I wish they'd do a comic like this every week. It would give Magic a better background story to go along the sets without having to rely on novels.
It's true that the dialogue is a bit simplistic at times and the quality of the artwork varies, but it's a great idea to move the backdrop of the game along.
Belz...
The Onmyouza Theatre, An unofficial international fanclub forum dedicated to the Japanese visual kei heavy metal band Onmyo-Za: http://www.onmyozatheatre.com
New comic is up. Art is more excellent than ever, writing distinctly less than compelling IMO - it's a bridge between things happening and other things happening, so it needed art more than writing.
As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
I agree with both of the two previous posts. This week's comic (part 2) was okay and would really be fine if we got a comic like this every week, but, given that we get about three of these per set, they really need to find a way to fit more action/plot into each one (or make them longer). This week's comic mostly just confused me -- what directed Elspeth and Koth to Dominaria? With the connection to the defeat of Phyrexia it seems that it was more than mere chance. What is going on with that cave and with the magic candle wax?
I agree with both of the two previous posts. This week's comic (part 2) was okay and would really be fine if we got a comic like this every week, but, given that we get about three of these per set, they really need to find a way to fit more action/plot into each one (or make them longer). This week's comic mostly just confused me -- what directed Elspeth and Koth to Dominaria? With the connection to the defeat of Phyrexia it seems that it was more than mere chance. What is going on with that cave and with the magic candle wax?
I felt the same way. I enjoyed it but there are some holes - I wish longer comics in order to read more details. I´m also glad to see that Venser is gonna play a role alongside Elspeth and Koth but...
...will him focus on the "quest for Karn" plot or help the PW-Boros-couple fight Phyrexians? Have to wait ´till march.
For linking a card to Gatherer without writting the name of said card for readers, use the autocard brackets together with and equal sign and right the name of the real card. Then put the message you want inside the tags, like you would do with autocarding. Like this:
I like storm crow because I really like crows in real life, as an animal, and the card isn't terribly stupid, but packs a good deal of nostalgia and also a chunck of the game's history. So it's perhaps one of the cards I have most affection to, but not because "lol storm crow is bad hurr hurr durr".
Although I do assume you deliberately refer to them (DCI) as The Grand Imperial Convocation of Evil just for the purposes of making them sound like an ancient and terrible conspiracy.
Now, now. 1994 doesn't quite qualify as "ancient".
Oh, it's a brilliant plan. You see, Bolas was travelling through shadowmoor, causing trouble, when he saw a Wickerbough Elder with its stylin' dead scarecrow hat. Now, Bolas being Bolas took the awesome hat and he put it on his head, but even with all his titanic powers of magic he couldn't make it fit. He grabbed some more scarecrows, but then a little kithkin girl asked if he was trying to build a toupee. "BY ALL THE POWERS IN THE MULTIVERSE!" he roared, "I WILL HAVE A HAT WORTHY OF MY GLORY." and so he went through his Dark Lore of Doom (tm) looking for something he could make into a hat that would look as stylish on him as a scarecrow does on a treefolk. He thought about the Phyrexians, but they were covered in goopy oil that would make his nonexistant hair greasy. He Tried out angels for a while but they didn't sit quite right. Then, he looked under "e" (because in the Elder Draconic alphabet, "e" for Eldrazi is right next to "h" for Hat) in his Dark Lore of Doom and saw depictions of the Eldrazi, and all their forms. "THIS SHALL BE MY HAT!" he declared, poking a picture of Emrakul, "AND WITH IT I WILL USHER IN A NEW AGE OF DARKNESS -- ER, I MEAN A NEW AGE OF FASHION!"
And so Nicol Bolas masterminded the release of the Eldrazi.
The last couple days have been roughly every perverse fetish imaginable, but it only got "creepy" when speculation on Mother of Runes's mob affiliation came up?
I like to think up what I consider clever names for my decks, only later to be laughed at by my wife. It kills me a little on the inside, but thats what marriage is about.
Of course, the best use [of tolaria west ] is transmuting for the real Tolaria.
Absolutely. I used to loose to my buddy's Banding deck for ages, it was then that I found out about Tolaria , and I was finally able win my first game.
Browbeat is a card that is an appropriate deck choice when there's no better idea available. "No better idea available" was pretty much the running theme of Odyssey era.
Modern is like playing a new tournament every time : you build a deck, you win with it, don't bother keeping it. Just build another, its key pieces will get banned.
I always find it helpful when im angry to dress up in an owl costume and rub pennies all over my body in front of a full body mirror next to the window.
Dymecoar:
Playing Magic without Blue is like sleeping without any sheets or blankets. You can do it...but why?
Omega137:
Me: "I love the moment when a control deck stabilizes. It feels so... right." Omega137: "I like the life drop part until you get there, it's the MtG variant of bungee jumping"
Zigeif777:
Just do it like Yu-Gi-Oh or monkeys: throw all the crap you got at them and hope it works or else the by-standers (or opponents) just get dirty and pissed.
Normally it's difficult to pick up on your jokes/sarcasm. But this one's pretty much out there. Good progress. You have moved up to Humanoid. You'll be Human in no time.
I also find having to scroll the page annoying. Perhaps I'm not appreciating the art properly?
There's no way Venser is working inside that ship for long periods, with those giant shoulder guards on.
The problem with kidnapping a planeswalker is - how do you keep Venser on Mirrodin once you get there?
Put him in the card set for this block... he won't want to leave.
If that's not quite enough, he could play with the little Myr... he hasn't really had a chance to play with non-threatening artifice like they have on Mirrodin... They question isn't how to get him to stay... the question is how do you take him away from all the new toys without tapping over a few Mountians to get rid of them.
As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi