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3 years ago ::
Aug 17, 2010 - 11:36AM
#1
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Date Joined:
Oct 26, 2007
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Somemone in my playgroup is sending a e-mail ramble around about Consequences of Negative Life Totals.
>>> Does Magic Use or allow negative life totals? The e-mail ramble follows: Consequences of Negative Life Totals: You control Death's Shadow. This is a case where we make a calculation whose result modifies power or toughness of a creature; in such a case, negative numbers are used. If you are at 5, Death's Shadow gets -5/-5; if you are at -5, Death's Shadow gets -(-5)/-(-5) = +5/+5! An effect doubles your life points (for example Beacon of Immortality). This is a case where we make a calculation whose result sets life totals; in such a case, negative numbers are used. If you are at 5, you will end at 10; if you are at -5, you will end at -10. Please note that here you are gaining life (5 gained life points in the first example) or losing life (5 lost life in the second example); any triggered ability that triggers whenever you gain/lose life will trigger. If you are at -5, you won’t be able to cast Deep Analysis using its flashback ability, (“pay 3 life”), and you won’t be able to exile cards with Necropotence. Finally, let’s take a look at a tournament situation. Player A is at 6 life points and controls Abyssal Persecutor; Player B is at -10. B attacks with two 6/6 creatures, A blocks with the Abyssal Persecutor (which will be destroyed). It looks like A goes to zero life points (and dies) and the Abyssal Persecutor dies (so making B die too) at the same time, but it works differently. When combat damage resolves, the Persecutor is a 6/6 with 6 damage on it, and player A goes to zero life points; then, when state based actions are checked, two things happen: The Abyssal Persecutor is destroyed A loses the game Note that B would lose the game (because he has -10 life points) when state based actions would be checked *again*; it’s not simultaneous. The final result is that B wins the game.
Formerly Magemaster44 who joined in 2002
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3 years ago ::
Aug 17, 2010 - 11:39AM
#2
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Date Joined:
Aug 10, 2005
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All that is correct. Was there a question in there?
Oh, I see it now...
Q: Does Magic allow for negative life totals? A: Yes, it does.
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3 years ago ::
Aug 17, 2010 - 11:41AM
#3
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Date Joined:
Sep 18, 2007
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Yes the game does go to negative life points. 1. Correct, Death's Shadow can get bigger if you're in the negatives. 2. Correct, doubling your life when you're in the negatives brings you further into the negatives. 3. INCORRECT. State-Based Actions are checked and see that BOTH players are at or below 0 life. BOTH players would lose the game, and thus the game is a draw. One does not "lose" before the other, and there would be no re-checking of State-Based Actions. All the state-based actions occur at the exact same moment.
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+1: Each player reveals his or her hand until your next turn.
+3: Each player draws 3 cards.
-9: You receive an emblem that says, "At the beginning of each upkeep, search your library, graveyard, hand, and cards in exile for a card. You may play that card without paying its mana cost."
Loyalty: 2 I am a Rules Advisor as of This Date: Aug 13/2010 Reminder text will tell somebody "(You are stupid. Have less fun.)" -WotC_dlaugel
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3 years ago ::
Aug 17, 2010 - 11:44AM
#4
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Date Joined:
Aug 10, 2005
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3. INCORRECT. State-Based Actions are checked and see that BOTH players are at or below 0 life. BOTH players would lose the game, and thus the game is a draw. One does not "lose" before the other, and there would be no re-checking of State-Based Actions. All the state-based actions occur at the exact same moment.
No, he had it right the first time. Abyssal Persecutor prevents player B from losing the game while it is on the battlefield.
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3 years ago ::
Aug 17, 2010 - 11:44AM
#5
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Date Joined:
Oct 26, 2007
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The yes answer surprises me because until now I thought Negative Life totals were always defaulted back to 0 (zero). So as an added question: Would you agree hat such situations are rare and usaully supported by the use of a Platinum Angel or Abyssal Persecutor ie there needs to be a "keep alive" mechanism going on to support negative life totals , correct?
Formerly Magemaster44 who joined in 2002
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3 years ago ::
Aug 17, 2010 - 11:47AM
#6
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Date Joined:
Sep 18, 2007
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3. INCORRECT. State-Based Actions are checked and see that BOTH players are at or below 0 life. BOTH players would lose the game, and thus the game is a draw. One does not "lose" before the other, and there would be no re-checking of State-Based Actions. All the state-based actions occur at the exact same moment.
No, he had it right the first time. Abyssal Persecutor prevents B from losing the game while it is on the battlefield.
Good point! (head-smack!)
 You are Red/Blue! Take The Magic Dual Colour Test - Beta today!Created with Rum and Monkey's Personality Test Generator. 1000 posts w00t! Jun 17 - 2010 Me as a Planeswalker: Spoiler:
Show
Yarium, Planeswalker   
Planeswalker - Yarium
+1: Each player reveals his or her hand until your next turn.
+3: Each player draws 3 cards.
-9: You receive an emblem that says, "At the beginning of each upkeep, search your library, graveyard, hand, and cards in exile for a card. You may play that card without paying its mana cost."
Loyalty: 2 I am a Rules Advisor as of This Date: Aug 13/2010 Reminder text will tell somebody "(You are stupid. Have less fun.)" -WotC_dlaugel
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3 years ago ::
Aug 17, 2010 - 11:47AM
#7
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Date Joined:
Jun 14, 2006
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3. INCORRECT. State-Based Actions are checked and see that BOTH players are at or below 0 life. BOTH players would lose the game, and thus the game is a draw. One does not "lose" before the other, and there would be no re-checking of State-Based Actions. All the state-based actions occur at the exact same moment.
It's you who is INCORRECT. In the situation described in the original post, the player who controls Abyssal Persecutor loses the game at the same time as its Persecutor is destroyed, but his opponent cannot lose the game at that time. He would immediatly after if state-based actions could be checked again, except that the game is over.
 Magic The Gathering DCI Rules Advisor Don't hesitate to post rules question in the Rules Q&A forum for me and other competent advisors to answer : http://community.wizards.com/go/forum/view/75842/134778/Rules_Q38A
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3 years ago ::
Aug 17, 2010 - 11:49AM
#8
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Date Joined:
Jan 19, 2003
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So as an added question: Would you agreet hat such situations are rare and usaully supported by the use of a Platinum Angel or Abyssal Persecutor ie there needs to be a "keep alive" mechanism going on to support negative life totals , correct?
Actually, i would say that the majority of games involve a negative life total, but the negative life total only exists for an exceedingly brief period of time before that player loses the game. Eg, you have 1 life, i cast Lightning bolt , it begins to resolve, your life drops to -2, lightning bolt finishes resolving and is moved to the graveyard, and then you lose the game.
Only with a "keep alive" mechanism will the negative life total be around long enough to matter.
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3 years ago ::
Aug 17, 2010 - 11:51AM
#9
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Date Joined:
Oct 23, 2003
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3 years ago ::
Aug 17, 2010 - 11:54AM
#10
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Date Joined:
Jun 14, 2006
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The yes answer surprises me because until now I thought Negative Life totals were always defaulted back to 0 (zero).
So as an added question: Would you agreet hat such situations are rare and usaully supported by the use of a Platinum Angel or Abyssal Persecutor ie there needs to be a "keep alive" mechanism going on to support negative life totals , correct?
Well, it is not rare that players get below 0 life; most games end that way! It's just that since state-based actions have players lose the game before anyone can cast or activate anything, it rarely matters.
 Magic The Gathering DCI Rules Advisor Don't hesitate to post rules question in the Rules Q&A forum for me and other competent advisors to answer : http://community.wizards.com/go/forum/view/75842/134778/Rules_Q38A
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