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Magic: The Gathering Multiplayer Most universally useful artifacts in MP games?
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3 years ago  ::  Aug 03, 2010 - 4:19AM #1
krichaiushii
Date Joined: Jul 17, 2003
Posts: 4,057
Good morning!

Artifacts are wonderful tools, what with the colorless mana and ability to magnify or shore up strategies of specific decks.  Beyond that, however, are the universally useful artifacts that one always reaches for, regardless of deck strategy.

With that in mind, what are these artifacts?

For me, they consist of Sol Ring , Nevinyrral's Disk , and Journeyer's Kite .

These aren't seen in many of my decklists, though, due to my owning limited quantities of each and not wanting to disable decks nor float cards between decks.  Still, if I had them, they would be run regularly.

What artifacts makes up your regular choices? 

I would consult the MP guide to playing colorless, but it has yet to be written.

Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.

www.zombiehunters.org for all your preparation needs.

http://shtfschool.com/ - why prepping is useful, from one who has been there.
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3 years ago  ::  Aug 03, 2010 - 6:50AM #2
MadMaxNL
Date Joined: Apr 16, 2009
Posts: 683
Well, there are a lot of decks that use the same artifacts. Not all of the decks use all of these, but I tend to use the these artifacts a lot:
Oblivion Stone
Sun Droplet
Journeyer's Kite
Mirari
Darksteel Ingot (somehow, I use this way more than the -usually- superior Coalition Relic

I don't own a Sol Ring , but otherwise it would be on that list too. 
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3 years ago  ::  Aug 03, 2010 - 12:04PM #3
Cathaldus
Date Joined: May 31, 2008
Posts: 3,545
Let's break this down a little bit:

Mana Sources / Accelerants:
Spoiler: Show

Removal (Mass and Targetted):
Spoiler: Show

Creatures / Creature Sources:
Spoiler: Show

Equipment:
Spoiler: Show

Misc:
Spoiler: Show
Panoptic Mirror
Isochron Scepter
Akroma's Memorial
Obelisk of Alara
Time Sieve
Voltaic Key [
Ensnaring Bridge
Mirror Universe
Winter Orb (So unfun, though)
Memory Jar
Gauntlet of Power
Mirari
Paradise Plume
Hivestone
Rings of Brighthearth
Thorn of Amethyst
Door of Destinies
Coat of Arms (although I still feel like it's a trap, as it always seems to help my opponents comparatively more than it helps me, and I've won games because my opponent cast this before)
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
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3 years ago  ::  Aug 03, 2010 - 12:34PM #4
SpiffyBuddha
Date Joined: Feb 6, 2008
Posts: 124
I'm sort of surprised no one has mentioned Sensei's Divining Top yet... The Top and it's newer cousin, Crystal Ball are both really phenomenal at getting the draws you need when you need them. The Ball is in some ways better than the top in that it can put late-game lands permanently at the bottom of your library, but the Top is one of the absolute best artifacts in my opinion.

I'm also a fan of Elixir of Immortality , Thousand-Year Elixir and Amulet of Vigor , simply because they add reusability (elixir of immortality) and speed (thousand-year and amulet of vigor) to decks of any color.
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3 years ago  ::  Aug 03, 2010 - 12:54PM #5
Cathaldus
Date Joined: May 31, 2008
Posts: 3,545

Aug 3, 2010 -- 12:34PM, SpiffyBuddha wrote:

I'm sort of surprised no one has mentioned Sensei's Divining Top yet... The Top and it's newer cousin, Crystal Ball are both really phenomenal at getting the draws you need when you need them. The Ball is in some ways better than the top in that it can put late-game lands permanently at the bottom of your library, but the Top is one of the absolute best artifacts in my opinion.

I'm also a fan of Elixir of Immortality , Thousand-Year Elixir and Amulet of Vigor , simply because they add reusability (elixir of immortality) and speed (thousand-year and amulet of vigor) to decks of any color.




You're definitely right about Sensei's Divining Top and Crystal Ball .  I forgot about those.

I'm unsure about Elixir of Immortality , as the only reason why I've been experimenting with it (as a singleton) lately is as a way to prevent self-mill in a couple control decks of mine that nearly kill me due to card draw and game length.  In general, though, the life-gain would be, if nothing else, decent in colors not used to getting it and the reshuffle effect can be very nice depending on the situation.

Thousand-Year Elixir looks like it would be pretty awsome, although I've yet to see it in action.

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
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Take The Magic Dual Colour Test - Beta today!
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Before they banned the format out of existence, I was a proud supporter of Modern.

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3 years ago  ::  Aug 03, 2010 - 5:43PM #6
krichaiushii
Date Joined: Jul 17, 2003
Posts: 4,057
Thanks to all that posted so far, particularly Cathaldus.

Any more artifacts to add to this?

On a related note, would some form of guide to artifacts be worthwhile?

Cheers!

A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.

www.zombiehunters.org for all your preparation needs.

http://shtfschool.com/ - why prepping is useful, from one who has been there.
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3 years ago  ::  Aug 03, 2010 - 6:21PM #7
Cathaldus
Date Joined: May 31, 2008
Posts: 3,545

Aug 3, 2010 -- 5:43PM, krichaiushii wrote:

Thanks to all that posted so far, particularly Cathaldus.




No problem.

My one question, though, is if you were talking about Artifacts in particular, or colorless cards as a whole?  In other words, were you talking about cards that could potentially go into any deck, or artifacts that could (potentially) only go in decks of certain colors?

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
                                                                                                                                                           -- Arcanis the Omnipotent

Who Am I? Show
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I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
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I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.




Before they banned the format out of existence, I was a proud supporter of Modern.

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3 years ago  ::  Aug 03, 2010 - 8:37PM #8
FaCr
Date Joined: May 29, 2008
Posts: 110
Mind's Eye has helped me a lot in the past.

Plague Boiler , as I don't really have enough money for that Pernicious Deed , but sometimes this helps more.

It's kinda old now, but I've gotten a lot of mileage out of my Bösium Strip .
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3 years ago  ::  Aug 03, 2010 - 10:08PM #9
Keino
Date Joined: Aug 27, 2009
Posts: 2,909
I don't know about you guys, but my playgroup sees a lot of ur-golem's eye , sisay's ring , and everflowing chalice cards to ramp mana. They are the poor mans sol ring .
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Are you making a casual mill deck? Please read. Show

Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is.

One-Shot Mill spells are something you should avoid. You can toss tome scour s at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour , you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral . Try to find more permanent styles of milling, like memory erosion , hedron crab , and curse of the bloody tome , so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements.

Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes . You can mill more than 24 before turn 5...which you can then cast the echoes.

If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt . The problem is that there is no mill card that can do that...except hedron crab , over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome , are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy.

There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 x post to pay for X on sands of delirium or for ambassador laquatus . Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment[/c], it is easier to ramp in multiplayer, allowing for big X spells, like mind grind , to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it . There are always new strategies coming out with each new set, so check gatherer for any new mill cards that you find to be the most fun for you!

Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!

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3 years ago  ::  Aug 03, 2010 - 11:14PM #10
Cathaldus
Date Joined: May 31, 2008
Posts: 3,545

Aug 3, 2010 -- 10:08PM, Keino wrote:

ur-golem's eye , sisay's ring




The only thing that really keeps them from being very good is that they're objectively worse than Thran Dynamo , which is easy to find now with Archenemy out (although the original printing of Thran Dynamo is admittedly expensive for what it does, and Archenemy's not worth it if you just want the one card).

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
                                                                                                                                                           -- Arcanis the Omnipotent

Who Am I? Show
I am Blue/Black
I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.




Before they banned the format out of existence, I was a proud supporter of Modern.

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