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3 years ago ::
Nov 23, 2010 - 12:56PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this Feature Article, which goes live Wednesday morning on magicthegathering.com.
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3 years ago ::
Nov 23, 2010 - 11:19PM
#2
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Date Joined:
Nov 21, 2010
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Other than the fact that he hated Devon's work and the real judges didn't (and a few other minor conflicts) is anyone else completely creeped out that GleamAxe ACTUALLY APPEARS TO BE THE HIVE MIND OF MAGIC R&D.
Like, seriously. Almost every major point GleamAxe makes, the judges make, and vice versa. Many of GleamAxe's card suggestions specifically fix complaints the judges had about the original cards. And I seriously almost spit out my coke and got it up my nose when I read Ken say "one and done" in the commune set, on the exact same card as GleamAxe.
I am seriously convinced GleamAxe is an internal joke they are running. It's too uncanny. The mistakes and disagreements are just a diversion. WE MUST CRACK THE CODE.
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3 years ago ::
Nov 23, 2010 - 11:27PM
#3
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Date Joined:
Nov 21, 2010
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Wow I just got to Scott Van Essen's page and Ken Nagle picks on the THUG subtype, JUST LIKE GLEAMAXE.
I think GleamAxe is Ken. He's giving us so many hints.
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3 years ago ::
Nov 23, 2010 - 11:55PM
#4
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Date Joined:
Nov 21, 2010
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It's not Ken, it's just all of them, look at this from both Daniel Williams pages ON JUST THE FIRST CARD:
MR: If I have a red card in my hand, my opponent can never block me? GA: most basic of degenerate combos from sneaking into his 1 CMC common.
MR: Limiting use to once per turn seems like the obvious choice. GA: the ability has been restricted to one activation per turn
MR: how easy are you trying to make revealing a card GA: make the card a more balanced and less universal reveal outlet
MR: I would change the reveal cost to having to reveal a red card GA: the red requirement has been shifted to the cost
The only thing the judges left out that GA said was changing it to a wolf, but that would have been too obvious. They must be taking turns writing GleamAxe reviews.
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3 years ago ::
Nov 24, 2010 - 12:08AM
#5
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Date Joined:
Jun 24, 2003
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Dear GDS2 contestants,
Sorry, no relaxing Thanksgiving weekend with your families for you. Also, many of the community members who would have been helping you with your submissions will be off enjoying their long holiday weekends.
Good luck.
sincerely, Wizards of the Coast
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3 years ago ::
Nov 24, 2010 - 12:40AM
#6
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Date Joined:
Mar 11, 2009
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MaRo stated on multiple occasions that they dont do LD at common anymore, yet every set in standard has a common LD spell and zendikar even had 2. I mean i guess Zendikar block had a land matters theme, so that kind of makes sense but there are a ton of overcosted LD spells with random other effects tacked on them at common so its weird to see him make such a big point about them not doing that anymore.
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3 years ago ::
Nov 24, 2010 - 12:44AM
#7
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Date Joined:
Jan 17, 2010
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Surprised Loucks didn't get the boot. They seem a lot more down on his submission than Jay Treat.
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3 years ago ::
Nov 24, 2010 - 12:46AM
#8
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Date Joined:
Nov 21, 2010
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Just finished reading Jonathan Woodward's comments:
MR: I feel like you're telling me things but not exciting me. GA: They are supposed to excite the audience, not put them to sleep.
KN: Is this commentary on Sakura-Tribe Elder's power level? GA: taking Sakura-Tribe Elder and making it strictly worse
KN: This card will be the cause of many turn-two Eldrazi Conscriptions GA: a deck with the 16 cheapest favored creatures, 4 Eldrazi Conscription
MR: agree with Ken—I'm not sure what the Aura destruction text is doing here GA: both loves and hates auras. What an astonishing mess of contradictions!
KN: The Toad creature type doesn't exist in Magic GA: we don’t print creatures with subtype toad
MR: This is the fourth card with favored and the third one with reach GA: another common creature with reach and favored. What are the odds?
MT: Unfortunately, swarm just doesn't work GA: rearranging and reordering blockers just doesn’t work
KN: square stats ... trample ability combine for uncommon status GA: A 6/6 trample for 6, however, almost certainly isn’t common
MR: I wish you picked a mechanic other than trample GA: wonder why swarms of insects trample
KN: Erupt is going to be difficult in Limited GA: Erupt would be meaningless in limited
KN: Maybe upside Tangle shouldn't be common GA: it’s way more of a beating than Tangle, an uncommon
MR: I think +3/+3 is a little much at common GA: Oakenform notwithstanding, this is probably uncommon
KN: Third is brokenness GA: favored is “buh-roken,”
MT: Mechanics that remind the rules manager of banding tend to have a short life expectancy GA: That’s why we axed banding
GleamAxe is a hundred percent an r&d joke.
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3 years ago ::
Nov 24, 2010 - 1:02AM
#9
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Date Joined:
Oct 16, 2007
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I'm afraid the underlying reason for such immense amount of complexity, words, and tension at common here is, "The players that can't handle large decision trees are worse than me, so they should lose." Hardly. The thing you have to realise is that much as WotC's push for a wider audience is a valid commercial objective, the set Jon's designing would play brilliantly for the subset of Magic players capable of keeping up. That's not one or two elite pros, that's a substantial minority of Magic's audience.
Speaking as someone who's actually playtested some of the cards, I have to say that I think you were much too harsh over the whole submission. Too many creatures? Fair comment. Too complex to print at Common? Maybe, but only if you measure by word count. Living Reflection is extremely grokkable. Overpowered Commons? Absolutely not.
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3 years ago ::
Nov 24, 2010 - 1:13AM
#10
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GleamAxe is a hundred percent an r&d joke.
While I think you're overstating the commonalities, many of these comments are ones I'd make, too. If the comments of GleamAxe and R&D are similar, it's because there's an objective problem, and both parties are able to identify it.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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