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3 years ago  ::  Jul 29, 2010 - 11:42AM #31
Jman22
Date Joined: Mar 12, 2006
Posts: 2,929

Jul 29, 2010 -- 11:34AM, lo0k1tzsteve wrote:

The Mind Sculptor would work well in this deck. With a large number of Fog effects, you can essentially reach his ultimate while an opponent continuously tries to kill him. However, as for the deck as a whole, Beleren would do better here. Cheaper, faster, and tends to get hit less until your opponent realizes what you're doing.

Putting the Mind Sculptor in the deck is like putting an extra machine gun to a tank. It may help, but it isn't necessary. 




OK, fine, lets say, for the sake of argument, that its worth putting 2.0 in here. What do you take out that won't hurt the deck more than 2.0 can help.

(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
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3 years ago  ::  Jul 29, 2010 - 11:48AM #32
lo0k1tzsteve
Date Joined: Apr 20, 2010
Posts: 433
Not much. I wouldn't take anything out.

Like I said, he'd help out, but he's unnecessary, and less useful than Beleren. 
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3 years ago  ::  Jul 29, 2010 - 1:20PM #33
Highwayman
Date Joined: Feb 3, 2004
Posts: 3,135

The intention was to build a deck that optimized around not having Jace 2.0. Even so I found myself trying a singleton Jace 2.0 and not reaching a conclusion either way. The trouble is that the deck uses Jace 1.0 bilaterally, whereas most use it unilaterally, so I'm not using it up. It stays on the board. If I'm lucky, it goes ultimate.

That said, Jace 2.0 is a useful toobox and "draw three cards" with erasure is pretty brutal.

Jury's out. If I leave it out its only because Jace 1.0 was also supposed to frustrate Jace 2.0 users.

Gawd, I just dunno.

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3 years ago  ::  Jul 29, 2010 - 1:42PM #34
Eccomi
Date Joined: May 20, 2008
Posts: 387
I've always thought Haunting Echoes was necessary in mill decks.  Black also gives the option of Rise from the Grave .  I love the birds tech, btw.

And the argument against Time Reversal isn't quite holding up.  The deck plays Jace Beleren and Temple Bell and Howling Mine , so we realize that our opponents will have very full hands.

EDIT: Wait, shuffles the GY?  Useless except in Underworld Dreams world.

It would be interesting to see some Runed Servitor .  I was just thinking about the possiblity of adding Voltaic Key for the Temple Bell and I realized that it might be fun to include some artifact creatures like Steel Overseer or Triskelion , although that pushes you away from Fog.  just thinking out loud here.

Traumatize ?
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3 years ago  ::  Jul 29, 2010 - 1:55PM #35
Highwayman
Date Joined: Feb 3, 2004
Posts: 3,135

Jul 29, 2010 -- 1:42PM, Eccomi wrote:

I've always thought Haunting Echoes was necessary in mill decks.  Black also gives the option of Rise from the Grave .  I love the birds tech, btw.

And the argument against Time Reversal isn't quite holding up.  The deck plays Jace Beleren and Temple Bell and Howling Mine , so we realize that our opponents will have very full hands.

EDIT: Wait, shuffles the GY?  Useless except in Underworld Dreams world.

It would be interesting to see some Runed Servitor .  I was just thinking about the possiblity of adding Voltaic Key for the Temple Bell and I realized that it might be fun to include some artifact creatures like Steel Overseer or Triskelion , although that pushes you away from Fog.  just thinking out loud here.

Traumatize ?




These are all options, but I think the Black Blue version you hint at is a different strategy to the Turbo Fog option I've adopted.  The erasure is an enhancement to the turbofog strategy, effectively doubling, tripling or even quadrupling the rate of depletion with each erasure on the field (ie. if you have three "howling mine" effects on the board, just one erasure gives you an extra three cards depleted per turn.

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3 years ago  ::  Jul 30, 2010 - 2:26AM #36
Axterix
Date Joined: Jan 17, 2005
Posts: 1,882

Jul 29, 2010 -- 1:42PM, Eccomi wrote:

I've always thought Haunting Echoes was necessary in mill decks.  Black also gives the option of Rise from the Grave .  I love the birds tech, btw.




Think if you go black, you wind up with a deck that has to be more aggressive in its milling.  White offers better control options. 

Rise from the Grave on the other hand doesn't support what you are trying to do.  Doubtful you'll get something that helps you to mill faster from your opponent's graveyard.  And if the goal is to get a good creature for 5 mana to help keep you alive, well, why rely on your opponent having one when you could just play a baneslayer or a sphinx that helps the card draw? Or, if you did want to rely on what your opponent has, why not a blue card to steal one of their creatures on the board, thereby weakening their board position while strengthening your own?




No.  5 mana sorcery.  Usually better off with Archive Trap .  Same cost if you cast it, but an instant, so you can play it at the end of your opponent's turn.  Has the added benefit of playing for 0 mana if your opponent searches their library, so can often be played early, thanks to fetch lands and such.  And causes your opponent to think twice before searching, so less deck thinning and your Path to Exile has no downside.  And once your opponent is under 26 cards, it'll mill more cards as well.

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3 years ago  ::  Jul 30, 2010 - 4:05AM #37
Highwayman
Date Joined: Feb 3, 2004
Posts: 3,135
Agree with Axterix, and would love to find a home for two copies of Archive Trap in this deck.
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3 years ago  ::  Jul 30, 2010 - 6:52AM #38
Jman22
Date Joined: Mar 12, 2006
Posts: 2,929

Jul 29, 2010 -- 1:20PM, Highwayman wrote:


The intention was to build a deck that optimized around not having Jace 2.0. Even so I found myself trying a singleton Jace 2.0 and not reaching a conclusion either way. The trouble is that the deck uses Jace 1.0 bilaterally, whereas most use it unilaterally, so I'm not using it up. It stays on the board. If I'm lucky, it goes ultimate.

That said, Jace 2.0 is a useful toobox and "draw three cards" with erasure is pretty brutal.

Jury's out. If I leave it out its only because Jace 1.0 was also supposed to frustrate Jace 2.0 users.

Gawd, I just dunno.



Dunno what you're talking about, my Jace has almost always gone ultimate when I play turbo-fog. Might be part of the whole "they can't hit through fog" thing.

Jul 30, 2010 -- 4:05AM, Highwayman wrote:

Agree with Axterix, and would love to find a home for two copies of Archive Trap in this deck.




 Best option would be to replace a Negate and a O-Ring- 6 counters ought to get the job done. And I've been thinking, you might want to consider replacing Mana Leak for Safe Passage. Dunno how badly you need the leak TBH.
(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
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3 years ago  ::  Jul 30, 2010 - 6:59AM #39
Highwayman
Date Joined: Feb 3, 2004
Posts: 3,135

Jul 30, 2010 -- 6:52AM, Jman22 wrote:

Jul 29, 2010 -- 1:20PM, Highwayman wrote:


The intention was to build a deck that optimized around not having Jace 2.0. Even so I found myself trying a singleton Jace 2.0 and not reaching a conclusion either way. The trouble is that the deck uses Jace 1.0 bilaterally, whereas most use it unilaterally, so I'm not using it up. It stays on the board. If I'm lucky, it goes ultimate.

That said, Jace 2.0 is a useful toobox and "draw three cards" with erasure is pretty brutal.

Jury's out. If I leave it out its only because Jace 1.0 was also supposed to frustrate Jace 2.0 users.

Gawd, I just dunno.



Dunno what you're talking about, my Jace has almost always gone ultimate when I play turbo-fog. Might be part of the whole "they can't hit through fog" thing.

Jul 30, 2010 -- 4:05AM, Highwayman wrote:

Agree with Axterix, and would love to find a home for two copies of Archive Trap in this deck.




 Best option would be to replace a Negate and a O-Ring- 6 counters ought to get the job done. And I've been thinking, you might want to consider replacing Mana Leak for Safe Passage. Dunno how badly you need the leak TBH.







I suppose I found that my Jaces were being used to kill a lot of Jace 2.0 before they went ultimate, or I milled the library before I needed to get there.

Mana leak always seemed to be useful because of the mana curve... drop something on turn 2 if not hold mana leak, drop something on turn 3, on turn four i want to play an erasure and hold back mana leak, turn five drop jace and hold mana leak... and so on.

safe passage is a funny one. it doesn't allow me to protect jace, which stinks.

for now though i'm going to keep trying with the current build and see what comes of it. That is, Jace 1.0 all the way!

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3 years ago  ::  Jul 30, 2010 - 7:18AM #40
Jman22
Date Joined: Mar 12, 2006
Posts: 2,929

Jul 30, 2010 -- 6:59AM, Highwayman wrote:



I suppose I found that my Jaces were being used to kill a lot of Jace 2.0 before they went ultimate, or I milled the library before I needed to get there.  Mana leak always seemed to be useful because of the mana curve... drop something on turn 2 if not hold mana leak, drop something on turn 3, on turn four i want to play an erasure and hold back mana leak, turn five drop jace and hold mana leak... and so on.  safe passage is a funny one. it doesn't allow me to protect jace, which stinks.  for now though i'm going to keep trying with the current build and see what comes of it. That is, Jace 1.0 all the way!



Well, an issue here is that you drop Jace on turn 5, when if you drop it turn 3 it makes them hold onto theirs for at least a turn. And good point on Safe Passage.

(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
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