|
1 year ago ::
Jan 23, 2012 - 12:03PM
#41
|
|
|
You might want to add that Curse is now an Enchantment subtype. Also, there aren't hundreds of Creature types any more with the grand creature update... Dont know if you'll want to fix that one though.
As long as it's random, I really can't see where's the problem. Anyway, there's already a few standard ways for doing this. We listed them in this thread. If someone does the bogey-bogey, eats the cards, waits until they come out, look out the approximate order, place replacements in the same order, calls the president to ask him to give him a string of numbers, puts the card in the given order, then pick the cards in the order given by taking the date of birth of his opponent, reversed, and taking only every other number, then a judge can clearly declare that he's random enough.
The beauty of sarcasm is that when the person using it is totally incorrect, you can just remove the sarcasm and end up with a post that is actually correct.
|
|
|
|
1 year ago ::
Jan 30, 2012 - 6:58PM
#42
|
|
|
Mmkay, Curse added in the notes about enchantment types, and a link provided to the most recent list of creature types I could find.
|
|
|
|
6 months ago ::
Dec 16, 2012 - 8:13PM
#43
|
Date Joined:
Jun 19, 2004
|
Question: Was my article on Flavor too old to be of any use to the new primer or did you disagree with some of it? If it is too old would you like me to write a new one? If it is disagreeable which parts did you find disagreeable?
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
|
|
|
|
6 months ago ::
Dec 19, 2012 - 1:05AM
#44
|
|
|
Oh wow it's Matyr.
The primer just ended up being a highlights pack of the old thread. Pretty much none of the old resource thread came over. I'm happy for a new section, though I'd be wary of making this thread a copy of the previous, with a whole bunch of stuff that can't be reconciled at any point.
|
|
|
|
6 months ago ::
Dec 19, 2012 - 4:46PM
#45
|
Date Joined:
Jun 19, 2004
|
I just think that Flavor is something that is very important to the overall design of cards in the YMTC to the point that "how to do this" might be nice to have as part of a sticky.
I can write another article that is more evergreen (use classic cards rather than ones from a recent set) to go over the ideas but I think it is something that should be mentioned. I'm not even saying I have to do it, but rather it should be something that gets done.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
|
|
|
|
1 day ago ::
May 23, 2013 - 7:06PM
#46
|
Date Joined:
Nov 15, 2012
|
I think try to imitate current wording conventions is restrictive and unnecessary
I think it is more honest to post a card response to a card on the thread that response originated
this makes understand the interactive communications easier
TLDR
|
|
|