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Switch to Forum Live View PLACE YOUR MONO GREEN DECKS/IDEAS HERE
3 years ago  ::  Aug 14, 2010 - 11:40AM #1
Halo_Lover
Date Joined: May 21, 2009
Posts: 4,856

Read title.  I will get some helpers to help take care of this thread as well.  This thread is meant for discussions on your MonoGreen deck and other's MonoGreen decks.

Helpers:

1.  JaketheLate

Want to know how to keep a moron busy?  Reread this sentence to find out!
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3 years ago  ::  Aug 15, 2010 - 12:18AM #2
SacQasaliPridemage
Date Joined: Jul 17, 2010
Posts: 168
As an avid monogreen and r/g stompy player, i guess it falls upon me to break this thread's cherry  so to speak.

This deck is super aggro and has win cons out the yahoo. It can also bounce back from a DoJ really quickly.

4 nest invader 2/2 for 2 plus ramp
4 cultivate harrow might be flashier, but in a world of mana leaks cultivate is much safer
3 mold shambler you tap out for Jace 2.0 I tap out and blow him up
2 avenger of zendikar the 5/5 for 7 is ok, but the swarm of tokens is where the hawtness is
4 bramblesnap this dude gets pretty nasty pretty quickly
4 joraga treespeaker just ramp
3 beastmaster ascension swing with a horde of 0/1 tokens that suddenly balloon to 5/6
4 bestial menace DoJ/DF recovery, instant (well, sorcery) bramble fodder
4 vines of vastwood instant speed protection and the giant growth+ doesnt hurt
3 overwhelming stampede 3gg opponent loses game
3 kozilek's predator 3/3 for 4 plus ramp
2 pelakka wurm if 4 life on a 4/4 body is good, then 7 life on a 7/7 trampler that cantrips against removal is even better.

21 forest

sideboard - as always this is up for debate

4 autumn's veil if you counter it you feel like an idiot, if you dont, you feel like an idiot
4 tajuru preserver DF hate and flips off consuming vapors
3 naturalize leyline and lich hate, also pops monuments etc
3 obstinate baloth life gain is good, especially when it comes attached to a 4/4 body
1 kozilek, butcher of truth for that weirdo that thinks mill is "viable"
Hi, my name is SQP and my hobby is breaking cards, especially bad cards. The worse a card is the more fun it is to break. My goal is to win a PTQ or GP using bad rares.dec, 1. to prove it can be done, and 2. for the lulz.
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3 years ago  ::  Aug 15, 2010 - 12:38AM #3
SacQasaliPridemage
Date Joined: Jul 17, 2010
Posts: 168
P.S. it'd be really handy to have these archetype threads pinned to the first page so that hopefully people will post in them instead of 500+ pages of standard decks with many repeating and recurring themes.   

19 forest 
4 terramorphic expanse  Double Landfall

4 harrow Instant speed ramp and double landfall, might be safer to play cultivate here
4 explore sometimes an extra land, worst case scenario it cycles
3 khalni heart expedition more landfall, nothing quite like EoT pop the expanse, pop the khe, pop a 2nd khe that the first one triggers draw lots of cards, make lots of beasties and beat face
3 avenger of zendikar honestly not sure if he's all that necessary in this deck, probably better as beastmaster
3 overwhelming stampede 3gg win game
3 garruk's companion a darned solid 2 drop
4 joraga treespeaker probably best ramp in standard. drop T1, level T2 plus a 2 drop, with a 5-6 drop on T3
4 garruk's packleader lots of card draw
4 rampaging baloths lots of beasties that trigger packleader
2 momentous fall might go back to baloth woodcrasher here as swinging with a 24/24 trample wins if they dont have removal
3 mold shambler MD planeswalker hate, even if there's never anything worth blowing up he's still a 3/3 fo 4. never a dead card

SB   
3 back to nature this may be better as naturalize
3 plummet this may be better as gravity well
3 autumn's veil control/vamp hate 
3 obstinate baloth discard hate, and lifegain vs. rdw
3 river boa more blue hate
Hi, my name is SQP and my hobby is breaking cards, especially bad cards. The worse a card is the more fun it is to break. My goal is to win a PTQ or GP using bad rares.dec, 1. to prove it can be done, and 2. for the lulz.
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3 years ago  ::  Aug 15, 2010 - 1:17AM #4
Zesty
Date Joined: Aug 5, 2010
Posts: 48
Nice deck SacQasali, I've got a pretty similar setup and trying to decide on a few different cards like yourself. If you're playing Avenger of Zendikar then Harrow is probably not the best choice as it can limit it. I've also decided to play Grazing Gladeheart because the lifegain is really great against RDW and against other decks it doesn't hurt. LLanowar Elves is for the early ramping of course, if I'm lucky I can bring out Leatherback Baloth turn 2. River Boa is there for the early blocking but usually side it for Mold Shambler if it's not needed. I thought about splashing red but as this is a mono-green thread I'll keep it to that.

Lands: 23
19 Forest
4 Terramorphic Expanse

Sorcery/Echantment: 17
4 Explore
4 Cultivate
4 Khalni Heart Expedition
3 Momentous Fall
2 Overwhelming Stampede

Creatures: 20
4 Llanowar Elves
4 Grazing Gladehart
3 River Roa
3 Rampaging Baloths  
3 Leatherback Baloth
3 Avenger of Zendikar

Sideboard: 15
3 Plummet / Gravity Well
3 Fog
3 Naturalize
3 Vines of Vastwood / Autumn's Veil
3 Mold Shambler
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3 years ago  ::  Aug 15, 2010 - 2:02AM #5
Paetheus
Date Joined: Jul 27, 2010
Posts: 21
I just started playing magic again about 2 months ago after stopping in approx '98 but i have gone the elven route with my mono green deck as i always enjoyed playing elves in revised and 4th edition.

Creatures
4 Llanowar elves Ramp
4 Joraga treespeaker Ramp
3 Joraga warcaller Wincon late game and early game elf buffer with 1-3 kicks
2 Fauna shaman Beatstick finder
4 Nissa's chosen Chosen+archdruid+Nissa= easily obtainable wincon
2 Omnath, locus of mana Requires instant removal or its GG when an archdruid hits the table
4 Elvish Archdruid RAMP x 1000!!!
1 Elvish piper T3 eldrazi and instantly draws opponents removal
3 Primeval Titan Fetch's Eye of Ugin and Eldrazi temples. DoJ recovery with land advantage
1 Gaea's revenge Surefire wincon with overwhelming stampede
1 Kozilek, butcher of truth Wincon and anti-mill
1 Ulamog, the infinite gyre Wincon and anti-mill
1 Emrakul, the aeons torn Wincon and anti-mill

Spells and Planeswalkers
2 Eldrazi conscription playable t3 on an attacking creature for early control/wincon
2 Brittle Effigy Only creature removal
2 Overwhelming stampede Wincon
1 Garruk wildspeaker Untapping 2 Eldrazi temples for 8 mana is amazing
1 Nissa Revane Wincon and deck stabilizer

Land
18 Forest
2 Eldrazi temple only own 2, would like to run more
1 Eye of Ugin

Sideboard
3 Dragon's Claw RDW
2 Autumn's veil BU control and vampires
2 Plummet BU control and vampires
2 Fog Green aggro
2 Tajuru Preserver Vampires and Eldrazi
1 Naturalize Any enchantment/artifact based deck
1 Back to nature Spreading seas, etc.
1 Terastodon Just added this for planewalkers since it seems everyone is running a playset of each
1 Overrun Just took this out of my MD for a Gaea's revenge. Haven't decided what to put in this last spot yet

Unfortunately it's extremely creature dependent and is vulnerable to mass removable b/c i still have yet to pull or convince someone to trade me some Eldrazi monument s but i am working on it. I have gotten lucky by pulling 3 titans out of the 40 some packs of 11 that i have bought but not many other good cards. I only have one copy of both Nissa and Garruk but would like to play more. It seems to play very strongly against most non-control decks(undefeated record against all of the mono green decks running around at my FNM) and with a quick start plays well against UB control(turn 4 eldrazi/conscription/titan).

Put this together as my first deck b/c my local FNM is about 12-15 ppl, 6 of whom have full playsets of Mind Sculptor's, Titan's, Gideon's, etc. Most of them play UB control, turboland Avenger, and superfriends. 2 Vampire decks running around that rarely ever do well, 2 RDW, a White Knight, Valakut, and about 6 Mono green aggro decks.

It may not be a tier 1 deck but it's very fast, unconventional, has a respectable record against very expensive decks, and is doing well against anything that doesn't have massive amounts of creature removal/counter's or quick Day of Judgment s
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3 years ago  ::  Aug 15, 2010 - 6:58AM #6
7rinity
Date Joined: Aug 14, 2010
Posts: 3
Green:
4x Llanowar Elves
4x Elvish Archdruid
4x Awakening Zone
4x Elvish Visionary
4x Nissa's Chosen
4x Jorga Warcaller
2x Khalni Hydra
2x Gaea's Revenge
2x Summoning Trap
2x Nissa Revane
2x Garruk Wildspeaker
2x Protean Hydra

Colorless:
2x Ulamog, the Infinite Gyre

Artifact:
4x Eldrazi Monument

Land:
4x Misty Rainforest
16x Forest

Actually playing this with splash red with Bloodbraid Elf and Lightning bolt, subbing B.O.P for Llanowar and some Crags in for Forests
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3 years ago  ::  Aug 15, 2010 - 1:56PM #7
Astarth
Date Joined: Jul 12, 2003
Posts: 1,083

This is the one i use:

Creatures:
4 x Llanowar Elves
4 x Joraga Treespeaker
4 x Elvish Archdruid
4 x Mul Daya channelers
4 x Wolfbriar Elemental
4 x Garruk's Companion
4 x Gaea's Revenge
2 x Primeval Titan

Spells:
3 x Overwhelming Stampede
3 x Garruk Wildspeaker

Land:
4 x Oran-Rief, the Vastwood
2 x Tectonic Edge
18 x Forest


It is very quick and has won many games with Gaea's Revenge and Overhwelming Stampede

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3 years ago  ::  Aug 15, 2010 - 4:38PM #8
alex7count
Date Joined: Jun 27, 2010
Posts: 48
My mono Green Drazi

1 x Emrakul, the Aeons Torn
2 x Ulamog, the Infinite Gyre
2 x Kozilek, Butcher of Truth
4 x Overgrown Battlement
4 x Joraga Treespeaker
3 x Obstinate Baloth

4 x Summoning Trap
3 x All is Dust
4 x Cultivate
3 x Rampant Growth
4 x Everflowing Chalice

4 x Eldrazi Temple
1 x Eye of Ugin
13 x Forest
4 x Khalni Garden
2 x Mystifying Maze
2 x Tectonic Edge
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3 years ago  ::  Aug 15, 2010 - 7:40PM #9
JaketheLate
Date Joined: Dec 9, 2008
Posts: 2,405
Hey all, your friendly thread organizer here with a fun Mono-Green deck:

Elves:
Llanowar Elves x4
Joraga Treespeaker x4
Joraga Warcaller x4
Elvish Visionary x4
Niisa's Chosen x4
Elvish Archdruid x4
Mul Daya Channelers x4
Leatherback Baloth x4

Spells:
Quest for the Gemblades x4
Nissa Revane x3

Land:
Oran-Rief, the Vastwood x3
Misty Rainforest x4
Verdant catacombs x4
Forest x10

Sideboard:
Pithing Needle x3
Plimmet x4
Naturalize x4
Mold Shambler x4

Also, I will ask Halo about making these threads sticky.
I would have killed, literally ended someones life, to NOT have Arrogant Bloodlord riding a giant ant...

Good times:
Spoiler: Show

but where DID the other fork come from?
Spoiler: Show

Lord_Zed:   
I was at my friends house when this happened. He's married and his wife was an excellent baker. She had baked a homemade apple pie the night before.

I was hungry, and my friend convinced me to try those low carb monster drinks. Before this day, I had never triend energy drinks before.

Boy was I in for a treat.

When I tried that first monster, I really enjoyed the flavor, but the taste that it left in my mouth wasn't so good. What was my solution? Drink another!

before I could finish drinking that 2nd monster, I felt it already kicking in(these drinks were not very far apart, we're talking minutes here) my friend decided that it was a good idea to whip out that fresh pie his wife made the night before. I didn't know what to do, since I felt incredibly invigorated, and at the same time, freaked out by the rush I was feeling, but I was also hungry, and my friend have me an entire plate with a fork and said "help yourself." He extended his saucer to me, and I cut him a piece of the pie and handed it to him, then I looked at the pie, noticed that the pie was in an aluminum holder, and dumped the entire pie onto my plate and started eating it with 2 forks. I don't know where I found that other fork, it probably came from my friend. Anyhow, his wife wasn't happy, and I was already in magical christmas land. 2 days later, I was in my friends bed and I slept for 14 hours.

His wife outlawed my from having any of her baked goods for a while(which sucked because I could just show up at there house, steal some sweets, and leave) and said I couldn't have any energy drinks at her house, unless under close watch.

My friend, on the other hand, had to take me out to a steak dinner, because apparently I won a bet where I climbed a tree and didn't die.

The great land debate:
Spoiler: Show

Feb 12, 2011 -- 7:31PM, alanwescoat wrote:

Zendikar had fetchlands, and Worldwake had manlands.  What are the new Scars duals called?



Feb 12, 2011 -- 8:56PM, Razorgore wrote:

Explosive Peanut Lightning lands. Well, that's just what I call them.




Mar 3, 2011 -- 12:54AM, Razorgore wrote:

Mar 2, 2011 -- 11:01PM, Burning_Forest wrote:

i'm just trying to figure out what the point of saying this is.  it's just really random.



And so the pot met the kettle.

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3 years ago  ::  Aug 16, 2010 - 9:31AM #10
NivMizzet_theFiremind
Date Joined: Jan 29, 2006
Posts: 2,426
on land ramping: if you're land ramping you want to have spells that effect the board at multiple pockets of mana cost like 1-2, 4-5, as well as the 6+ you're ramping into, you don't want to sit there for the first 4 turns ramping and expect to always be able to recover with your big spells, you instead want to be able to mess with what your opponent's doing if you have to. Garruk Wildspeaker is a good card to do this, but just him isn't enough.
the thing about land ramping, is that it's easy enough to do that adding a second or even splashing a third color is usually better for a better recover/win game, like GR valakut or GRU/GRW destructive force.



if you're ramping with creatures you don't really want to play spells that get lands (and not creatures), and you don't want to have many spells at 7 mana if any at all. since you're playing creatures you might not be able to ramp up fast enough if your opponent packs board sweepers or has an aggressive enough start you have to chum block with your mana accelerators, so you want to have a good curve of threats, or lots of token makers into overrun effects. have efficient creatures at every mana cost from 2-5 at least and more than 4 count when possible. stuff like nest invader, leatherback baloth, and bestial menace is good stuff, and you usually don't want to play expensive spells other than wolfbriar elemental since you can cast him when you don't have enough mana, and he's just as good as the other stuff at 6-7 mana when you're presenting your opponent with other threats.

in decks that use overrun or something, you want at least 7 overrun effects if not more. in my green overrun deck I was running 4 beastmaster ascension, 2 garruks, and 3 eldrazi monuments. I really liked that number. monuments could be replaced with overrun or I guess stampede if you don't have them, and garruk I'd replace with 1 bestial menace 1 overrun.
I want everything
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