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3 years ago  ::  Jul 28, 2010 - 7:21AM #1
Highwayman
Date Joined: Feb 3, 2004
Posts: 3,087
TurboErasure is a reboot of an old archetype that has made various appearances in the standard meta. The deck wins through drawing lots of cards, fogging attacks, and milling the opponent so that he/she runs out of library before you do.

Dark Ascension TurboErasure

Version 1 - 'Creatureless' (sort of) Build

Draw / Mill (16)
4 x Jace's Erasure
4 x Rites of Flourishing
4 x Visions of Beyond
2 x Increasing Confusion
2 x Jace, Memory Adept

Fog (12)
4 x Fog
3 x Clinging Mists
3 x Moonmist
2 x Blunt the Assault

Recursion (5)
4 x Snapcaster Mage
1 x Elixir of Immortality

Disruption (3)
2 x Day of Judgment
1 x Gideon Jura

Land (24)
4 x Razorverge Thicket
4 x Hinterland Harbor
3 x Glacial Fortress
3 x Seachrome Coast
3 x Ghost Quarter
2 x Forest
2 x Evolving Wilds
1 x Island
1 x Plains

Sideboard (15)

4 x Timely Reinforcements
3 x Ratchet Bomb
3 x Beast Within  
2 x Witchbane Orb
1 x Day of Judgment
1 x Gideon Jura
1 x Archangel's Light


Version 2 - Venser build

Draw / Mill (13)
4 x Jace's Erasure
4 x Rites of Flourishing
4 x Visions of Beyond
1 x Consecrated Sphinx

Fog (14)
4 x Fog
4 x Stonehorn Dignitary
2 x Clinging Mists
2 x Moonmist
2 x Blunt the Assault

Recursion (8)
4 x Snapcaster Mage
2 x Noxious Revival
2 x Venser, the Sojourner

Disruption
1 x Spine of Ish Sah

Land (24)
4 x Razorverge Thicket
4 x Hinterland Harbor
3 x Glacial Fortress
3 x Seachrome Coast
3 x Ghost Quarter
2 x Forest
2 x Evolving Wilds
1 x Island
1 x Plains


Sideboard (15)

4 x Timely Reinforcements
3 x Ratchet Bomb
3 x Beast Within  
1 x Seance
2 x Day of Judgment
1 x Gideon Jura
1 x Witchbane Orb

Jman Version (61 Cards)

Draw / Mill (11)
4 x Curse of the Bloody Tome
4 x Rites of Flourishing
2 x Increasing Confusion
1 x Jace, Memory Adept

Fog (13)
4 x Fog
3 x Clinging Mists
4 x Moonmist
2 x Blunt the Assault

Recursion (4)
2 x Snapcaster Mage
2 x Elixir of Immortality

Disruption (7)
2 x Day of Judgment
2 x Gideon Jura
3 x Beast Within

Land (26)


Pre-Innistrad Version Show

Original Pre-Scars Version Show


 


How to play it


This is an updated version of turbofog and you play it in a very similar fashion. The difference is the addition of Jace's erasure , however you want to get the draw engines down first and use these to accelerate through the remainder of the deck. The erasures can come in mid game and just burn through the opponent's library at an incredible pace.

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3 years ago  ::  Jul 28, 2010 - 7:35AM #2
Jman22
Date Joined: Mar 12, 2006
Posts: 2,808
Looks pretty decent. Maybe Captured Sunlight for the MB, dunno.

As for sideboard, you definitely need to get Celestial Purge in there, and Flashfreeze will help a little as well. Purge gets rid of your newest enemy- Leyline of Punishment. 
(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
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3 years ago  ::  Jul 28, 2010 - 8:11AM #3
Highwayman
Date Joined: Feb 3, 2004
Posts: 3,087

Jul 28, 2010 -- 7:35AM, Jman22 wrote:

Looks pretty decent. Maybe Captured Sunlight for the MB, dunno.

As for sideboard, you definitely need to get Celestial Purge in there, and Flashfreeze will help a little as well. Purge gets rid of your newest enemy- Leyline of Punishment. 






very good point about the purge - will certainly make that change, although I was thinking of using oblivion ring instead.

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3 years ago  ::  Jul 28, 2010 - 10:47AM #4
Jman22
Date Joined: Mar 12, 2006
Posts: 2,808

Jul 28, 2010 -- 8:11AM, Highwayman wrote:

Jul 28, 2010 -- 7:35AM, Jman22 wrote:

Looks pretty decent. Maybe Captured Sunlight for the MB, dunno.

As for sideboard, you definitely need to get Celestial Purge in there, and Flashfreeze will help a little as well. Purge gets rid of your newest enemy- Leyline of Punishment. 




very good point about the purge - will certainly make that change, although I was thinking of using oblivion ring instead.




Where o-ring can hit planeswalkers and a wider range of things in general, Purge is an instant and costs less, which means you can drop it as early as possible. There aren't many options that o-ring will hit that purge doesn't (that really need removing, mind you) other than the white Leyline.

(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
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3 years ago  ::  Jul 28, 2010 - 11:12AM #5
Requitor
Date Joined: Oct 20, 2009
Posts: 39
Love any deck that includes at least some card that no one is playing.  The suprise factor alone makes up for any supposed "shortcomings" of the card.  I would only make the suggestion of trying to fit in a 4 set of Day of Judgement.  With a couple of Zones out and then drop DoJ you will have board control for the rest of the match, at least until the deal with a Zone or two.  That is a neat trick with the Leyline but what do you sideboard them in aginst that you wouldn't want them mainboard for?  Also the relic will not counter the Eldrazi gods once they hit the graveyard, as their reshuffle is a static effect and cannot be responded to.
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3 years ago  ::  Jul 28, 2010 - 11:15AM #6
Gaussgoat
Date Joined: Dec 28, 2009
Posts: 245

Jul 28, 2010 -- 11:12AM, Requitor wrote:

Also the relic will not counter the Eldrazi gods once they hit the graveyard, as their reshuffle is a static effect and cannot be responded to.




This isn't correct actually.  Eldrazi hits the Graveyard, begins to trip his effect.  You can then hit the Relic and exile it.  I just saw this question come up in the rules forum the other day.

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3 years ago  ::  Jul 28, 2010 - 11:17AM #7
Requitor
Date Joined: Oct 20, 2009
Posts: 39
You can exile what is in the graveyard but you cannot exile the Eldrazi itself.  So what happens is, in response to the discarding, you activate the Relic, exile the graveyard then the Eldrazi goes to the graveyard and gets reshuffled.  (I think.....)
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3 years ago  ::  Jul 28, 2010 - 11:24AM #8
Gaussgoat
Date Joined: Dec 28, 2009
Posts: 245

Jul 28, 2010 -- 11:17AM, Requitor wrote:

You can exile what is in the graveyard but you cannot exile the Eldrazi itself.  So what happens is, in response to the discarding, you activate the Relic, exile the graveyard then the Eldrazi goes to the graveyard and gets reshuffled.




I apologize, but this isn't correct.  The Graveyard is a zone, just like the battlefield or your hand.  There isn't a "limbo area" that the Eldrazi occupies prior to hitting the graveyard.  They are moved there, and then there effect happens.  The Eldrazi occupies the zone, his effect begins to be resolved, and then he can be removed prior to the effect happening.

Rules thread for reference:

community.wizards.com/go/thread/view/758...

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3 years ago  ::  Jul 28, 2010 - 11:29AM #9
Requitor
Date Joined: Oct 20, 2009
Posts: 39
I stand corrected.  Side note: If there is an instanct speed reanimator effect then you could reanimate one of the Legendary Eldrazi, correct?
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3 years ago  ::  Jul 28, 2010 - 11:40AM #10
Gaussgoat
Date Joined: Dec 28, 2009
Posts: 245

Jul 28, 2010 -- 11:29AM, Requitor wrote:

I stand corrected.  Side note: If there is an instanct speed reanimator effect then you could reanimate one of the Legendary Eldrazi, correct?




Sure, although I don't know of any instant re-animator is Standard at the moment.  But yeah, as long as the spell/effect can target the graveyard at instant speed, you're golden.

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