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Switch to Forum Live View Mono Black Control (MidRange)
2 years ago  ::  Oct 10, 2011 - 1:52PM #5881
Niche
Date Joined: Apr 25, 2008
Posts: 8,574

Oct 10, 2011 -- 1:10PM, SheerMadness10 wrote:

The wolf run ramp deck needs a creature to win, right? Just add more 1 for 1 kill spells. This isn't rocket science.




You should actually test match ups before you declare "simple solutions" like that.  I'm not sure how much you test anything though.  All of your decklists you post on here were thrown together in 5 minutes. 




Testing isn't a truly objective way to build and tune a deck. There are too many variables involved that can skew your result set. I'm not discrediting it, but if it is the only way you evaluate a deck you are doing your list a disservice. Conversely this means denouncing an untested list is foolish.

Finally, Kessig Wolf Run is the land that gives +X and Trample to a target creature, right? And its the one that Primeval Titans them out to make it effective? Right?

K, make sure you have access to ample removal. To be more expansive if you can spare slots for ghost quarters do it; sideboard may be sufficient.

Oct 10, 2011 -- 1:10PM, SheerMadness10 wrote:


Sorin Markov seems way too slow vs RDW, where you actually need the life gain.  It's +2 ability doesn't do much vs pod, flare, or ramp.  It really seems like it's only worth running if you get a vengeance to go along with it, and survive long enough to get them both off.  That's my opinion on Markov anyway. 



This is pretty accurate, but its not tough to hold RDW down early game in black. The problem is you're playing 1:1 with them and when you both go hellbent a Shrine puts them into an inevitable spot for victory. You need a Sorin to take the game away from them. The lifegain into the mindslaver pointing their shrine back at their own face is pretty strong.... generally forcing them to crack it asap to kill Sorin or ineffectually at your face.

Moderated by ORC_Yeti on Oct 10, 2011 - 09:42PM


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"Against logic there is no armor like ignorance." - Laurence J. Peter

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2 years ago  ::  Oct 10, 2011 - 3:18PM #5882
Ransomwest
Date Joined: Sep 20, 2011
Posts: 7
I definitely think Sorin Markov is a capable card,
I run one Sorin main and another in the sideboard. I am seriously considering putting both in the main for the same reasons you mentioned. Besides increasing the your potential to draw Sorin, adding multiples lets you use one Sorin for his -3 and use the other for his +2. Sorin's Thirst is similar to his +2 but you can use it early against RDW and other aggro. I bring that out of the side board to replace Doom Blade or Go for the Throat if the matchup is right. Running 3 Black Sun's Zenith is ideal. They enables frequent board wipes as long as you have plenty of card draw. They also help you live long enough to land a finisher (read: Sorin Markov + Sorin's Vengeance ). I draw both usually every 3 out of 5 games at least.
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2 years ago  ::  Oct 10, 2011 - 3:40PM #5883
Monto1234
Date Joined: Oct 10, 2011
Posts: 3
Is there anything to exile card? Black or Red? Im trying all your version of MBC. Usual start is: early game slow, mid game owning, late game getting owned. **** U/B control, or U/B/W with **** card to reanimate with flashback on Wurm is very badass ...

EDIT: Uhm I didnt see Karn Liberated. Bah, last versione of the deck is a bit slow imho. I have to try it
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2 years ago  ::  Oct 10, 2011 - 4:24PM #5884
rulesinquisitor
Date Joined: Oct 7, 2010
Posts: 2,433

Oct 10, 2011 -- 12:11PM, EmergencyCombo wrote:

  I'm also a huge advocate of main decking 3-4 Black Sun's Zenith right now.      




Is it because of aggro, or is it because of "hexblade" or whatever nonsense?

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2 years ago  ::  Oct 10, 2011 - 6:40PM #5885
SheerMadness10
Date Joined: Jul 30, 2011
Posts: 88
(ORC_Yeti note: in reply to post 5882: )

Testing is really the only way to make a viable deck.  There are extremely rare exceptions but if you just throw together some random deck with 0 testing and take it to a big tourney you'll get owned 99% of the time.  ANY kind of testing is far better than none, and it really doesn't seem like you test your decks at all before posting. 

Moderated by ORC_Yeti on Oct 10, 2011 - 09:42PM
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2 years ago  ::  Oct 10, 2011 - 6:45PM #5886
EmergencyCombo
Date Joined: Sep 19, 2011
Posts: 41

Oct 10, 2011 -- 4:24PM, rulesinquisitor wrote:

Oct 10, 2011 -- 12:11PM, EmergencyCombo wrote:

  I'm also a huge advocate of main decking 3-4 Black Sun's Zenith right now.      




Is it because of aggro, or is it because of "hexblade" or whatever nonsense?


Both.  It's just super efficiant mass-removal right now.  And as Niche said in an above post, tokens are back in a huge way.  Plus a lot of MBC brews are fairly creature-light so running mass removal doesn't hurt us very much at all.

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2 years ago  ::  Oct 10, 2011 - 7:28PM #5887
Niche
Date Joined: Apr 25, 2008
Posts: 8,574

Oct 10, 2011 -- 6:40PM, SheerMadness10 wrote:


Testing is really the only way to make a viable deck.



I think you're not really saying what you intend here.

Let's go over a healthy life cycle of deck construction.

First, we generally have a decision tree:
1. A builder has found a certain concept they wish to pursue in construction.
2. A builder has a card they love and want to focus in on using it.

Generalizing still let's assume both are being initiated with the ultimate goal of high level competition, say an REL-32.

Next the builder will reach another decision:
1. Focus the concept; I believe it can do something so well I do not need to acknowledge the meta.
2. Survey the meta and consider my interactions. Are they meaningful in my first draft? Repeat per Tiered deck.

From here the builder should go through a series of iterations and evaluate each card in their deck. Is a given card useful in every matchup? Perhaps only 66%? 33%? Does it deserve a mainboard slot? Should it be pushed to sideboard? Should it be cut entirely?

After the builder has thoroughly considered each card should testing begin. At this time it is extremely appropriate to request feedback and discussion because testing is not as reliable as theoretical deck building. The builder should consider all feedback (removing unnecessary flak from commentary as needed to create a core statement about their deck).

From here testing should begin next. A builder should consider the following information about statistical analysis before adjusting their deck:
1. To create a relevant statistical solution you must work off a sample size of at least 200.
2. To create a perfect scientific experiment you must have 1 variable and everything else must remain constant.

That's a really simplified list of things for why 'testing' should be considered helpful, but not the end-all to deck construction. It should be your finale, not the quick 2nd step. Any magic player who isn't a 'professional' will not have time to build a sample size of 200 games against every tiered deck to begin drawing reliable conclusions from. Most any magic player will also tell you that there is always more than 1 variable in any game of magic.

Oct 10, 2011 -- 6:40PM, SheerMadness10 wrote:


There are extremely rare exceptions but if you just throw together some random deck with 0 testing and take it to a big tourney you'll get owned 99% of the time. 



Completely false. Did you know 70% of statistics are made up on the spot, just like this one? If you don't want me to make inflammatory statements perhaps you should consider your own advice?

Oct 10, 2011 -- 6:40PM, SheerMadness10 wrote:


ANY kind of testing is far better than none, and it really doesn't seem like you test your decks at all before posting. 



I think I've illustrated that actually this isn't correct at all. Bizarre.

And to be fair, everyone who has been around for a while knows I do not have time to do a great deal of testing but I adhere to my life cycle of deck construction before posting, I tune per suggested feedback, and I ask questions based on testing of people who have worked on my lists so I can make the best adjustments possible.

It's not important, but I've got proof of my solid deck construction skills... particularly as it relates to mono black. I just don't carry it around on my sig because I don't feel compelled to substantiate myself to an anonymous person on the internet.

Finally, if you want to argue about statistical relevance as it relates to deck construction and testing please post a thread in the Standard General forum. It will be extremely off-topic to continue any discussion on it here. Plus if you take it out to Standard General its not only very topical but you'll get responses from people who you respect more than myself (and you'll find they will agree with my construction steps and the relevance of testing + sample sizes).

Moderated by ORC_Yeti on Oct 10, 2011 - 09:40PM


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2011 States Top 4
Designer of Top 8 States finishing MBC decks in 2011, 2010, and 2009
Standard Forum - Iron Deck Builder Season One Champ


"Against logic there is no armor like ignorance." - Laurence J. Peter

"It is the province of knowledge to speak, and it is the privilege of wisdom to listen.”  - Oliver Wendell Holmes
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2 years ago  ::  Oct 10, 2011 - 9:47PM #5888
ORC_Yeti
Date Joined: Apr 7, 2008
Posts: 166
Hello all,

I have edited this thread and deleted some posts because trolling is a violation of the Code of Conduct.

You can review the Code here:  wizards.custhelp.com/cgi-bin/wizards.cfg... You are welcome to disagree with one another but please do so respectfully and constructively.

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Now, back to the discussion of mono black control.
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2 years ago  ::  Oct 11, 2011 - 1:40AM #5889
EmergencyCombo
Date Joined: Sep 19, 2011
Posts: 41
I think the best thing we can try right now is adding main deck Batterskull and Wurmcoil Engine to our builds.  Neither get completely blown up by removal.  Both have relevant lifegain.  One has deathtouch.  One can be recurred.  And we can equip both with Lashwrithe to gain a whole mess of health.  I'll probably replace Grave Titan and Bloodgift Demon for them.  Think about it.  If we can stabalize with either of those, there isn't much that can stop us.
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2 years ago  ::  Oct 11, 2011 - 8:20AM #5890
Ransomwest
Date Joined: Sep 20, 2011
Posts: 7

Oct 11, 2011 -- 1:40AM, EmergencyCombo wrote:

I think the best thing we can try right now is adding main deck Batterskull and Wurmcoil Engine to our builds.  Neither get completely blown up by removal.  Both have relevant lifegain.  One has deathtouch.  One can be recurred.  And we can equip both with Lashwrithe to gain a whole mess of health.  I'll probably replace Grave Titan and Bloodgift Demon for them.  Think about it.  If we can stabalize with either of those, there isn't much that can stop us.


I agree. Wurmcoil Engine and Batterskull really extend the length of the game which allows us to drop even more threats. I also run pristine talismans for those same two reasons. Of course, it all depends on the meta where you play. If there is a lot of aggro, YES, if there is a lot of infect, then not so much.

At my fnm there is a wide mix of decks, mostly tier 2. I usually need to prepare for a variety of strategies.

Grave Titan and Bloodgift demon are amazing. I'm not sure I'd want to replace them with Wurmcoils and Batterskulls just because they occupy the same mana slots. I've won games because of the extra zombie tokens for blockers/attackers and also from the extra draw from Bloodgift. If I were to replace anything, it would be the 2 Massacre Wurm s in my sideboard with wurmcoils bringing them out for aggro.

I would love to see how it works out though 'cause it's definitely at least worth testing.

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