But even though I found it funny in the beginning, I realized that SS gives you blue mana and I was like `WHOA`. I'm trying to test it out of SB, it should be funny.
The mage formerly known as kedi.
Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
Doing this plan just makes you more inconsistent. As if we need more of those. The twin plan is less likely to go off because you have no card selection and the Valakut plan is less likely to go off because you have to splash blue and make your mana base weaker. I don't think it's worth the trade-off.
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Doing this plan just makes you more inconsistent. As if we need more of those. The twin plan is less likely to go off because you have no card selection and the Valakut plan is less likely to go off because you have to splash blue and make your mana base weaker. I don't think it's worth the trade-off.
Valakut already has the second best mana in the meta, right after mono red. You only grab 1 island, that's all. And you just side out stuff that's bad in control (Inferno titans, lightning bolts, some GSZs) and transforming without hurting yourself one bit.
As I said, it merits the test.
The mage formerly known as kedi.
Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
Doing this plan just makes you more inconsistent. As if we need more of those. The twin plan is less likely to go off because you have no card selection and the Valakut plan is less likely to go off because you have to splash blue and make your mana base weaker. I don't think it's worth the trade-off.
Valakut already has the second best mana in the meta, right after mono red. You only grab 1 island, that's all. And you just side out stuff that's bad in control (Inferno titans, lightning bolts, some GSZs) and transforming without hurting yourself one bit.
As I said, it merits the test.
You're oversimplifying.
First of all, "1 Island" is quite a bit. We're already limited on G lands, and every hand that doesn't have one (or a fetch for one) is an auto-mull. Lowering that count by 1 land will probably lead to a few more mulligans. More importantly, having to fetch a single Island is also fairly important. We already need 2 Forests and 4 Mountains in play when we cast Titan (ideally), so if that lowers to 2-3-1, then we halve the Valakut damage, since the first Titan fetch has to be Kut/Mountain.
Secondly, you're missing the fact that you could also be siding in cards that are good against Control for the dead cards, instead of a U combo. Stuff like Summoning Trap, Combust, Spellskite, Nature's Claim, Oracle are all more useful against various Control builds than adding in a combo that we have no way of searching/tutoring for at all.
If someone else builds it and it wins, I'll give it a try. But not before that.
First of all, "1 Island" is quite a bit. We're already limited on G lands, and every hand that doesn't have one (or a fetch for one) is an auto-mull. Lowering that count by 1 land will probably lead to a few more mulligans. More importantly, having to fetch a single Island is also fairly important. We already need 2 Forests and 4 Mountains in play when we cast Titan (ideally), so if that lowers to 2-3-1, then we halve the Valakut damage, since the first Titan fetch has to be Kut/Mountain.
Secondly, you're missing the fact that you could also be siding in cards that are good against Control for the dead cards, instead of a U combo. Stuff like Summoning Trap, Combust, Spellskite, Nature's Claim, Oracle are all more useful against various Control builds than adding in a combo that we have no way of searching/tutoring for at all.
If someone else builds it and it wins, I'll give it a try. But not before that.
I never said that 1 Island came over instead of a Forest, did I? And the whole point is to board the plan in against decks that rely on disrupting you with Spreading Seas - turning their weapons against them.
Summoning Trap is not a good card. Combust, Spellskite, Nature's Claim, Oracle all do nothing against UB or UW control. They're situational answers and not even threats on their own.
It's less about relying on it - once you get an Exarch on board, suddenly, they can't tap out. That's a valuable angle.
And if someone won with the list, then I'd be less interested in playing it. If Kut/Exarch is under radar, it'll be more likely to succeed and make people rely on seas, instead of them coming up with an answer that deals with both sides equally (Memoricide, which is eschewed in lists nowadays). I don't know about you, but I don't like following the meta as-is, as it gives me no edge. I prefer to be one step ahead.
Besides, I never said it should be way to go. I say that for an number of other things. Not on things that I didn't test at all. Saying one thing doesn't merit testing is just sad in terms of competitive magic.
The mage formerly known as kedi.
Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
My freind was running it with summoning Traps MD to try and get more value out of casting one (since it might get countered into a titan), and also the trap lets you dig for an exarch. But still it was a pointless excersize, the Valakut engine was just better, more reliable and less disruptable than the twin one. All that happened was you were guaranteed to draw a dead card every game, which is not my idea of good deck building.
Without a strong blue shell of dig, or blue dig combined with fauna shaman etc, twin doesn't work.
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First of all, "1 Island" is quite a bit. We're already limited on G lands, and every hand that doesn't have one (or a fetch for one) is an auto-mull. Lowering that count by 1 land will probably lead to a few more mulligans. More importantly, having to fetch a single Island is also fairly important. We already need 2 Forests and 4 Mountains in play when we cast Titan (ideally), so if that lowers to 2-3-1, then we halve the Valakut damage, since the first Titan fetch has to be Kut/Mountain.
Secondly, you're missing the fact that you could also be siding in cards that are good against Control for the dead cards, instead of a U combo. Stuff like Summoning Trap, Combust, Spellskite, Nature's Claim, Oracle are all more useful against various Control builds than adding in a combo that we have no way of searching/tutoring for at all.
If someone else builds it and it wins, I'll give it a try. But not before that.
I never said that 1 Island came over instead of a Forest, did I? And the whole point is to board the plan in against decks that rely on disrupting you with Spreading Seas - turning their weapons against them.
Summoning Trap is not a good card. Combust, Spellskite, Nature's Claim, Oracle all do nothing against UB or UW control. They're situational answers and not even threats on their own.
It's less about relying on it - once you get an Exarch on board, suddenly, they can't tap out. That's a valuable angle.
And if someone won with the list, then I'd be less interested in playing it. If Kut/Exarch is under radar, it'll be more likely to succeed and make people rely on seas, instead of them coming up with an answer that deals with both sides equally (Memoricide, which is eschewed in lists nowadays). I don't know about you, but I don't like following the meta as-is, as it gives me no edge. I prefer to be one step ahead.
Besides, I never said it should be way to go. I say that for an number of other things. Not on things that I didn't test at all. Saying one thing doesn't merit testing is just sad in terms of competitive magic.
If you're not bringing in the Island over a land that gets access to G, then you're bringing it in over a Mountain, which is a disaster. If you're trying to combat Spreading Seas decks, lowering your Mountain count is the wrong way to go about it.
If you're not bringing in the Island over a land that gets access to G, then you're bringing it in over a Mountain.
No. Missed again.
The mage formerly known as kedi.
Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet