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3 years ago ::
Oct 25, 2010 - 8:06PM
#1
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Date Joined:
Oct 10, 2007
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As requested by a couple of people, here's the details on the final agreed format of my playgroup's tribal experiment, and how it turned out. Firstly, the final rules:- Pick a tribe. Your deck must be at least one third cards from this tribe, or cards that match it.
- No Goblins, Elves, Slivers, Merfolk, Zombies or Vampires.
- You are allowed a full playset (four copies) of your tribal cards, and only a singelton of non-tribal cards (excluding basic land).
- Cards with your tribe name in the card name are fine as playsets (e.g. Angelic Wall
is allowed in an Angel deck, even if it isn't an Angel).
- Cards that interact with your tribe are fine as playsets (e.g. Emeria Angel
is allowed in a Bird deck).
- If anything is line-ball, pass it by the rest of the group, and we'll see if we like it or not.
- Peer Pressure
, Extinction , Tsabo's Decree , Engineered Plague and Relentless Rats are banned outright.
- Extra points for creativity.
Those who followed this from its genesis will probably note that playsets of non-basic land got nixed. This pretty much crippled my Elemental deck, so it didn't take part. But it's certainly forced us to be creative with the lands we're using, which is probably half the point. What I suited up:- Mrs. Bl00m's requested Angel deck.
- A hastily thrown together initial version of Watch The Little Birdies.
- The now-legendary Aurochs Tribal deck, doctored to fit this format.
- A previously existing Warrior deck that I can't find a link for, but it too got doctored to fit the format. All you need to know about this deck is that it has Bramblewood Paragon
s, Lovisa Coldeyes , Sosuke, Son of Seshiro , Obsidian Battle-Axe s and Teh Kitteh as the ultimate kill card.
What others suited up:- Mono-green Treefolk featuring Leaf-Crowned Elder
, Unstoppable Ash and Dauntless Dourbark .
- Green/Black Insects, which we didn't see much of (we at least got a look at Nantuko Husk
and Saber Ants ... surely there's a playset of Swarmyard s in there too).
- A Blue/White Angel deck with a bit more recursion. We laid eyes on Guiding Spirit
and Herald of Serra in this one.
- Myrball
!
- A crazily fantastic Blue/White Knight deck. "Blue/White??", I hear you say. Yes. A playset of Knight Exemplar
s, and every Clone in the book to copy them with. Cute idea!
- Mono-white Soldiers, with multiple Daru Warchief
s churning large soldiers out fast.
What we didn't see, but I know is coming:- A mono-black Thrull deck that my Myrball and Cloner Knight guy didn't get a chance to suit up.
- A mono-black Goblin deck that we allowed simply out of curiosity. The guy playing this one didn't get a chance to turn up on the night.
How it went:Brilliantly. This format appears to be very even, in that it limits the amount of funky lands you can play to accelerate with, and the number of $10 win spells that you're packing. It brings it back simply to the strength of the tribe you're playing with. Our mono-white Angel deck got a win, as did the Birds, the Treefolk and the Knights. What became obvious over time was that ground-based tribes need some serious removal or stall to cope with the airborne tribes - Thrummingbird had a field day in the Bird deck. But that's something the ground-based tribes can plan around, at least. Play of the Night:Another player having their Twilight Shepherd hit the graveyard outside of their turn, and Mrs. Bl00m ganking it with Adarkar Valkyrie before its persist ability triggered! Yes, you can actually do this, provided the Shepherd owner isn't the active player, and either you are, or you're further around clockwise from the active player than the Shepherd's owner is. His eyeballs almost fell out when he discovered it actually worked.
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3 years ago ::
Oct 25, 2010 - 8:13PM
#2
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- Volunteer Community Lead
- i can haz custom title?
Date Joined:
Nov 22, 2006
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1/3 rounded up or down, as some people might not go with 60?
Should also probably ban Kithkin and Rebels.
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3 years ago ::
Oct 25, 2010 - 8:29PM
#3
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Date Joined:
May 31, 2008
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I still think that Akroma's Vengeance should be allowed since Akroma is a pretty much the face of the Angel tribe.  Nobody tried   angels? Angel of Despair and Fallen Angel would have been enough to convince me. The warrior deck looks similar to a friend's deck. I myself have a pretty fun mono black Goblin deck ( Goblin Fodder is insane).
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
Show
Before they banned the format out of existence, I was a proud supporter of Modern.
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3 years ago ::
Oct 25, 2010 - 9:29PM
#4
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Date Joined:
Oct 10, 2007
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3 years ago ::
Oct 25, 2010 - 11:33PM
#5
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Date Joined:
May 31, 2008
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Yeah, I meant Fodder Launch . That's actually the card that made me want to make a mono black goblin deck when I started playing.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
Show
Before they banned the format out of existence, I was a proud supporter of Modern.
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3 years ago ::
Oct 26, 2010 - 12:01PM
#6
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- Volunteer Community Lead
- i can haz custom title?
Date Joined:
Nov 22, 2006
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Goblins doesn't peter out like most creature decks because it has a good CA engine in Goblin Ringleader and Goblin Matron . Are there any Spikes in your playgroup? Has anyone tried to "break" the format? Some tribes may not seem as threatening simply because no one has tried to optimize any lists. @Play of the Night: It is impossible to do anything about the Twilight Shepherd in the GY before its persist trigger goes on the stack, because the persist trigger is put onto the stack as soon as whatever ability/effect that put the Shepherd in the GY in the first place resolves. Furthermore, it matters not who controls either the Valkyrie or the Shepherd, because everyone (in succession) gains priority before the Shepherd's persist trigger resolves, so the Valkyrie's controller has full opportunity to gank the Shepherd before then.
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3 years ago ::
Oct 27, 2010 - 3:48AM
#7
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Date Joined:
Jun 26, 2004
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Everybody can build a cool dragon, ally or a cool beast deck but if I were to try this format (which I just might), I would start with the following cards and see what I can make of it. G/R Juggernauts: 4x Arcbound Crusher 4x Darksteel Juggernaut 4x Juggernaut 4x Gruul War Plow 4x Otarian Juggernaut And about the Twilight Shepherd and Adarkar Valkyrie : It is all about APNAP. Assuming the Valkyrie has targeted the shepherd and that has resolved and only after that the shepherd dies, two things can happen: APNAP puts persist trigger on the stack first and then the Valkyrie trigger, they resolve the other way round = Valkyrie player gets the shepherd. APNAP puts the Valkyrie trigger on the stack first and then the Valkyrie trigger, they resolve the other way round = Shepherd comes back persisted under it's owners control. So yes, it is very well possible to steal a persist critter with a Valkyrie.
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
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3 years ago ::
Oct 27, 2010 - 7:20PM
#8
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Date Joined:
Oct 25, 2008
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As requested by a couple of people, here's the details on the final agreed format of my playgroup's tribal experiment, and how it turned out.
Firstly, the final rules:
- Pick a tribe. Your deck must be at least one third cards from this tribe, or cards that match it.
- No Goblins, Elves, Slivers, Merfolk, Zombies or Vampires.
- You are allowed a full playset (four copies) of your tribal cards, and only a singelton of non-tribal cards (excluding basic land).
- Cards with your tribe name in the card name are fine as playsets (e.g. Angelic Wall
is allowed in an Angel deck, even if it isn't an Angel).
- Cards that interact with your tribe are fine as playsets (e.g. Emeria Angel
is allowed in a Bird deck).
- If anything is line-ball, pass it by the rest of the group, and we'll see if we like it or not.
- Peer Pressure
, Extinction , Tsabo's Decree , Engineered Plague and Relentless Rats are banned outright.
- Extra points for creativity.
I too have been trying to get my group to adopt a Tribal format. I like your singleton restriction for nonTribal cards, and your rule that cards that mention/interact with your tribe can ignore that restriction. I personally would extend Rule 2 to any tribe that features 100+ creatures with that sub-type (No Humans, oh look Cats just made the list), and would also ban any creature/card with a different sub-type in your deck (i.e. It is ok to have Matsu-Tribe Birdstalker in a snake deck, but not Court Archers . Both would be fine in an Archer deck).
Budget EDH:EDH on $20 a Deck. Join the Group Link has been defeated(X times) by Eyegorc in Dungeons 2(2x), 3(3x), and 6(3x).
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3 years ago ::
Oct 29, 2010 - 7:40AM
#9
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Date Joined:
Nov 15, 2007
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Our playgroup actually tried this, and every now and again we dig out the tribal decks for multiplayer games mostly. We also banned Kithkin and Vampires from the tribes to choose, and the group actually ended up building around very narrow tribes, mostly because we saw it as a challange. If I recall corectly our tribes were: Aurochs Sphinxs Thrulls Rats Leviathans (me) Deck's that didnt make it: Pre-Scar's Myr 5color Djinns We didnt set any set rules, but the more in-theme the better. They are still very fun to play, althou some of the match-ups are kinda one-sided if we do duals. Kind-off a Rock-Paper-Scissors kinda thing. Thrulls beat Levi // Rats beat Thrulls // Aurochs beat Rats // Sphinx beat Aurochs // etc... mostly. I however like the rules you have set forth Bl00m, so I've given 'em a go, to see what my levi' deck would look like under those rules: Creatures: 24*4 Grozoth Theme*4 Inkwell Leviathan Theme*3 Stormtide Leviathan Theme*2 Simic Sky Swallower Theme*1 Kederekt Leviathan Theme*2 Amoeboid Changeling (this guy is AMASING in this format, and can really screw up combat+Champion'ing) also Theme1 Sea Gate Oracle Theme1 Old Man of the Sea Honorbly borrowed from a friend also Theme1 Groundling Pouncer 1 Wall of Roots 1 Noble Hierarch 1 Coiling Oracle 1 Vodalian Knights Theme1 Spike Weaver Enchantments: 5*4 Quest For Ula's Temple Theme1 Spreading Seas ThemeArtifacts: 31 Sensei's Divining Top 1 Mimic Vat 1 Elixir of immortality Instants/Sorcery: 61 Invert the Skies 1 Evacuation 1 Research the Deep Theme1 Mysteries of the Deep Theme1 Deep Analysis Theme-ish1 Enlightened Tutor Planeswalkers: 11 Jace, the Mind Sculpter Lands:211 Halimar Depths Theme1 Mikokoro, Center of the Sea Theme1 Seaside Citadel Theme1 Bant Panorama 1 Seachrome Coast Theme1 Terramorphic Expanse 1 Flooded Grove Theme1 Treva's Ruins 8 Island 5 Forest 1 Plains *) Marks Tribal Cards The deck as build for multiplayer games. Quest for Ula's Temple shines here, with mutiple activations each turn. Dropping Grozoth finds you 4 Inkwell Leviathan s, and a second Grozoth, so you can reuse youre Inkwell's after (hopefully) pop'ing [/card]Elixir of Immortality[/card]. The rest is support for the setup, and card/mana advancement. it's slow as hell, but very fun to play.
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