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3 years ago ::
Aug 10, 2010 - 8:17AM
#31
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Date Joined:
Jun 24, 2010
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Explorer's Scope (Severely underrated.)
I agree that it's definitely underrated. I don't think that it's amazing, but it's definitely better than it first appears.
There have been tons of artifacts listed in this thread that aren't amazing so I didn't think it would hurt to add it to the list.
Black Vise (It's like a free burn spell during each opponent's turn for only one mana.)
It doesn't work the way that you think it does. Check its oracle text; it only works on a single opponent, chosen when it enters the battlefield.
That is a shame for sure. Scratch that one then.
Temple Bell (Do I need to explain this one?)
I've never been a fan of Howling Mine effects. It gives your opponents the same card-drawing effects without needing to take up the resources to cast or the deck space. Temple Bell 's better than Howling Mine and Font of Mythos in that it doesn't give your opponents cards before you, but I still am not a fan.
Well there are many decks that either punish their opponent ( Underworld Dreams , Spiteful Visions , Kederekt Parasite , Ebony Owl Netsuke , etc.) or break the symmetry (discard, Jace's Erasure , Archmage Ascension , Braids, Conjurer Adept , etc.). Multiplayer mill and combo decks adore this card as well.
Aether Vial (So very broken.)
Broken in multiplayer? I've not had that experience. It gets creatures out for free and under counters... maybe it sticks around 15 turns and you sneak out Cthulhu ?
Vial and Skullclamp make tribal decks uncounterable with the added ability to not run out of steam. As long as they build their tribal around multiplayer and have ways to avoid or recover from mass removal, they can do very disgusting things.
allgeeksrejoice.comCheck out my site for all things geek: D&D, MTG, Anime, Video Games, and more.
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3 years ago ::
Aug 10, 2010 - 10:59AM
#32
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Date Joined:
May 31, 2008
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Psychogenic Probe (Could be interesting.)
A guy in one of my playgroups made an interesting deck with this. Using a rogue theme with Knowledge Exploitation , Earwig Squad , Thada Adel, Acquisitor , Rootwater Thief and some cool other tricks.
I'm personally waiting for Thada Adel, Acquisitor to break through in Neo Mirrodin. I already have 5 (one of which is foil). If nothing else, it should be insanely fun against this guy I play with who plays with an Esper Deck half of the time.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
Show
Before they banned the format out of existence, I was a proud supporter of Modern.
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3 years ago ::
Aug 10, 2010 - 12:29PM
#33
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Date Joined:
Jun 24, 2010
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Psychogenic Probe (Could be interesting.)
A guy in one of my playgroups made an interesting deck with this. Using a rogue theme with Knowledge Exploitation , Earwig Squad , Thada Adel, Acquisitor , Rootwater Thief and some cool other tricks.
That sounds like crazy fun.
Not only is the Probe able to be built around but it's also tech against Green decks that search for lands or creatures, tutor based decks, or decks that use too many fetchlands.
allgeeksrejoice.comCheck out my site for all things geek: D&D, MTG, Anime, Video Games, and more.
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3 years ago ::
Aug 10, 2010 - 7:39PM
#34
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Date Joined:
Oct 10, 2007
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3 years ago ::
Aug 10, 2010 - 9:58PM
#35
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Date Joined:
May 31, 2008
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"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
Show
Before they banned the format out of existence, I was a proud supporter of Modern.
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3 years ago ::
Aug 11, 2010 - 10:53PM
#36
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Date Joined:
Aug 11, 2004
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I'll get to artifacts I like in multiplayer, but for now, a BIG HONKIN WALL O TEXT Journeyer's Kite has never panned out for me. If I'm mono green/half green, and I typically am, I'm not screwing around with that. I'm just not. You already thought of 5 different green cards from 4 mana on down that you would rather play than that card, right? Look at Seek the Horizon . You had no idea what that card did, its from one of the worst sets in the modern era so to speak, you had to click on what it did... And it did what JK does 3 times for 4 mana. Exactly. Red couldn't really care less about that card, and to me Red is about maximizing every turn, particularly mana. Philosophy Of Fire and all that, but no color moreso than Red. You'd think that Red, paradoxically, would be a good fit for JK because of that but for that 5 mana I'm getting so much more bang out of my buck with a relevant critter that could also be a mana sink like Arc-Slogger . At 6 mana Red has about a trillion quality flyers, too. I know its dumb, every color has good quality critters at 5 and 6 mana, but Red really wants that critter that can do something too out there. I haven't tried it out in blue, but I can only imagine I'd get a real bad case of chapped ass activating that for 3 when I could have cast something like Tidings and gone 4 for 1 without tying up mana for the next 4 turns. Permission spells are pretty easy for the table to get around if you can't cast them, huh? 3 mana a turn is an awful lot to ask for a permission deck trying to control a table. Black, yeah. I could see it working for black. Its got that loyalty thing down where having more than 6 or 7 swamps out there is actually relevant and doesn't have much in the way of getting lands other than paying life to draw cards. Twisted Abomination is such a pimp for that reason. I could be TOTALLY off base here, but it never worked for me, and I'd like to hear why.
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3 years ago ::
Aug 11, 2010 - 11:06PM
#37
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Date Joined:
May 31, 2008
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"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
Show
Before they banned the format out of existence, I was a proud supporter of Modern.
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3 years ago ::
Aug 11, 2010 - 11:31PM
#38
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Date Joined:
Oct 10, 2007
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I'll get to artifacts I like in multiplayer, but for now, a BIG HONKIN WALL O TEXT
Mmmm.... big honkin' wall o' text... 
Journeyer's Kite has never panned out for me.
If I'm mono green/half green, and I typically am, I'm not screwing around with that. I'm just not. You already thought of 5 different green cards from 4 mana on down that you would rather play than that card, right? Look at Seek the Horizon . You had no idea what that card did, its from one of the worst sets in the modern era so to speak, you had to click on what it did...
And it did what JK does 3 times for 4 mana.
Exactly.
You got me hands down. I had no idea Seek the Horizon even existed. I expect that Journeyer's Kite is a good card in Limited only. It's similar to Frontier Guide , and believe me when I say I rode that puppy like a cheap horse at the Zendikar prerelease. In casual? I don't think I've even got it in a deck... when you're dueling in a draft format, 3/4 mana for a land is do-able. In casual constructed multiplayer, there are a thousand better options. Especially ones that aren't as prone to removal.
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3 years ago ::
Aug 12, 2010 - 1:31AM
#39
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Date Joined:
Jun 26, 2004
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Journeyer's Kite is great in 1 format: EDH. There it can generate decent card advantage and it pretty much demands your opponents to destroy it. and yes, you got me, I had to check Seek the Horizon and now I want 1 for my green red EDH deck.
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
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3 years ago ::
Aug 12, 2010 - 3:36AM
#40
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Date Joined:
Apr 16, 2009
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I have a couple of them, but the place where they work best, like helphelpe said, is EDH. I have them in two, very slow, decks, and one of the best things my Borborygmos deck can do is play it on turn 2, activate it 2-3 times, play some threats on turn 5-6, and then start activating it next to playing a fattie each turn (the curve in that deck is built to run from 5 to 8:D). It absolutely rocks. Outside of EDH, nothing more than a mild success. Sometimes I build a cheap deck on the spot, and in such a case, it is my easiest method of cardadvantage, but in dedicated decklists, I can hardly find the room for it. I feel old for knowing Seed the Horizon , and having played with it in limited... But I do think JK is better, because it might get you more than that amount, and easily so. It is never a threat in my group, like Cadaverous described.
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