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2 years ago  ::  Apr 05, 2011 - 11:21AM #31
Optimus21
Date Joined: Oct 21, 2007
Posts: 126

Apr 5, 2011 -- 6:54AM, Zovc wrote:

It's worth entertaining Angels having "Creatures you control have Vigilance." but that may or may not be significantly better than some other racial traits.

I know Centaur's ability is supposed to resemble pump spells, but that's not how they are mechanically represented in green. Green either uses a card for efficient pump, see Giant Growth , the 'green Lightning Bolt,' as I've heard it called, or has creatures with efficient pump that can only do it once a turn, like Twinblade Slasher .




I guess I was looking at cards like Unyaro Bees and Snarling Undorak so it seemed flavorful to me yet. I guess one option seems to be to make it creatures get a +1/+1 or +2/+2 when they are blocked instead, which happens often in green. Or have it only one a turn, which you suggested.

Actually, Weaponsmith is getting nuts as more equipments are printed at common. Flayer Husk is a 3/3 for 1. Adventuring Gear makes something scarier than Steppe Lynx ...




Yeah, it is getting a little nuts. Mirrodin Beseiged alone kinda broke it. Maybe just a +1/+1 is more in order, but have it be they get an additional +1/+1 for each equipment. I thought of doing something like Metalcraft, but dwarves aren't even in Mirrodin so that seemed silly.


For goblins, I'd recommend something like Siege-gang Commander 's ability, but I don't want them to have an activated ability that sacrifices only goblins. Perhaps ", sacrifice a creature: The Sacrificed creature deals 2 damage to target creature. Activate this ability only when you could play a sorcery.




Can I get more context on why you don't like the current iteration? It seems flavorful to me, goblins getting blown up to do damage and accidentally blowing up themselves. And it is random, which seems goblin like. It is also a sac engine. I guess I'd like to hear your thoughts, not that I think your idea is poor by any stretch of the imagination.


Elves: Well, you could represent it with "T", but "tap this creature" has a meaning in terms of the rules, and it is not equal to .




Understood, have the symbol in the new rules release coming up.

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2 years ago  ::  Apr 05, 2011 - 11:36AM #32
Zovc
Date Joined: May 27, 2007
Posts: 1,965
Centaurs
Of 29 green creatures who contain "gets +1/+1 until end of turn", only four of them have a sort of firebreathing effect. I can't remember if I counted Ursapine in that.

You could do Elvish Berserker as Centaurs' racial trait, I suppose. Alternatively, you could do Basking Rootwalla / Twinblade Slasher .

Dwarves
I'd look into perhaps making equipment cheaper for Dawrves to cast/equip. You could use Training Grounds as a template.

Goblins
I personally avoid coin-flipping and/or dice like the plague when it comes to Magic. I agree that it makes sense for goblins to flip coins, but you're literally saying "This ability will do [something bad] 50% of the time." I hate that. It's fine for you to keep it, and I'm sure many will like it--I just don't like it.

I'll probably have time to comment on the rest of your races tonight.
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2 years ago  ::  Apr 05, 2011 - 11:59AM #33
Optimus21
Date Joined: Oct 21, 2007
Posts: 126

Apr 5, 2011 -- 11:36AM, Zovc wrote:

Centaurs
Of 29 green creatures who contain "gets +1/+1 until end of turn", only four of them have a sort of firebreathing effect. I can't remember if I counted Ursapine in that.

You could do Elvish Berserker as Centaurs' racial trait, I suppose. Alternatively, you could do Basking Rootwalla / Twinblade Slasher .

Dwarves
I'd look into perhaps making equipment cheaper for Dawrves to cast/equip. You could use Training Grounds as a template.

Goblins
I personally avoid coin-flipping and/or dice like the plague when it comes to Magic. I agree that it makes sense for goblins to flip coins, but you're literally saying "This ability will do [something bad] 50% of the time." I hate that. It's fine for you to keep it, and I'm sure many will like it--I just don't like it.

I'll probably have time to comment on the rest of your races tonight.


Centaur:
I changed the Centaur trait to once a turn, 2 mana for +2/+2. It does seem more in line with green now days.

Dwarf:
I already have a trait you can buy that makes equipping cheaper as well as one that makes casting artififacts cheaper, so I would like to avoid using those. Is a +1/+1 per an equipment equipped out of line?

Goblin:
I hear you, but I guess I imagine it as something that I would use when they are getting killed anyways. As in, I attack with my 3 goblins. 2 get blocked and are going to die and one gets through. I use the two that are blocked to try and take down another creature since they are toast anyways.

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2 years ago  ::  Apr 15, 2011 - 2:27PM #34
Optimus21
Date Joined: Oct 21, 2007
Posts: 126
Some new updates made. Also added some more Archenemy decks so there is a total of 6 to download now.
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2 years ago  ::  May 29, 2011 - 4:19PM #35
Zovc
Date Joined: May 27, 2007
Posts: 1,965
I don't know if this is considered a necropost or not, but I'm trying to organize a playtest of this game. Check the game's group on this site for details.

Edit: community.wizards.com/planeswalker (thread link)
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2 years ago  ::  May 30, 2011 - 12:02AM #36
Optimus21
Date Joined: Oct 21, 2007
Posts: 126
Sounds awesome! Let me know how it goes or if I can be of any assistance. Also, I am still continuing my updates of the rules, I just don't mention it on here all the time.
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2 years ago  ::  Jun 08, 2011 - 12:28AM #37
Optimus21
Date Joined: Oct 21, 2007
Posts: 126

May 29, 2011 -- 4:19PM, Zovc wrote:

I don't know if this is considered a necropost or not, but I'm trying to organize a playtest of this game. Check the game's group on this site for details.

Edit: community.wizards.com/planeswalker (thread link)





Let me know what luck you have had with this, I am very excited for you to pursue this initiative.

In other news, I have posted an update to the rules.


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