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2 years ago ::
Nov 24, 2010 - 1:20AM
#11
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Date Joined:
Mar 10, 2008
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Just letting everyone see the GDS2 playtest cards! (If you didn't see them already on Twitter): www.twitpic.com/37o3gr www.twitpic.com/37hdo1 They are in Multiverse. Just one button press away from being in booster packs!
Kenneth Nagle Game Designer Wizards of the Coast
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2 years ago ::
Nov 24, 2010 - 2:08AM
#12
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Date Joined:
Oct 12, 2010
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Any two people who do a card-by-card evaluation are going to make a ton of the same observations. Literally every comment that R&D and Gleamaxe have in common that you listed for Jon W. is one that I would have listed myself (maybe minus one or two), plus there's a bunch of things that I would have said that either R&D said and GA didn't or vice versa. Try it yourself; the next time submissions go up, do an extensive card-by-card evaluation of one of the submissions, in the same style as they do. I guarantee that unless you're pretty out of touch, there'll be immense overlap between the three. GA and Ken both brought up STE when they saw the card because the card is exactly STE with a tap as part of the cost. Anyone who was playing during the period where STE was big would immediately think of the card, and even many players who weren't playing at that time would. That obvious criticisms of certain things exist and that both R&D and GA mention these obvious things isn't evidence that they're the same people. There's also places where they sharply disagree; not only is the tone of the responses to Devon's submission completely different, but R&D likes the stuff that GA foams about, and the few things that GA likes (Business Venture) are things that R&D was more iffy on. GA also doesn't understand what the rules about reprints were, something that seems unlikely if he's R&D.
Also, both MaRo and GA have said that GA's not an insider, which is a pretty strong reason to believe he's not.
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2 years ago ::
Nov 24, 2010 - 8:31AM
#13
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Date Joined:
Jun 22, 2009
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GleamAxe showed up on the sirlin.net forums to discuss GDS2, so no, he's not from Wizards. He just knows what he's talking about.
Guys, a lot of these comments are really obvious. Anyone with a DCI number knows that a pair of 2/1 trample haste creatures for R is overpowered, "0: Reveal a card from your hand" on a 1/1 for R is overpowered, or "Free Eldrazi Conscription" for GG is overpowered. Similarly, it's not a big leap to realize that three spiders, three vanilla creatures, or six graveyard triggers out of 18 common cards is way out there, as long as you read the instructions and asked yourself, "What would a normal set look like?"
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2 years ago ::
Nov 24, 2010 - 8:41AM
#14
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Date Joined:
Mar 16, 2009
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Ken, why did your initials change to KT for one comment on Shawn Main's cards??
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2 years ago ::
Nov 24, 2010 - 8:45AM
#15
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you are hiring an intern for god's sake not Gm for the company, and this is not dancing with the stars. Stop torturing that people and choose one.
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2 years ago ::
Nov 24, 2010 - 8:57AM
#16
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Date Joined:
May 16, 2002
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They are in Multiverse. Just one button press away from being in booster packs!
If that button exists, I'd love to know where it is. Designers . . .
Del Laugel Senior editor, Magic TCG
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2 years ago ::
Nov 24, 2010 - 8:59AM
#17
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Date Joined:
Jul 24, 2007
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jeez... I know it is much easier to criticize than to act, but still, I seriously seriously feel like I could do better in the span of a day than any of these submissions. Aren't these eight the top end out of hundreds of applicants, the creme of the crop? One would expect the combination of innovation and good execution to be common among them rather than almost nonexistent. And in fact the majority do not even seem to know the usual levels of complexity, power level, and variability expected for commons of a set, which would suggest they do not even play much magic, let alone design for it.
Is it just that an intern job at R&D hold so little appeal that no one with real talent applied?
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2 years ago ::
Nov 24, 2010 - 10:03AM
#18
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Date Joined:
Sep 20, 2010
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I love Jonathan's Evolve trigger - the one on Cave Bear and Eohippus - and I think that Shawn's Bloodlust is absolutely great. I kinda liked what Shawn did with Blight as well, although that doesn't look like a fun deck for me.
I would really have wanted Daniel's set to work out, but it looks like he's not there yet.
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2 years ago ::
Nov 24, 2010 - 10:14AM
#19
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I love the enthusiasm of people like vy4pres, but please allow me to reiterate I am not an employee of Wizards of the Coast. What similarities exist between our reviews arise because many of the mistakes the finalists are making are easy to identify. Also, we share many opinions about Magic design. There is probably just as much that we disagree on. (A less charitable person might say those are instances where I'm simply wrong.) To space_loner I reply that while, yes, many of the finalists are relatively inexpert and make what seem like novice mistakes, you probably underestimate the difficulty of the time constraints and the requirement that they use cards from the wiki. Also keep in mind that they were not chosen for their card design skills. And it could be, for example, that the multiple choice test filtered people in a way that was at cross purposes to the stated goals of the competition. Anyway, I don't plan on keeping up with the forums or responding to much (writing the reviews is time consuming enough as it is), but I felt the need to once again remind everyone that I am a schlub, and please read my disclaimer if you have any more questions. I appreciate both the praise and the criticism and hope you all are enjoying the show.
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2 years ago ::
Nov 24, 2010 - 10:45AM
#20
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Date Joined:
Mar 13, 2004
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Pretty interesting comments from the judges. I like that they playtested the cards as it gives a different perspective on how cards play. (And i bet you next time they'll shuffle up one of each common from this and last test and do two colored decks.)
Guest judges were cool, i still miss Gleemax (the real one), but i like to see alot of different people judging. My only comment on the judges is that i would have liked to see a nondesigner as one of the main judges.
This week's challange seems like a doozy. While on the surface it seems like a repeat of last week's, The addition of "Has to play well with what came before it" makes me think that these commons will be playtested with the previous ones.
It will be interesting to see how the evolve this time.
… and then, the squirrels came.
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