Why does no one like Mind Sludge
anymore? All the decks that are being stressed as bad matchups (D-force, Superfriends, U/W/x) all crumble before a 5-swamp Sludge on turn 5. If you're going pure MBC, having something that can completely remove their hand on turn 5 is well worth the risk of facing down an Obstinate Baloth
or a Vengevine
, especially when you consider that the decks that are running those two cards should have them on the table well before turn 5. If they have a Fauna Shaman
active and you're afraid to Sludge them, simply kill the shaman and wait a turn. Mind Sludge is still a devastating spell.
The only reason Blightning
is gone is because of the timing. Blightning comes out on turn 3, which is normally when your opponent will have a Baloth or angry plant in his or her hand. Mind Sludge comes on turn 5, AFTER your opponent has played these cards. Also, look at the larger picture. If you Mind Sludge on turn 5 and follow it up with a Grave Titan
on turn 6, that Vengevine seems a lot less threatening all of a sudden.
Speaking of Grave Titan, has anyone thought of running Everflowing Chalice
? This opens up a whole new realm of possibilities for the MBC build. It lets you power out Titans earlier, while also allowing for a Phylactery Lich
or two to sneak into your build. Not only that, but it makes Sorin a turn 5 play, or even running All is Dust
as a board sweeper, since we don't have access to Damnation
I think Crystal Ball
and Dark Tutelage
are red herrings. Crystal Ball could be playable if you put in Everflowing Chalices to power it out a little more effectively, allowing you to scry immediately after playing it (and also enabling the Lich), but even then it feels like a wasted slot. Do not run Dark Tutelage, especially running so many 5-or-higher drops. It's suicide black in a control deck, which is just wrong. If you want CA, run Sign in Blood
, it's still the most efficiently costed draw spell in mono-black.
I personally like the idea behind Brittle Effigy
. It would serve the same purpose as Mystifying Maze
in this deck while being less restrictive and also good against anything with CiP abilities. It frees up the spots in the sideboard reserved for Sadistic Sacrament
, as it allows to have maindeck answers to Polymorph decks.
If you run Grave Titan, don't run percy. They fill the same role, but percy requires you to build your removal around him. If I had to choose, I'd run the Titan and put in some chalices to allow me to play him as quickly as the persecutor. Consume the Meek
is either a 1-of main or sideboard tech. Against W/U/x control decks it's a dead card (they don't care if you waste it on Martial Coup
), and if you run All is Dust like I do you don't need it. Doom Blade
will always be better than Smother
. If you're too worried about Jund, which at the moment seems to be dying off, run Smother in the sideboard.
Running Grim Discovery
with less than 20 maindeck creatures is just asking for trouble. It's cute if you're running 4 Tectonic Edge
s, in which case i may run 1 or 2 in place of sign in blood, but the only reason Vampires ever ran the card was to grab downed Vampire Nocturnus
es or Gatekeeper of Malakir
with fetchlands for extra triggers and Bloodghast
recursions. Along the same lines, if you're running control, you don't need the fetch lands. Deck thinning is nice in theory, but in MBC your life is a precious resource. The reason the deck has to run so much life gain is that it's going to be letting a bit of damage through over time, and pinging yourself for 1 to thin out a deck full of high casting costs seems counterintuitive to me.
Planeswalkers are going to be this deck's biggest problem. When MBC was first a tournament powerhouse, there was no such thing as PWs. Now almost every competitive deck runs the damn things. I know I keep saying this, but ALL IS DUST. It's just that good, and I've never felt bad having the chalices in hand with my build. Beyond that, I believe Vampire Hexmage
may be the better choice in the sideboard simply because it comes out of nowhere. However, if you're running Phylactery Liches, then by all means run Pithing Needle
. Nantuko Shade
, while good, is better in midrange aggro. I would always run Gatekeeper over it and keep it in the sideboard if I need to shift the deck to a quicker build. This is actually how a lot of the old MBC during Odyssey utilized the shade. The hype is causing people to forget what he's really good at.
Anyway, here's a tentative list I've been working with, still subject to change. There is currently no set sideboard for my build, as I'm still playtesting it.Lands (25)
19 x Swamps
4 x Tectonic Edge
2 x Dread StatuaryCreatures (12)
4 x Grave Titan
4 x Gatekeeper of Malakir
4 x Vampire NighthawkRemoval/Disruption (14)
4 x Doom Blade
4 x Tendrils of Corruption
2 x All is Dust
1 x Sorin Markov
3 x Mind SludgeAccelerants (2)
2 x Everflowing ChaliceCard Advantage (5)
4 x Sign in Blood
1 x Liliana VessFinishers (2)
2 x Corrupt