of your own here!
You should only post in this thread if you want a question or topic to be added to the list. If you do, please post both question and answer, along with an explanation of why the given answer is the correct one.
Please make your own thread if you want to get a question answered.


Flag -TheFlameReaper- December 29, 2012 7:48 AM PST
I have 2 Answers/Questions to add which I have to keep reminding my friends.

Question:
Can I shuffle my library anytime I want?

Answer:
No. Shuffling your deck is only allowed when a card states you to do so or before the beginning of the game.

Question:
Can I look at the bottom cards of my deck or use the bottom cards of my deck for tokens as it is clearly highly not possible to reach the end of my deck?

Answer:
No. As you are looking at cards in your library which are supposed to be concealed and there are many ways you can reach the end of your deck.
Flag jeff-heikkinen December 31, 2012 11:34 AM PST
It's up to Zammm whether to incorporate these, but neither one is a common question we get around here.

I only remember ever seeing the first question once, and it wasn't so much a player asking if that was allowed as a player who already knew it wasn't wondering what to do about someone else who stubbornly refused to accept that.

I have never seen anyone ask the second question in RQ&A. Anyone with even a basic level of familiarity with card games in general, let alone Magic, knows that even if it's not possible to reach the end of the deck, what card is there is still useful information, and thus illicitly attempting to get that information is cheating. This is especially true in a case like Magic where not everyone is playing with the same deck. This doesn't seem like something anyone in their right mind would be genuinely confused about, though that might not stop them from trying to exploit other players' naivety with it.

Thank you, though, for using this thread for its intended purpose. FAR too many people don't.
Flag jeff-heikkinen January 5, 2013 1:26 PM PST
Very minor suggested addition, this isn't really that big a deal but it comes up enough to annoy me:

Q: I have a creature with doublestrike...
A: No, you don't. "Double Strike" is two words, not one.
Flag Bluewoodtree January 19, 2013 7:54 AM PST
As a returning player I was skimming through the official rule book (basic rules) and I think there is an error on page 7. It's this overview table, and should creatures not also have a "marker" on "can be attacked"?

 
Flag Doobledigoop January 19, 2013 7:56 AM PST
No, that would be Yu-Gi-Oh!. Only planeswalkers and players can be attacked.
Flag LunaStik January 19, 2013 7:57 AM PST
No. Creatures are not declared as "targets" for an attack. They take part in combat, after the defender says so, but they are not attacked themselves. 
Flag Bluewoodtree January 19, 2013 8:19 AM PST
Ah, sorry I was a little bit sleepy that early in the morning. Now I get it. Planeswalker can be directly attacked like a player, and regular creatures only get damage if you are attacked and choose the creature to block the attack.
Flag Roto March 16, 2013 12:48 PM PDT
Q: When a card like Giant Adephage is on the field with a card with Evolve. When they both attack an Giant Adephage deals damage and you put the token on the field. Does Evolve kick in before that creature attacks?
Flag cyphern March 16, 2013 2:34 PM PDT
Next time, please create a new thread by going to Rules Q&A and clicking the "New Thread" button.

Mar 16, 2013 -- 12:48PM, Roto wrote:

Q: When a card like Giant Adephage is on the field with a card with Evolve. When they both attack an Giant Adephage deals damage and you put the token on the field. Does Evolve kick in before that creature attacks?


Barring first strike or doublestrike on the adephage, both of your creatures deal combat damage at the same time (in the combat damage step). Only after the damage is done does the copy of giant adephage get created, so your evolve creature will have already dealt damage by the time evolve triggers.

Flag GrimjawxRULES April 2, 2013 4:37 PM PDT
On page 3:

(Under the Summoning Sickness section)
Q: If a noncreature permanent turns into a creature, does it suffer summoning sickness?On

I think it would be a good thing to include an example of what happens when control of a permanent with summoning sickness changes in between turns. If I cast Serra Angel , my opponent  Mind Control s it on his/her next turn, and I  Disenchant the Mind Control on my following turn, Serra Angel will still have summoning sickness because no player has controlled it since the beginning of a turn.

(The general rule of thumb is that summoning sickness ends "when a turn has passed", but when control of "sick" permanents change in between turns, a lot of newbies get confused and don't know if the permanent has lost summoning sickness or if it's still sick. This example clarifies how to handle such a situation and I think it would be a good addition.)

(Under the Triggered Abilities section)
 Q: Can I cast something with an enters-the-battlefield trigger if there are no targets for the ability?

 
A good example here could be Flametongue Kavu . If Flametongue Kavu enters the battlefield and is the only creature on the battlefield, its triggered ability forces its controller to have it deal 4 damage to itself upon entering the battlefield (most likely destroying it).

(I've seen a lot of people casting cards like Flametongue Kavu only to have it die to itself moments later because they forgot or didn't know that you have to target your own permanents if there are no other legal targets, so having a blunt example like this probably wouldn't hurt.)
Flag rudolf April 2, 2013 10:22 PM PDT
Please add the Sanguine Bond & Exquisite Blood combo to the cards and combos section.  It's been cropping up quite a bit recently.
Flag Argus_Panoptes April 2, 2013 11:48 PM PDT

Apr 2, 2013 -- 4:37PM, GrimjawxRULES wrote:

On page 3:

(Under the Summoning Sickness section)
Q: If a noncreature permanent turns into a creature, does it suffer summoning sickness?On

I think it would be a good thing to include an example of what happens when control of a permanent with summoning sickness changes in between turns. If I cast Serra Angel , my opponent  Mind Control s it on his/her next turn, and I  Disenchant the Mind Control on my following turn, Serra Angel will still have summoning sickness because no player has controlled it since the beginning of a turn.

(The general rule of thumb is that summoning sickness ends "when a turn has passed", but when control of "sick" permanents change in between turns, a lot of newbies get confused and don't know if the permanent has lost summoning sickness or if it's still sick. This example clarifies how to handle such a situation and I think it would be a good addition.)



I think a better example would involve the Serra Angel staying on the battlefield for a few turns before the Mind Control, and then the Mind Control staying on for a few turns before the Disenchant.  At that moment, your Serra Angel will "have summoning sickness" because you haven't controlled it continuously since the start of your turn.  It doesn't matter how long the creature may have been on the battlefield under your opponent's control; if you haven't controlled it since the beginning of your most recent turn, it will have summoning sickness.

Flag GrimjawxRULES April 3, 2013 9:38 AM PDT

Apr 2, 2013 -- 11:48PM, Argus_Panoptes wrote:


I think a better example would involve the Serra Angel staying on the battlefield for a few turns before the Mind Control, and then the Mind Control staying on for a few turns before the Disenchant.  At that moment, your Serra Angel will "have summoning sickness" because you haven't controlled it continuously since the start of your turn.  It doesn't matter how long the creature may have been on the battlefield under your opponent's control; if you haven't controlled it since the beginning of your most recent turn, it will have summoning sickness.



Really? Well then I've learned something new today Good to know, and yeah, I agree, your example is probably better.

Flag rudolf April 13, 2013 4:25 PM PDT
I suspect this is going to be a frequent question.  Can you add it?
community.wizards.com/go/thread/view/758...
 
Flag mqj April 28, 2013 11:29 PM PDT

Apr 28, 2013 -- 10:58PM, GrGrrr wrote:

Hello,

I have a question about insults and abusive behavior during a sanctioned event.

If during an MTG match a person insults his opponent - this could lead to him being disqualified?

What happens if after the disqualification from the event he continues to proceed with his original intentions?




Post #1 by zammm of this thread in part...

Nov 23, 2010 -- 1:25PM, zammm wrote:

Rules Q&A Magic Rules FAQ

Please do not post questions of your own here!
You should only post in this thread if you want a question or topic to be added to the list. If you do, please post both question and answer, along with an explanation of why the given answer is the correct one.
Please make your own thread if you want to get a question answered.





Flag coolcurt420 May 21, 2013 8:05 PM PDT
can a normal creature directly target a plainswalker and declare it has to block that creature or do you declare wheather to take the damage or send it to a creature or the plainswalker
Flag coolcurt420 May 21, 2013 8:07 PM PDT
does the plainswalker have to take the damage pretty much or can you declare a blocker
Flag jeff-heikkinen May 21, 2013 10:36 PM PDT
Kindly read either the first post in this thread, or the post immediately before yours...
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