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Switch to Forum Live View 7/19/2010 Feature: "The Eternities Map"
3 years ago  ::  Jul 16, 2010 - 12:37PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Feature Article, which goes live Monday morning on magicthegathering.com.
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3 years ago  ::  Jul 18, 2010 - 9:46PM #2
Porran
Date Joined: Aug 21, 2008
Posts: 2
Looking forward to giving this a try - seems more "realistic" than the individual-decks premise and more controllable than the single-pile variant.

My love to whomever at Wizards plays Amber, by the way.  :-)
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3 years ago  ::  Jul 18, 2010 - 10:07PM #3
javert
Date Joined: Jul 26, 2006
Posts: 1,313
I always preferred to play the single pile variant and with Planechase, chaos multiplayer is my favorite (I enjoy chaos MP more with planes that without them!). I like the variant and will probably try it. It is nice to set strategic planning with the planes arranged, so i guess could be quite fun as it adds known information to the table.
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3 years ago  ::  Jul 18, 2010 - 10:46PM #4
Prodigal_Planeswalker
Date Joined: Apr 7, 2007
Posts: 42
This is how Planechase should have been from the beginning!

"Even experienced planeswalkers cannot easily predict how the paths between planes will form and change. Some areas of Dominia remain in the same configuration for ages, and the paths that bind them shift only slightly. Others are in constant turmoil, making walking between worlds perilous. Some times a set of planes will crystallize, like sandstone on the beach; in these cases, travel between the united planes stabilizes, but the entire region may shift in relation to the rest of Dominia." — Richard Garfield, Magic: The Gathering Pocket Players' Guide



"Dominia is a multiverse of constant change and unorthodox challenges. Worlds spin, planes shift, and realities collide more often than you or I blink our eyes. In an infinite multiverse of unguessable possibility and unending change, what is the most precious commodity to those who understand the nature of Dominia?


Stability." — John Tynes


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3 years ago  ::  Jul 18, 2010 - 10:48PM #5
ObsidianDice
Date Joined: Mar 7, 2008
Posts: 296
I always thought it was indicitive of a poor design choice that no one played Plane Chase in the way it was originally intended. I've seen several groups that play Planechase regularly, and they all use the single pile in the center.

This new method sounds like a lot of fun, my only concern being table space. I'll definitely give it a try, though. 
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3 years ago  ::  Jul 18, 2010 - 10:52PM #6
Legendary_Name
Date Joined: May 17, 2005
Posts: 1,209
Worth giving it a try, it looks like it can get a bit confusing though. I had to read the article a few times to make sure I understood it.

Seems fun, but yeah, table space is probably the biggest worry. That and trying to teach it to people who are relativley new to the game.
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3 years ago  ::  Jul 18, 2010 - 11:06PM #7
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
I really like this variant. I've been burned a couple times by randomness in planechase, and this seems like an excellent remedy for that.
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3 years ago  ::  Jul 19, 2010 - 4:19AM #8
AUKingClow
Date Joined: Aug 5, 2009
Posts: 282
Looks fun, though, I have to say one thing:

Wizards. Please. Give. Planechase. ANOTHER. PRINT. RUN!!!
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3 years ago  ::  Jul 19, 2010 - 4:31AM #9
Belz_
Date Joined: Aug 19, 2008
Posts: 236
It's a very interesting variant and I'll certainly give it a try.

However, I'm puzzled by the example given on the website. After they move to Tolaria West only two planes are revealed. Why isn't a plane placed on the right of Tolaria at this point ? Can somebody help me with that ?
Belz...

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3 years ago  ::  Jul 19, 2010 - 7:20AM #10
orcishartillery
Date Joined: Jun 24, 2003
Posts: 1,256

Jul 19, 2010 -- 4:31AM, Belz_ wrote:

However, I'm puzzled by the example given on the website. After they move to Tolaria West only two planes are revealed. Why isn't a plane placed on the right of Tolaria at this point ? Can somebody help me with that ?


It's a mistake in the example.

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