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3 years ago ::
Sep 17, 2010 - 7:21PM
#51
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Well howling mine is rotating but i guess you could test temple bell. I think card advantage comes with Stoneforge Mystic and/or Quest for the Holy Relic.
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3 years ago ::
Sep 17, 2010 - 10:52PM
#52
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Date Joined:
Jun 26, 2010
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Well, I didn't get much time to think about this deck today as I was busy all day, but I really like Leonin's decklist. The only thing I may change is either go for the full 4 outfitters, or perhaps Kor Duelist. I really like one drop creatures, as it allows you to get that turn one activation of Quest. That, and something about a 7/7 Double Striking dude seems like fun.
I wouldn't necessarily call Quest/Stoneforge card advantage, per se, I'd call them win factors. Stoneforge definately gets stronger when playing with the outfitter, as you can then drop the armor for 2 and equip for 2, but the jury is still out for me on the stoneforge. I don't know if this deck really needs the extra card draw offered by the various means, it seems like it can be cruel with just about any hand long enough to get out a quest.
"Expect to go permanently deaf." First Line Of The Tenth Thunder Artillery Handbook
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3 years ago ::
Sep 18, 2010 - 2:43AM
#53
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Date Joined:
Apr 26, 2010
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While I agree that mono white may be the right choice, it would probably benifit us all to look at multiple color combinations.
I'm actually thinking green may be a good pair. It has the new dual land. It also has the most artifact hate at cmc 2 and under.
This deck can make a 4/4 on turn 1 with that metalcraft bear. Which seems silly.
Then the other thing that will probably get laughed at...scyth tiger. I just think a 9/8 shroud is crazy awesome.
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3 years ago ::
Sep 18, 2010 - 7:50AM
#54
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Date Joined:
Jan 11, 2009
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I'm not sure green is the best fit. The tiger doesn't sit too well with me considering the small amounts of lands in this deck.
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3 years ago ::
Sep 18, 2010 - 8:31AM
#55
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Date Joined:
May 10, 2010
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As is you can have an 8/8 flyer on turn one so I dont see green is needed.
Stoneforge Mystic VS Quest for the Holy Relic.
Considering we WANT to play 4 Quests in order to have the highest chance of having it in our starting hands, and the fact that at least in my list there's only 4 Equipments, having extra "tutors" wouldnt help much because in the end you'd have nothing to look for...
Thats also why I reduced the amount of Kor Outfitters in the deck, because they are an option IF your equipped dude gets hit by removal (6 to equip is a lot especially with 18 lands in the deck). And we have Kor Skyfisher to get our Quests online if the game has progressed that much.
So far the other best Option is splashing black for Dark Tutelage as Cyrus suggested.
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3 years ago ::
Sep 18, 2010 - 9:45AM
#56
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Date Joined:
Aug 30, 2007
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So far the other best Option is splashing black for Dark Tutelage as Cyrus suggested.
Nice to see someone paying attention.
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3 years ago ::
Sep 18, 2010 - 10:51AM
#57
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Date Joined:
May 10, 2010
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I still hate black :P
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3 years ago ::
Sep 18, 2010 - 11:08AM
#58
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Date Joined:
Jan 11, 2009
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I love the idea of dark tutalege as well
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3 years ago ::
Sep 18, 2010 - 11:31AM
#59
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Date Joined:
Jan 30, 2010
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:P couldn't you go something like this for your deck: creatures: 22 4 memnite 4 ornithopter 3 glint hawk 3 kor duelist 3 painsmith 2 stoneforge mystic 3 steel overseer spells:20 3 mox opal 4 quest for the holy relic 2 basilisk collar 2 sword of body and mind 2 sword of vengeance 3 dark tutelage 4 tempered steel lands: 18 4 marsh flats 4 arid mesa 9 plains 1 swamp :P that should bring you guys alot more consistancy, you have alot of your 0 drops, a decent amount of one drops, painsmith will make your dudes power up when you keep dumping artifacts, and they become deathtouchy and kill things when blocked as well. you have both really good 2 drops and three drops, and your deck becomes alot more consistant so you don't just randomly get a bad hand and lose hard. you get more draw, you get more tutor, and free creatures from the sword are free XD
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3 years ago ::
Sep 18, 2010 - 2:28PM
#60
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Date Joined:
Jun 26, 2010
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I feel as if your deckless, mancer, actually gets rid of some of the explosiveness. Glint Hawk is incredible, becomes free by bouncing mox opal, or bounces a creature and really needs to be four-of. The whole point of Quest is to get Argentum Armor online, which pretty much wreaks your opponent when it hits. It's that big. The equipment spots are really personal preference, I am thinking of running one SBM, one SoV, 2 armors, or 1 armor and 1 collar.
That all being said, Painsmith does seem like a rather decent option. I could see two versions of this deck coming out, a W/b one using painsmith and tutelage as well as a W/r one, for galvanic blast and maybe goblin guide. The only issue I have with painsmith, is he will want you to hold your hand back since your swarm of frees on turn 1 will waste all those nice activates. Definately sets up a nasty turn 2, if you can activate the quest and smash through with an additional +8/+0 on all your dudes.
Spikeshot elder intrigued me, when I saw the ICD over on the spec forums today. 1/1 for R, which fits nicely into what I want to be playing on turn one, and you can hit the armor on him so if you don't have a turn 2 or 3 play, you can use his ping ability for 7 damage for 3 mana. (Has the ability 1RR, deals damage equal to its power) It's an option, decent removal/alternate wincon.
"Expect to go permanently deaf." First Line Of The Tenth Thunder Artillery Handbook
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