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Switch to Forum Live View 6/22/2010 LI: "Fear's Fetters"
3 years ago  ::  Jun 22, 2010 - 10:37AM #11
Mephastopheles
Date Joined: Nov 14, 2009
Posts: 39
Nice article. I do have a few issues with it though:

1) The central, take-home message should certainly have been clearer.

2) The cards in the example make pretty obvious that Steve's friend should have chanced it and played the umbra; Narcolepsy leaves the creature on the board, and the invokers' abilities do not require them to tap. If the creature was a Lord of Shatterskull Pass  , say, or the threatened removal was Oust , then the whole situation would be different. It's not a great example, for that reason.

3) A minor point (and I'm not sure if I'm right about this) but, given the information we have, I don't think the Lagac lizard was as a particularly bad play. It's not great, true, but it's far from useless. The opponent has a single creature, whereas Steve's friend would have two attackers. The Ondu giant isn't big enough to kill the lizard or survive blocking the invoker. There's no guarantee the opponent will have a second creature either, or that it will have toughness 4 or power 3 (which would make it big enough to survive the lizard or kill the invoker, respectively). And, of course, the more creatures Steve's friend has when he gets to 8 mana the better!

A good article on the whole though, and an interesting read.
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3 years ago  ::  Jun 22, 2010 - 3:32PM #12
ScionofStyx
Date Joined: Jan 10, 2010
Posts: 52
Yes, in retrospect, I do agree that Lagac Lizard is not a particularly bad play, because you can attack him the next turn and use your Akoum Boulderfoot to put the last point of damage on his Ondu Giant if he blocks your Lizard.  And if he doesn't block it, the he is in "a world of hurt".
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3 years ago  ::  Jun 22, 2010 - 4:17PM #13
faisjdas
Date Joined: Jan 17, 2010
Posts: 1,064
Great article Steve - a 100 times better than last week's.  Sadly, all of the articles seem slightly disappointing to me, because I did my math wrong and though M11 spoilers started this week.


I know that they've revealed a lot of limited fodder already, but hopefully next week you'll have some good old fashioned core-set limited staples.  
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3 years ago  ::  Jun 23, 2010 - 1:38AM #14
Fox_Murdoch
Date Joined: Sep 10, 2005
Posts: 80
Good article with relevant points for newbs, also a nice little "don'tcha think?" exercise for the more experienced [that is, knowing Narcolepsy on Invoker isn't so bad, as his ability is still playable].

It's good for specifying WHAT to be scared of, and whether it makes sense to really fear it. "Removal" isn't a card but a type of cards, and once you examine the types of card-removal that blue has you can address the imagined board post-removal spell and see how it looks. Regress is just a replay and spends 3 of your opps mana for their turn 5/6, and Narcolepsy leaves Invoker's ability around, so it's not as bad as a straight up Terror effect. Play the Umbra, smash face!
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3 years ago  ::  Jun 23, 2010 - 9:19AM #15
likes2smash
Date Joined: Jul 4, 2004
Posts: 44
The only point I would make is that his friend may have been hoping that the opponent was tutoring for the land so he could play the narcolepsy on the invoker the next turn.  Thus playing the lizard forces pushes the opponent even more in that direction and then you slap down the unbra on whichever creature isn't dozing off.  Regardless the next turn should have seen that umbra come down.
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