For the last time (until the next time), Wizards and Disney are not stomping on your childhood to make a quick buck - they are, uh, repacking your childhood and handing it to your kid brother (or maybe your kid sister, who thinks Drake is dreamy) for a quick buck. The childhood they are actually stopming on is your grandparent's, who saw Fantasia way back during the war, and is wondering what in the hell this pile of crap is all about.
Inventing a whole new douchebag as a vehicle to back-door a "MTG Movie!" is far less obnoxious than if Drake Stone were actually Urza Smith, that kid who gets picked on in the school cafeteria by that bully William Yawgmoth, until the day he realizes he is actually a powerful wizard and ensues in hilarious hijinks.
Re: 3: Jace's Ingenuity, Lightning Bolt, Mana Leak
Aw, no Giant Growth?
Maybe the 'offtopic' part was at me, I commented on the commenters >.>
Most of these decks don't seem very original or interesting. But that's just me. The acrostic deck idea is kind of cool though.
Also, why so many Jace decks? I had figured with 5 winners there would be a winner for each walker, Liliana and Garruk are feeling left out!
I don't want this to come out bitter because I'm really not disgruntled about not winning; its a contest which hundreds submitted to, my chances were slim like the rest. But these were the BEST decks submitted? Really? The contest gave a list of guidelines and stated that the decks would be graded on "creativity, uniqueness, and relevancy." The second factor is impossible to judge without seeing all the entries, but the first and last don't seem to belong to more than two of the winning decks. Take Anthony Johnson's deck for example (if you're reading this, Anthony, I'm just criticizing your deck as I would any deck submitted to the forums for any reason). First, it has 61 cards, which the rules seem to disallow (although the language there was a bit muddled, but even so, 19 SB cards?). Next, it uses cards outside of M11, though again I'm sure that's a clerical error. Moving past that, at only 20 land and only 3 early cards for filtering, it falls short of a stable manabase, which is a strike against relevancy. After that, it has a bundle of cards that contribute to no clear strategy; this might garner points for creativity, but have to remove them for relevancy.
So, what caused this deck to win? What made it better than the hundreds of other submissions? The story attached? Who judged this? Given this result, I'd say they judged poorly. I was hoping to see fun and interesting decks which showed off a strategy and used cards to obtain some unique goal. Forget that I even submitted a deck; someone in the group of lists had to have provided something more interesting than that.
Anyways, congratulations to the winners, especially Eric Weeden who's submission took the criteria in an awesome direction (reminded me of a Sullivan contest).
I am married to Jennifer Baca (runner up) and i can say that i think her mono-green garruk deck should have beaten out one of the jaces...i will admit my jace deck was not that good lol.
anyway, i was wondering, has anyone been contacted about winning? im trying to make sure that there wasnt some other Jennifer Baca that won lol.
also, if anyone who was a runner up reads this, you should post your list/discription. i would like to see them
so did any of you watch the movie yet? i did last nite. its a good movie in my opinion but i was a little dissapointed with the advertising of Magic: the Gathering. all i saw was a couple of posters in the movie. i dont know if i wasnt keepin a good eye for them or not but i didnt see any actual magic cards or anyone actually playin it... =/ possibly got cut out of the movie and Wizards wouldnt hav known about it until after the movie was released? i dont know. i mustve missed it somewhere...
Frost Titan still costs six. 20 mana sources for 3 6cc and 4 5cc? Echoing the above thoughts, isn't that drastically low? Isn't that the number a sligh deck typically uses? I'm going to agree with Rush_Clasic on this one. And the rules said a 15 cared sideboard since its following constructed rules, so wouldn't a 19 card sideboard disqualify the deck?
I love that the chandra deck has liliana in it...clearly another typo.
I acn't believe that a deck that spelled out a planeswalker's name won. Wow.
Anyways here was my submittion, which didnt even make the top fifty:
Ajani Goldmane is great at two things: extending your life expectancy and pumping up creatures. These two ideas are the foundation of the deck “The Ajani D20X Workout”, the hot new workout sensation sweeping the nation. In this deck, there are several different ways to stretch out your life, which is good for several reasons: pumping *clap* up Ajani’s Pridemates, meeting the Ascendent’s weight benchmark, and doing enough reps to play your Triskelion. There are also several ways to pump *clap* up your creatures: Ajani’s steroid ability, the cocoon (where exercisers rest between intervals), and the Steel trainers ‘errrrr’ Overseers. All of these abilities place +1/+1 tokens on your triskelion, allowing it to maximize its potential. A puny 0/2 flying Ornithopter for free is nice, but put it through a superset of a Pridemate and a leyline, it becomes a 0/3 flying musclebound creature, you gain one life, and your Pridemate gets +1/+1. High fives all around! There is of course the muscle confusion synergy between the Voltaic Key with the Overseer, or the TempleBell. The glow moth and the mystifying maze are also training partners: block with the glowmoth, and then remove the attacker from combat to gain four life a turn; pumping *clap* up your pridemates! Talk about teamwork to get ahead! Ajani, being the amazing personal trainer he is, can also pump *clap* up the initially scrawny Ornithopter and Goldenglow Moth.
An ideal workout would include flexing a leyline from your opening hand, then on turn two crunch up Ajani’s Mantra, and on turn three cast the Pridemate, and hopefully cast a bunch of quick cheap creatures to pump it up (possibly the glowmoth or an Ornithopher turn three), gain life as they come into play, and chump block. If Ajani comes out turn four, he can either gain more life or give all of your cheap creatures a +1/+1 token, making your Ornithopters 1/4 flyers, and you should have a 4/5 or 5/6 pridemate attacking turn 4. As you chump block, your graveyard will become full of new workout partners that can be brought back to life from the Sun Titan (the original pump master); or cast your Triskelion and have him kill blockers to let your ripped Pridemates through.
While this wouldn’t make a great HGH Performance Enhancing tournament deck, it would be a fun casual workout deck and does a great job of showcasing, and maximizing, Ajani’s training skills.
Ajani’s D20X Workout Decklist
2 Serra Ascendant
4 Steel Overseer
4 Ajani’s Pridemate
3 Goldenglow Moth
1 Sun Titan
Other Spells (20)
4 Voltaic Key
3 Ajani Goldmane
4 Ajani’s Mantra
2 Primal Cacoon
3 Leyline of Vitality
3 Mystifying Maze
4 Sunpetal Grove
2 Terramorphic Expanse
3 Safe Passage
2 Celestial Purge
2 Day of Judgment
2 Brittle Effigy
3 Autumns Veil
Yeah, it seems like the decks that won just used "more" cards; the actual integrity of the deck of the creativeness of the card use had no bearing at all on who won. The decks that won do a better job of "advertising" the cards of M11; decks that used too many Rares or Mythics seem to have been discarded in favor of people who used 2-ofs of a lot of different commons.
And I have to say, Ajani's D20X workout is brilliant. I can't beleive that deck didn't make it in over the name-spelling one. I actually want to build that deck so I can talk like Arnold Schwarzenegger as I PUMP UP my creatures. Ahahaha!
Anyway, I posted my deck idea in another thread, but I'll paste it here too.
4 Reassembling Skeleton
3 Liliana’s Specter
2 Royal Assassin
3 Grave Titan
4 Demon of Death’s Gate
(21) Other Spells
3 Liliana Vess
2 Sign in Blood
2 Jinxed Idol
3 Mind Rot
2 Rise from the Grave
4 Doom Blade
2 Necrotic Plague
4 Liliana’s Caress
1 Liliana’s Specter
2 Sign in Blood
3 Haunting Echoes
The basic idea is that the main deck is Liliana "before" her Planeswalker days, where she's just a powerful Necromancer. The deck uses discard to get powerful creatures into the grave from both her own hand and the opponent's and then resurrects them with Rise from the Grave and Liliana's -8 power. Lots and LOTS of removal keep the board clear while she powers up for her ultimate.
During the second match, you side out all the fatties and grave-themed cards for the full sideboard, and Liliana "grows up" into her Planeswalker self and the deck becomes a full-on discard deck. I've always loved these kinds of "about-face" decks and figured maybe I'd score some points with the idea, but I guess not.
ya, i like thees decks a lot, i just wish i hadnt been so Jhonnytastic when me and my friends were building decks. my team submitted a mono black lilli deck a mono blue jace, and a mono green lilli...since they are all mono colored walkers lol
i think that what they were looking for was slightly misreoresented in the contest post...thatbeing said, those are some really good ideas
congrats to all the winners. GG everybody
When they said they wanted the decks to be relevant I don't think they were talking about "good enough to win a sealed event" type of relevant. It was more along the lines of "good enough to win a 4 player multiplayer game 12% of the time" kind of relevant. I didn't submit a list so I am not upset about that but I do think that anyone whining has legitimite beef (specifically with the mill decklists which don't look consistent at all and 2 of them look the same with one splashing black). I just don't see the reasoning behind selecting 3 mill decks. Supposedly the mill alternate win condition is considered to be "creative" and/or "unique" but when you're making a M11 JACE decklist it doesn't seem to be either. It does seem creative when you build a sucessful mill deck but when you are told to build a deck around 5 options one of which is jace beleren and the deck you build isn't competitive at all it seems like a poor selection for "most creative, unique and relevant".
This is what I submitted. Now, I have an EXTREMELY common name so I might be one of the runner-ups, but thus far I have not received any emails or phone calls from Wizards. But I think my deck was really original. I do have to say I was disappointed to see so many typical Jace decks.
This is exactly what I submitted below:
Liliana Vess curiously examined a small statue depicting a hunched-over man she had unearthed after plundering the tomb of an ancient Femeref prince. At first glance this statue did not appear out of the ordinary. An almost imperceptible smile creased the lips of this statue; almost as if it were in on some inside joke. A faint gleam deep in its eyes belied something far more sinister. After staring at it for several seconds she could begin to feel the evil magic eminate from this seemingly innocuous trinket. Bored with the usual methods of tormenting her hapless victims, a wicked grin began to spread across Liliana's face as she contmeplated the havoc she could wreak with such a deceptively powerful artifact...
3 Liliana Vess
1 Grave Titan
4 Jinxed Idol
4 Reassembling Skeleton
3 Doom Blade
3 Quag Sickness
1 Rise from the Grave
3 Sign in Blood
3 Phylactery Lich
4 Demon’s Horn
1 Whispersilk Cloak
1 Brittle Effigy
This deck revolves around the tutoring power of Liliana Vess to assemble the combo of Jinxed Idol and Reassembling Skeleton. The deck establishes control through removal spells, defensive creatures, and life-gain to give it the time needed to protect Liliana. Jinxed Idols can then be passed at will to the unfortunate opponent as the recursion ability of Reassembling Skeleton will assure that the Idols will always stay in the opponent's hands! This deck also showcases the powerful new card of Phylactery Lich along with a host of singleton cards that Liliana can tutor up based on the situation at hand.
I settled on using Liliana Vess as the planeswalker to feature as reusable tutoring is a very powerful ability and I wanted to design a control deck based around this. I quickly decided upon a mono-black deck as this would allow spells such as Corrupt and Quag Sickness to be especially powerful. After looking further into the card list for M11, Phylactery Lich and Jinxed Idol immediately jumped out at me. The Lich is possibly one of the most flavorful cards designed in years and I knew I wanted to take advantage of it. Jinxed Idol is such a fun, tempting, Johnny-esque card that I also had to include it. After seeing Reassembling Skeleton I knew I had the core of the deck established.
The goal of the deck is to use early removal and recursive skeletons to defend until you can get either a Lich or Liliana on the board. The liches can sometimes accidentally win games on their own due to a turn 2 Demon's Horn, turn 3 Lich. Once Liliana comes down, she can begin to search up Skeletons and Idols to assemble the combo. The recursive skeletons will always ensure that you have something to sacrifice to the Jinxed Idol so that it will always be in the opponent's control. The Idols will eventually peck the opponent to zero. A few 'silver bullets' are in the deck that Liliana can tutor for, should the need arise.
This deck is very beginner friendly as it contains many cards that could be considered core to the flavor of black. Doom Blade, Corrupt, Sign in Blood and other such spells clearly demonstrate the core concepts in Black's color pie. While life-gain is typically considered ineffective, new players love life-gain cards and the Demon's Horns actually serve a nice double purpose in this deck by providing an early life cushion and supplying a necessary artifact for the Liches. After playing a few sample games I noticed that the mana curve works out very well with this deck. Having eighteen 2cc spells allows this deck to curve out nicely with a turn two spell, a turn three spell, and then either two 2cc spells on turn four or a 2cc spell and activation of a dead Skeleton.
This is what my wife submitted (still waiting to find out if she is the runner up lol):
By Jennifer Baca
4 Garruk’s Companion
4 Garruk’s Packleader
1 Prized Unicorn
4 Elvish Archdruid
4 Llanowar Elves
4 Sylvan Ranger
2 Fauna Shaman
4 Elixir of Immortality
3 Giant Growth
2 Leyline of Vitality
2 Overwhelming Stampede
2 Back to Nature
1 Warlord’s Axe
4 Mystifying Maze
4 Dryad’s Favor
2 Back to Nature
'Twas Christmas in July, when all through the planes
The saprolings were nestled all snug in their brambles
He was frightening and big, a right intimidating chap,
And I laughed when I saw him, as anxiety crept.
A glare of his eye and a twist of his head,
Soon gave me to know I had much to dread;
He spoke not a word, but went straight to his work,
And covered all the branches, then turned with a jerk,
And laying his axe aside of his pose,
And giving a nod, back to the treetop he rose.
He trudged to his sleigh, to his companions gave a shout,
And away they all stomped like the lofty treefolk.
But I heard him exclaim, 'ere they drove out of sight,
"Merry Christmas in July, enjoy your dang materialistic plight!"
The chance to win a display and tickets to an awesome movie? Sounds like Christmas in July to me! And who better to be a jolly bearer of gifts than Garruk? He has Companions and Packleaders to carry his sleigh, and elves to help him gather relics as gifts. He has a Prized Unicorn to lead the group, and even an Elixer of Immortality for sustenance throughout his trip. He carries his axe as he delivers his spells to the delight of hearts throughout the forest.
As far as playability, the elves, companions, and Packleaders carry the theme of Garruk to the battlefield. Enchantments, sorceries, and instants back up and bulk up Garruk's little helpers, while delivering a Merry Christmas in July of extra mana to the player who wants to get the Overwhelming Stampede in play for a winning condition.
See if an entry like the garruk one above had won, I would have no qualms with it. That was what I was expecting to win this contest. Not someone who spelled out Ajani's name and threw in a juggernaut because he needed a spell that started with J. (I don't mean any disrespect to the person who designed that deck; I just thught that the judges wanted a bit more thought to go into their deck)
That poem is awesome.
The same with the black deck above. While not, in my opinion, as cool as the garruk deck idea, it is a solid deck and, again in my opinion, a better entry then some of the winners.
Poem deck is amazing. I love it. If it didn't win at least runner up, then this contest was rigged.
thank you guys very much! i'm sure she will really like to hear that from you guys i have been checking her mail all day and it was just confermed, she took 2nd i cant wait for her to get home so i can show her
I protest at choosing a deck with a 19-card sideboard as the winner! It's not a legal deck!
Also, three of the decks were full of two copies of a bunch of cards, which just bugs me. Were they trying to imitate Intro Packs? Doesn't seem like good deck design, and yet these are the winners?
The 19-card sideboard is most likely a cut/paste error or other typo in getting the information ready to be posted. I'll check it out. Also, some of the cards are not displaying their M11 versions automatically, even though they are in M11 (like Mana Leak).
Re: Card of the Day: Garruk:
I wonder how long until Garruk realizes that the toughest predators in the multiverse are other planeswalkers, and starts hunting them down.
BG Garruk, anyone?
Birds of Paradise (4)
Reassembling Skeleton (2)
Bloodthrone Vampire (4)
Garruk's Companion (4)
Awakener Druid (3)
Garruk's Packleader (3)
Mitotic Slime (3)
Grave Titan (2)
Other Spells (11)
Jinxed Idol (2)
Doom Blade (4)
Garruk Wildspeak (3)
Overwhelming Instinct (2)
Terramorphic Expanse (4)
Garruk Undead is a swarm deck hellbent on utilizing token production with mass attacking and sacrifice benefits. The early game is comprised of playing quick creatures that are either big or plan on getting there: Companion is just a good attacker, but Vampire is the key weenie. Feeding tokens into him is a quick way to win if no interference shows up. Skeleton helps to fuel this as well. Idol is another card that'll benefit from your token hoard/Skeletons. This is just one feature, though; making a ton of creatures in itself threatens to stomp all over the opponent, especially when Garruk's ultimate comes into play. For extra winning opportunities, a pair of Instincts gives the deck a way to win from nowhere. Slime and Titan are big monsters that fuel your need for more creatures, and they come out quick when Garruk is untapping your land! Attacking from a variety of angles is what makes this deck strong and challenging; do you sac it all and go for a quick win? do you build up your forces and work the middle game? or do you go for Jinked Idol domination? The choice is yours!
RE: Drake Stone
So Magic gets some big screen coverage, and this is the guy who's supposed to be representative of us players? Really?!?
I haven't seen the movie, but from what I've seen and read, it seems like they made this guy up to be just an arrogant jerk. That's really not the face of the game I'd like to see put out there, and I think it really does us a diservice, and does more to discourage rather than encourage new players.
Maybe my experience is unique, but the group at my local shop ranges in age from 10-50, and our games are always very friendly and people are there to have a good time. Maybe that's just not "cool" enough for a movie, but personally I'd much rather see advertising that promotes the sort of friendly atmosphere and fun gameplay that keeps me coming back.
Ha, I'm sorry, but calling Yuuya's deck "innovative" seems like a big stretch. Seems like it's just a smattering of two very popular decks.
Being thoroughly unable to go to San Diego on a week's notice, I hope anyone who does go to that panel and see preview cards can provide a report of their observations, right here on this very thread. I'm as curious about Scars of Mirrodin, M12, and Mystery Sequel to Archenemy as anyone else, but real life comes first and I don't have a couple thousand dollars to plan a major expedition just so I can get the hot scoop. Hopefully someone was planning to go anyway and can share what they learn.
It does seem like I would probably have an easier time just driving down to Renton. Assuming that this event is at 630pm I could actually make this...but I think I will have to pass for now.
They will probably be in FSS anyway. That's the place for non-website spoilers.
I dunno. These days mixing two popular decks together seems to be about as innovative as you can get. Of course THEN the hybrid decks become the decks to beat so they become the popular decks and the circle is now complete. I see Yuuya's deck is $750 worth of pure goodness. At least he kept it under $800 by not using a 4th Jace.
The trouble with this deck is that its worst match up is RDW and is becoming very popular (seems to be winning alot of nats!)
I feel that this deck needs to be tweaked so that it has a good match up game 1 against RDW.
Obstinate baloth is a great addition, and is obviosuly very good against jund.
Sidenote: I run a very simular deck, and i play with jace berlen which is fine (not as perfect as JMS) but my version runs alot of 4 drops already and having berlen out turn 2 is really sweet.
Also i prefer to run garurk over eldrazi monument, but thats just my preference.
After today's Arcana, I have a strange urge to build a Christopher Moeller deck...
you can't polymorph into Dizzy Spell or Crush of Wurms.
Not a fan of Mass Polymorph; I wonder why they've pimped it twice in the past week. It's generally less good at what it does than normal Polymorph, and costs more; most of its value lies in Magical Christmas Land I suspect, it's a lot of potential fun, but in play terms it's pretty much all theory and no action. (Not that I can complain, of course.)
Soooo...the Aven Fisher in the Mass Polymorph art looks human, at least in the face. Am I missing something?
So, I thought you could not submit more than one deck? It appears as though Jennifer (who took 2nd) submitted more than one. I'm not complaining about her winning (because I like her decks), but I more upset that I tried to follow the rules and submit only one deck (I had 4 great ideas). Anybody else try to actually follow the rules provided?
Love, love, love the Mass Polymorph art now I have seen this. Genius.
I really wish it'll still be available in English where I am: I don't care for French Magic Products.
How come the German version says "Bring a 1/1 white Soldier creature token into play (or game)." instead of "...the battlefield" (like 'Schlachtfeld')?
So if akroma is a 4/6 with pro black and red without the sword then she'd also cost 5 mana. Nice upgrade. As good as this sword is it doesn't stand up to some of the equipment of the past.
*sigh* you beat me to the revelation of Akroma costing 2WWW
Why has Elspeth's rules text changed? Is an "emblem" something physical like a counter, or is it just a really clunky way of saying what it said before that makes no sense within the rules?
Obviously, it is a place holder to put some rules on that stand outside of a particular card. So instead of saying, "for the rest of the game..." you now have an emblem that has new game-changing rules on it.
Meh. I don't like. Now we are going to get cards that interract with "emblems"? I hope not.
The emblem thing, for those asking about it, was mentioned in the rule changes for M11.
Emblems are (or rather the only emblem is - Elspeth is hitherto the only thing that makes them) like enchantments, but they exist almost outside of the game. They are in a zone where nothing can touch them, the same zone in which archenemy schemes are technically placed.
The reason for the change was that if they ever made an ability like "for the rest of the game, your creatures all get +1/+1", it would function differently than Elspeth's ability, despite being worded identically.
Rather than creating a new term and a new game object, they should have changed the rules for the wording "for the rest of the game". If an effect uses that wording, it would create a continous effect that applies to permanents as if it was created by a static ability.
This would function the same way as emblems work now but without the added confusion, and it would work the way most people assumed it did anyway. This would not effect older cards, because previous uses of that wording did not affect permanents.
The phrase "for the rest of the game" could even be removed from all the cards that use it now including Elspeth. None of those cards modify characteristics. It is used to remind the reader that the effect does not end, but it is unnecessary, because if the text does not specify a duration, it lasts until the end of the game. For example, Moonlace and Nicol Bolas, Planeswalker's control ability.
Today's Arcana, by virtue of putting the autocards right next to each other, graphically illustrates the point that Greater Basilisk may be larger than its Alpha ancestor, but is far less deadly. Both give you a chance to kill the Basilisk at about the same time it kills you ("you" being a 5/X creature or a group of smaller ones), but the Thicket Basilisk can kill any number of blockers even if they have protection from green, something that is doubleplus untrue of the supposedly Greater kind. I'll take that level of extra lethality over +1/+1 every single time, especially with Lure in the mix.
What we need is a creature with deathtouch and trample, since these abilities actually work together now. Currently only a properly-haunted Cairn Wanderer offers this pairing. So here's the card I wish we'd gotten in M11:
Actually Greater Basilisk
Creature - Basilisk, 4GG, 4/6
This beast would be truly terrifying, because up to three creatures regardless of their size would simply drop dead as it padded straight through them to damage the opponent. Granted it might be, um, crushed by their statues falling over as it walks back under them, but either way, I love this visual of the creature simply ignoring attempts to slow it down by more than a second.
Call it "Titan Control" if you want but the finisher cards are almost incidental.
It's a Jace TMS control deck. A rose by any other name...
Thanks for the mythic rarity wotc, I love me some $75 rares in standard!
Oh wait... no I don't.
The problem is that "indestructable" gets thrown around like a keyword when it's not. They should make it one (causing tons of errata) or change future wordings to "cannot be destroyed." In the latter, it would have the same reminder text as before and work the same way, but it wouldn't fool everyone into thinking it was a keyword and they wouldn't have to make everyone angry by inventing emblems in the first place.
Also, you have to become fwiends with a creature or something to summon it later, right? But how can you learn to summon a basilisk if everything it makes eye contact with turns to stone? I can see being taught the spell by others, but that still has to lead to someone, somewhere, who had done it the seemingly-impossible way.
They should issue errata making it uncommon. Just for kicks.
Why in dog's name is the daily decklist referred to as a white and red deck? Figure of Destiny? There's not even a single way of producing a white mana anywhere in the deck. May as well call it a red and black deck because Faerie Macabre is in the sideboard. Heck, why is it even called beatdown? There's 12 dudes and 3 SB that can actually attack, compared to 27 burn spells and 4 sideboarded. It's mono-red burn, not R/W beatdown. Did the person who typed this even look at the list?
Please can someone tell WHY?!?!?! someone put in the deck a [Scaldind Tarn] without a single island in the deck, and without a single card with an ability using the sacrifice of the land?
That's just to fetch a mountain. Same for Arid Mesa. Apparently paying 1 life for some mathematically near-insignificant card-thinning in a deck with no lifegain is still considered a good idea. Yes, once in a great while that "extra" card will win you a game, but probably not as often as the two or three life you paid to get it loses you games. Fetchlands are not Sign in Blood.
Bad aggro decks will have a tough time beating your clock. Good aggro decks will invalidate your Keldon Marauders, run over the two other critters you could potentially block with (assuming you can actually draw one), and knock the snot out of you before you can burn them out. If they force you to burn out their dudes to stay alive, they're winning. The only reason this deck 3-1'd is because it'd a burn deck in a format where the control decks have yet to be established because the format is effectively brand-new.
Yeah, the 1-3 damage is probably a negligible difference, but it's LESS negligible than the benefit of actually running those lands for almost no other purpose at all. The math has been run and posted many, many times. Searing Blaze is a mildly good excuse, but only barely.
Merits of the deck itself aside, my point was that the blurb describing it had virtually nothing to do with the deck it was describing and the concept that someone was paid to write that baffles me. At best it was laziness, at worst just pure blind ignorance. If I showed that much contempt for doing my job correctly, I'd count myself very lucky if I wasn't fired immediately. If I click a link promising a beatdown deck, I expect to see some actual beatdown.
Searing Blaze is an excellent reason to run fetch lands and is why they are in this deck. Searing Blaze is far less useful without at least four fetch lands.
Wow, and not only was no attempt made to correct any of that, today we get a 12 card sideboard.
I want the job of posting these daily lists. It seems no actual effort is required and no one makes sure you're doing anything even remotely right. How embarrassing for supposed professionals.
The 1024x768 wallpaper's dimensions are wrong. The filename is wp_garrukscompanion_1024x768.jpg as it should be, but the image's dimensions are actually 1280x960. Please fix this. I want to use it and have it not get cut off!
I think you guys take this kind of thing too seriously. Posting a new decklist everyday isn't something easy to do, so some mistakes and lack of cards will happen every now and then. I don't know why you should be so angry about occasional mistakes, provided that some articles also don't have good editing sometimes.
What I think is interesting is that when they post something good or interesting, no one comes here for congratulating them, but when there's a mistake in the deck description (that shouldn't even be necessary, only the decklist would do) everyone freaks out.
Seriuosly guys, if you follow Daily Decks for having deck ideas, you should have left this idea behind a long time ago. There really isn't anything innovative going on there, just decks from recent tournaments, old tournaments, and an occasional gunslinger deck. It's not such a big deal when there's something lacking or wrong in the section.
Posting one decklist a day is difficult? Really? Man, I'd hate to be the person who keeps track of StarCity's deck database or something. Considering I've personally known at least two people who've held that job, I know what it entails, and posting one decklist a day is very small beer in comparison. The number of times there have been grievous errors in the decklists here isn't even equal to my post count for the last six or so years, but this is the first time I've said something about it because it's been plain sloppy lately. I hardly think speaking up twice in six years constitutes "freaking out", even if they both happened in the same week.
The first mistake was semi-understandable. Yes, there is (technically) a white card in the deck, and it has some traditionally beatdown creatures in there. It's still mono-red burn though. The second one is just sloppy backwards and forwards. As I've written articles (often with 2-5 decklists!) for a few websites, one of the first things I do when proofreading is to make sure there's a proper amount of cards in the list. The sideboard should be especially easy because counting to 15 is a pretty quick task.
As a long-time judge who's handed out probably hundreds of decklist penalties over the years, I couldn't help but chuckle at the line "counting to 15 is a pretty quick task."
I won't even answer because Matt hit it right in the nail. Very well said.
Correction: I didn't say I wanted them fired, just that I wanted that particular job. Less stress for them if they don't have to juggle as many balls in the air, and frankly I probably couldn't devote enough time to do everything they do anyhow, if it's that many tasks. Someone would have to literally be my worst enemy before I'd wish them fired in the economy as it is now, and a mistake that doesn't actively hurt anyone isn't going to make someone my enemy, much less my worst one.
People are probably stretched as thin at WOTC as they are in other places. My situation at a large company just up the road from their headquarters is about the same and we all wear the contents of a full hat rack. You never want to do a poor job at something, but I am sure when a bunch of people got laid off everyone got more responsibilities. I see this a lot and I don't like it either, but of course I am not in the gaming business. Mistakes at my company do a lot more than miscount sideboards, and occasionally annoy people for thirty seconds. I'd hate to be open to a forum like this one at the same time.
Personally I won't be satisfied until the website includes a little Flash plugin where you can play any day's Daily Deck in a miniature version of MODO against a randomly selected Daily Deck piloted by a simple computer AI (hopefully slightly smarter than the one in Microprose's old Magic game, which would periodically mana burn itself and use removal on its own creatures). I really don't see a lot of point to the daily deck lists without that; who the heck has time to build a new deck every day while working from a list? But if you could play the things, that'd be a whole other story. And I know it could potentially generate revenue; I have two decks IRL which only exist because I had so much fun playing them on Magic Workstation that I decided I had to go out and buy the cards. That's without any bells and whistles, which MODO does have; the disadvantage there is actually having to pay for the cards, albeit not very much unless you're drafting. A combination of these two aspects would be amaaaaaazing.
Iapologize for asking this twice, but can someone please fix the Garruk's Companion wallpaper? The one that you get when you click on the 1024x768 version is too big. I'd really like to use it as my wallpaper, and I'd imagine resizing it's pretty simple.
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