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Switch to Forum Live View Any good red or colorless card draw?
3 years ago  ::  Oct 02, 2010 - 1:00PM #1
Nathreet
Date Joined: Feb 25, 2006
Posts: 1,606
What the title says.  Solid Red deck.  Everything I've found so far costs 5 mana, which so far has meant that by the time I get it out I get 0 or 1 cards before it gets nuked, the game ends, I want mana for something else, the condition is thwarted b/c I need to do something else, etc.  So, ya, that makes them worse than not having any card draw.  I also removed skull clamp because my solid red deck has barely any creatures and so far it only works about half the time.

I am aware of howling mine, temple bell and so on, but those help my opponents too and while it'd be real nice I'm not desperate for card draw in this particular deck.  I'm currently more focused on boosting my mana.  Or am I missing something with this logic?  The deck contains a lot of equipment, enchants and buffs for my general Lu Bu, Master-at-Arms (the focus of the deck), plus mana to fuel it all and various defensive cards to survive without creatures.

Are there any better options or am I better off forgetting about card draw in solid red?
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3 years ago  ::  Oct 02, 2010 - 1:14PM #2
Novacat
Date Joined: Mar 29, 2005
Posts: 8,741
Culling Dais and Infiltration Lens were just printed.
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3 years ago  ::  Oct 02, 2010 - 1:36PM #3
Nathreet
Date Joined: Feb 25, 2006
Posts: 1,606
Super low creature deck, general is unblockable (horsemanship) Cry 

Thanks though. 
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3 years ago  ::  Oct 02, 2010 - 1:45PM #4
niheloim
Date Joined: Feb 3, 2008
Posts: 6,244
Mind's Eye
Tower of Fortunes
Urza's Blueprints
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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3 years ago  ::  Oct 02, 2010 - 3:18PM #5
Novacat
Date Joined: Mar 29, 2005
Posts: 8,741

Oct 2, 2010 -- 1:36PM, Nathreet wrote:

Super low creature deck, general is unblockable (horsemanship)  

Thanks though. 



Culling Dais comes with 2 charge counters on it already, so you don't need creatures to use it (two cards for 2 mana and then 1 mana is a good deal no matter how you slice it). However, you can add charge counters to it in response to the inevitable removal spells your opponents will cast on your general.

Them: Condemn Lu Bu!
You: Well, I would really rather put him back in my Command Zone, and I'd like to draw some cards on my next turn, so I'll just sacrifice him instead.

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3 years ago  ::  Oct 02, 2010 - 4:12PM #6
capitan_estaban
Date Joined: Oct 25, 2008
Posts: 2,589
Mask of Memory might work for you, the old EDH staple is Sword of Fire and Ice. Most card draw starts around 4-5 mana Mind's Eye, Illuminated Folio, or has conditions attached, Mindstorm Crown, Bottled Cloister, the landfall one, Horn of Greed, Well of Knowledge, etc. And many of those help your opponents in the same way as Wheel of Fortune.

Budget EDH:EDH on $20 a Deck. Join the Group
Link has been defeated(X times) by Eyegorc in Dungeons 2(2x), 3(3x), and 6(3x).

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3 years ago  ::  Oct 02, 2010 - 4:36PM #7
Zovc
Date Joined: May 27, 2007
Posts: 1,965

Oct 2, 2010 -- 3:18PM, Novacat wrote:

Culling Dais comes with 2 charge counters on it already, so you don't need creatures to use it (two cards for 2 mana and then 1 mana is a good deal no matter how you slice it). However, you can add charge counters to it in response to the inevitable removal spells your opponents will cast on your general.




What? I see nowhere on the card that it enters the battlefield with two charge counters on it.

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3 years ago  ::  Oct 03, 2010 - 1:54AM #8
Novacat
Date Joined: Mar 29, 2005
Posts: 8,741

Oct 2, 2010 -- 4:36PM, Zovc wrote:

Oct 2, 2010 -- 3:18PM, Novacat wrote:

Culling Dais comes with 2 charge counters on it already, so you don't need creatures to use it (two cards for 2 mana and then 1 mana is a good deal no matter how you slice it). However, you can add charge counters to it in response to the inevitable removal spells your opponents will cast on your general.




What? I see nowhere on the card that it enters the battlefield with two charge counters on it.



Wow... I'm not sure how I conjured that line of text. Good thing you pointed that out to me before I bought 4 copied for each of my decks.

Still, my other point about it still stands. It can protect your general from any removal that sends it anywhere other than exile or the graveyard, and if it would go to exile or the graveyard anyways, you can still use Culling Dais to get a counter.

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3 years ago  ::  Oct 03, 2010 - 2:07AM #9
MrQuizzles
Date Joined: Feb 12, 2010
Posts: 2,556
Temple Bell is good and efficient, especially combined with Mind's Eye .

Skullclamp combined with a reliable sac card (such as Spawning Pit ) is the single best card drawing engine in the whole of Magic.
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3 years ago  ::  Oct 03, 2010 - 4:44AM #10
McManic
Date Joined: Nov 15, 2007
Posts: 127
I support the use of Skullclamp . You're main plan is to win by General damage, and as soon as your opponents notice this, he'll have a bigger and bigger target on his head. Therefor, drawing 2 cards everytime they manage to kill him is a good thing. It also makes a nice draw engine with Goblin Assault .
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