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3 years ago ::
Jul 23, 2010 - 12:26PM
#21
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Date Joined:
Jun 26, 2004
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If people tend to take too long before saying go, we simply ask (in English, even though we generally speak dutch, but it is sounds better in English) "my turn??". The active player says "no". After he does nothing for another second or two "how bout now??". Rinse and repeat that last phrase until somebody learns. I hate 3 things in multi player: 3. Slow players. Games can take way too long anyway but that is ok if the game keeps moving, then it is fun and not boring. If people have to take turns of 5+ minutes in which they need 90% of the time to think every single turn every single game every single time you play with them (when they should know their deck through and through and think about the right plays during other peoples turns and then the think time is reduced significantly once it is their turn). 2. Playing with a deck that you know has little to no chance of winning and then making it your mission to at least kill me (or some other poor soul). This is especially true for burn and mill decks. If you are going to play that, make it so that you can win, and not just kill one and then be happy because you choose who you ruin that game for without the game being part of that decision (it isn't a retaliation for deeds done in the game). For instance: we often play some football on the same evenings we play cards. One time we went there with 2 cars (6 guys, 2 cars) and one guy was slow getting back so he had to ride back in the other car (I left him standing there because I wanted to get a move on so I rode of). The first game he took his jackpot deck (U/R burn, ping ping ping ping) and focused fire on me. I still killed him before he killed me but he said he only did that because I drove of without him (he didn't have to walk or something, he got a ride in the other car!). 1. The following set of cards (can you spot a theme?) Extirpate , Lobotomy , Eradicate , Counterbore because I eat them way too often (or more correctly spoken: my babies eat them way more than ever can be justified if everybody plays to win, most of my friends know I love those cards and just want to mess with me)
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
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3 years ago ::
Jul 25, 2010 - 4:55PM
#22
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helphelpe, if those cards are the bread and butter of your decks, it's obvious, as a metagame strategy to go after them. What I do, is use multiple support cards and limit the kill conditions to as few as possible. Another option is to shelve them for a while and try new cards or colors. You can also beat them at their own game.
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3 years ago ::
Jul 25, 2010 - 11:09PM
#23
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Date Joined:
Nov 10, 2009
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Players who seem to forget what cards they have in hand between turns and have to read and analyze each and every one each turn.
People who can't perform basic math, or can't read their native tongue, when playing magic that is.
STEP 1: Find your cousin
STEP 2: Get your cousin in the cannon STEP: 3 Find another cousin
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3 years ago ::
Jul 26, 2010 - 5:01AM
#24
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Date Joined:
Jun 26, 2004
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helphelpe, if those cards are the bread and butter of your decks, it's obvious, as a metagame strategy to go after them. What I do, is use multiple support cards and limit the kill conditions to as few as possible. Another option is to shelve them for a while and try new cards or colors. You can also beat them at their own game.
They aren't my bread and butter but they do strengthen the deck significantly. I simply love those cards a lot and because of that it is a mental slap in the face if people eradicate them from my deck. Even with my best pokerface everybody who knows me can clearly see that I am annoyed and they love doing it for exactly that reason!
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
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3 years ago ::
Jul 26, 2010 - 10:01AM
#25
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Date Joined:
Nov 10, 2009
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helphelpe, if those cards are the bread and butter of your decks, it's obvious, as a metagame strategy to go after them. What I do, is use multiple support cards and limit the kill conditions to as few as possible. Another option is to shelve them for a while and try new cards or colors. You can also beat them at their own game.
They aren't my bread and butter but they do strengthen the deck significantly. I simply love those cards a lot and because of that it is a mental slap in the face if people eradicate them from my deck. Even with my best pokerface everybody who knows me can clearly see that I am annoyed and they love doing it for exactly that reason!
Stop playing multiples of cards, use a lot more one offs instead. I had to face down those cards for a while and it is frustrating to lose all four copies of your main theme. By switching your play style every so often, like switching to alternate cards, running one offs, switching out themes and combos, basically keeping your opponents guessing, you'll be less annoyed and they will be the annoyed ones.
STEP 1: Find your cousin
STEP 2: Get your cousin in the cannon STEP: 3 Find another cousin
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3 years ago ::
Jul 26, 2010 - 11:33AM
#26
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Date Joined:
Aug 21, 2005
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helphelpe, if those cards are the bread and butter of your decks, it's obvious, as a metagame strategy to go after them. What I do, is use multiple support cards and limit the kill conditions to as few as possible. Another option is to shelve them for a while and try new cards or colors. You can also beat them at their own game.
They aren't my bread and butter but they do strengthen the deck significantly. I simply love those cards a lot and because of that it is a mental slap in the face if people eradicate them from my deck. Even with my best pokerface everybody who knows me can clearly see that I am annoyed and they love doing it for exactly that reason!
Stop playing multiples of cards, use a lot more one offs instead. I had to face down those cards for a while and it is frustrating to lose all four copies of your main theme. By switching your play style every so often, like switching to alternate cards, running one offs, switching out themes and combos, basically keeping your opponents guessing, you'll be less annoyed and they will be the annoyed ones.
I agree, sounds like your playgroup has adjusted to the metagame, but you have not. Even if they ARE being jerks about it.
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3 years ago ::
Jul 26, 2010 - 1:34PM
#27
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Date Joined:
Feb 12, 2010
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The obvious answer is to be jerks back!
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3 years ago ::
Jul 26, 2010 - 1:38PM
#28
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Date Joined:
Jun 26, 2004
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Luckily it is just the one deck (mainly, a UB mill deck, some of the cards are in other decks too but not so much. I know of 3 decks in total that play those cards in 50+ regularly played decks I encounter in my playgroup) so it cannot be called the meta. And it is an arms race that I have fought differently than simply conceding by not playing 4 of my favorite cards in my decks. I have used sac outlets against Eradicate and Riftsweeper mainboard against a lot of other things. Besides that I have made it quit clear that if you act like a Jerk (so gameplay wise there were much better targets like those Demigod of Revenge s in somebody else his graveyard) then I will devote all my resources to making you lose that game. I will not hold a grudge the rest of the evening, just that game. People called me crazy when I mainboarded Riftsweeper for a while. Until they saw the error of their ways (because it always found a good target).
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
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3 years ago ::
Jul 26, 2010 - 1:41PM
#29
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Date Joined:
Nov 10, 2009
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The obvious answer is to be jerks back!
No, being a jerk back justifies their being jerks to begin with. Be a better player, have better decks, and be a bigger, smarter person.
In the end, being a cooler person pays off a lot more than being a jerk.
STEP 1: Find your cousin
STEP 2: Get your cousin in the cannon STEP: 3 Find another cousin
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3 years ago ::
Jul 26, 2010 - 3:37PM
#30
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Date Joined:
May 31, 2008
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3. Slow players. Games can take way too long anyway but that is ok if the game keeps moving, then it is fun and not boring. If people have to take turns of 5+ minutes in which they need 90% of the time to think every single turn every single game every single time you play with them (when they should know their deck through and through and think about the right plays during other peoples turns and then the think time is reduced significantly once it is their turn).
This is a weakness of mine, I will admit. It won't be the case early-game, but late game, when a lot's on the line with every single turn and there are a lot of factors to consider, I'll admit to taking a long time taking my turn (sometimes even responding to opposing actions on other peoples' turns). I figure it's best to think things out fully than to rush and make mistakes, although I am getting better about speeding things up a bit.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." -- Arcanis the Omnipotent Who Am I?
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Before they banned the format out of existence, I was a proud supporter of Modern.
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