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Switch to Forum Live View PLACE ALL YOUR VAMPIRE DECKS HERE
3 years ago  ::  Aug 17, 2010 - 7:14PM #41
BeatusNox
Date Joined: Mar 26, 2010
Posts: 678

Aug 17, 2010 -- 12:05PM, Halo_Lover wrote:

Aug 17, 2010 -- 12:00PM, EvincarCrovax wrote:

This is what I think A Vamp deck should look like:

23 Swamp

4 Bloodghast
4 Vampire Hexmage
4 Gatekeeper of Malakir
4 Vampire nighthawk
4 Vampire Nocturnus
4 Malakir Bloodwitch

4 Sign in Blood
4 Tendrils of Corruption
2 Consuming Vapours
3 Mind Sludge




4 Malakir Bloodwitch is a bit excessive.  I'd drop 2 for 2 Kalastria Highborn and then we are looking at a good Vampire deck.


Side the Hexmages for Duress Mainboarded, Also Drop two bloodwitches, and one Ghast for Inquisition(hand smother) helps with the match ups against U/W and Jund IMO, it helps give you some more control to try to keep the match favorable, If you can kill off counters early, and force jund to lose stuff like blightning and Terminate, Or Pulse, you can start to get a more favorable match up, atleast from my testing. Is it consistent? Not totally, but it does make it a little better for you, It also helps against RDW If you can kill Bolts and Ball Lightnings. Bloodghast from my experience is running fine at 3,  As depending on what you are playing against it can be meh at best.

Sorry for quoting you halo instead of the poster of the deck, but I just wanted to cut in and add my two cents.

I Agree with Indigo


^^ WIP atm, if you can name the song its from, I will love you forever.

That is me
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3 years ago  ::  Aug 17, 2010 - 7:48PM #42
EvincarCrovax
Date Joined: Aug 15, 2009
Posts: 348

Aug 17, 2010 -- 6:41PM, Ravenfire wrote:

Aug 17, 2010 -- 12:00PM, EvincarCrovax wrote:

This is what I think A Vamp deck should look like:

23 Swamp

4 Bloodghast
4 Vampire Hexmage
4 Gatekeeper of Malakir
4 Vampire nighthawk
4 Vampire Nocturnus
4 Malakir Bloodwitch

4 Sign in Blood
4 Tendrils of Corruption
2 Consuming Vapors
3 Mind Sludge


Needs fetch lands if you want to optimize your Nocturnus and Bloodghasts and the mana curve is too high.  0 1cc spells, 3 2cc spells, 2 3cc spells (gatekeeper counts as 3cc), 3 4cc spells, and 2 5cc spells.  




Thats true. I completly forgot about fetches.

@Beatus nox I suppose It could use two less bloodwitches.  I think the hexmages should stay mainboard though, as most decks use plainswalkers.

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3 years ago  ::  Aug 17, 2010 - 7:53PM #43
BeatusNox
Date Joined: Mar 26, 2010
Posts: 678

Aug 17, 2010 -- 7:48PM, EvincarCrovax wrote:

Aug 17, 2010 -- 6:41PM, Ravenfire wrote:

Aug 17, 2010 -- 12:00PM, EvincarCrovax wrote:

This is what I think A Vamp deck should look like:

23 Swamp

4 Bloodghast
4 Vampire Hexmage
4 Gatekeeper of Malakir
4 Vampire nighthawk
4 Vampire Nocturnus
4 Malakir Bloodwitch

4 Sign in Blood
4 Tendrils of Corruption
2 Consuming Vapors
3 Mind Sludge


Needs fetch lands if you want to optimize your Nocturnus and Bloodghasts and the mana curve is too high.  0 1cc spells, 3 2cc spells, 2 3cc spells (gatekeeper counts as 3cc), 3 4cc spells, and 2 5cc spells.  




Thats true. I completly forgot about fetches.

@Beatus nox I suppose It could use two less bloodwitches.  I think the hexmages should stay mainboard though, as most decks use plainswalkers.


Depending on the deck you are playing against, you should be able to drop them before their Walkers have the chance to really beat you down. Like I said, For decks centered around the long game, If you can use Duress to take away momentum from them by the time they get setup you can make it basically game over for them. Though it is also very meta dependent, though my meta has a lot of decks that utilize planeswalkers, I am normally able to out pace them. Then again, I am using a B/R Build with Blightnings and Duress. I honestly feel that hexmages are a nice card to side, plus, if you are playing against a deck with them, and you beat them without the Hexmages, siding them in can completely demoralize your opponent in G2 if you pop one on their planes walker.  Like I said, its almost entirely based on your local meta as to how you construct the main board versus the sideboard.

I Agree with Indigo


^^ WIP atm, if you can name the song its from, I will love you forever.

That is me
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3 years ago  ::  Aug 17, 2010 - 9:43PM #44
ElvenBeauty
Date Joined: Jan 23, 2010
Posts: 13
Ok, so here is the lastest version of my vamp decklist:

Creatures: 23

4 Pulse Tracker
2 Kalastria Highborn   (2 is all I have)
3 Vampire Hexmage
4 Gatekeeper of Malakir
4 Vampire Nighthawk
3 Vampire Nocturnus   (again 3 is all I have)
3 Malakir Bloodwitch


Spells: 13

4 Smother
3 Grim Discovery
3 Tendrils of Corruption
3 Consuming Vapors


Planeswalkers:

2 Sorin Markov


Land: 22

2 Marsh Flats
1 Verdant Catacombs
19 Swamp

Any advice is wanted and welcomed!



   
   
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3 years ago  ::  Aug 18, 2010 - 10:44AM #45
MinibobDL
Date Joined: Aug 11, 2010
Posts: 118
My friend has an awesome mono-black vampire deck. If I could get the list I will most definitely post it up here. It's really solid. 

Also...has anyone else realized that Sanguine Bond + kicked Blood Tribute = win? I'm not saying to use it or anything in your decks, but it's kinda funny and unexpected in a match.
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3 years ago  ::  Aug 19, 2010 - 5:08AM #46
Ravenfire
Date Joined: Jun 18, 2001
Posts: 454

Aug 17, 2010 -- 9:43PM, ElvenBeauty wrote:



Any advice is wanted and welcomed!


I like the idea of running a 1 drop Vampire, but I find Pulse Tracker rather underwhelming.  I think the utility of Viscera Seer is much better in that slot.  Also, I run Disfigure over Smother because the 2 drop spot is already so clogged.  I tested Sorin when I initially built the deck and did not find him worth the 6 mana.  Can you get Bloodghast s?

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3 years ago  ::  Aug 19, 2010 - 10:22AM #47
BeatusNox
Date Joined: Mar 26, 2010
Posts: 678

Aug 19, 2010 -- 5:08AM, Ravenfire wrote:

Aug 17, 2010 -- 9:43PM, ElvenBeauty wrote:



Any advice is wanted and welcomed!


I like the idea of running a 1 drop Vampire, but I find Pulse Tracker rather underwhelming.  I think the utility of Viscera Seer is much better in that slot.  Also, I run Disfigure over Smother because the 2 drop spot is already so clogged.  I tested Sorin when I initially built the deck and did not find him worth the 6 mana.  Can you get Bloodghast s?


Pulse Tracker is all in all a better drop than Viscera Seer. Most people that I know, HATE them, and will use removal on them. their damage does add up fairly quickly(that and I am biased towards them) You could also use Vampire Lacerator, after Turn 5, you are at 15 because of Lacerator, and they are at 10, and that is only if you have been unable to play anything else to decrease their life total.

I Agree with Indigo


^^ WIP atm, if you can name the song its from, I will love you forever.

That is me
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3 years ago  ::  Aug 19, 2010 - 11:19AM #48
Ravenfire
Date Joined: Jun 18, 2001
Posts: 454

Aug 19, 2010 -- 10:22AM, BeatusNox wrote:

Pulse Tracker is all in all a better drop than Viscera Seer. Most people that I know, HATE them, and will use removal on them. their damage does add up fairly quickly(that and I am biased towards them) You could also use Vampire Lacerator, after Turn 5, you are at 15 because of Lacerator, and they are at 10, and that is only if you have been unable to play anything else to decrease their life total.


Trackers die as soon as they are blocked, why do people waste removal on them?  Do they freak out when someone drops an Elite Vanguard?  I guess it's good in multi-player, but even there it just paints a bullseye on you for a rather limited return.  Viscera Seer provides so much more utility.  Being able to scry Bloodghasts or put a Gatekeeper into the yard so that you can bring it back with Grim Discovery is tech!

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3 years ago  ::  Aug 19, 2010 - 11:41AM #49
re4leonkennedy
Date Joined: Nov 1, 2009
Posts: 1,162
I agree with Ravenfire. Viscera Seer seems like it would be a lot more useful than pulse tracker. Seems like it could also work great in  combos with bloodghast and kalastria highborn. It gives you another way to manipulate the top card of your deck when nocturnus is out. It also allows you to respond to removal spells by sacrificing the creature to scry. Seems a lot more useful than getting in a couple of points of damage with pulse tracker.
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3 years ago  ::  Aug 19, 2010 - 6:59PM #50
BeatusNox
Date Joined: Mar 26, 2010
Posts: 678

Aug 19, 2010 -- 11:19AM, Ravenfire wrote:

Aug 19, 2010 -- 10:22AM, BeatusNox wrote:

Pulse Tracker is all in all a better drop than Viscera Seer. Most people that I know, HATE them, and will use removal on them. their damage does add up fairly quickly(that and I am biased towards them) You could also use Vampire Lacerator, after Turn 5, you are at 15 because of Lacerator, and they are at 10, and that is only if you have been unable to play anything else to decrease their life total.


Trackers die as soon as they are blocked, why do people waste removal on them?  Do they freak out when someone drops an Elite Vanguard?  I guess it's good in multi-player, but even there it just paints a bullseye on you for a rather limited return.  Viscera Seer provides so much more utility.  Being able to scry Bloodghasts or put a Gatekeeper into the yard so that you can bring it back with Grim Discovery is tech!


Not going to use my time to reason with you. Opions are opions.

I Agree with Indigo


^^ WIP atm, if you can name the song its from, I will love you forever.

That is me
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