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Switch to Forum Live View 6/21/2010 MM: "My Rogues' Gallery"
3 years ago  ::  Jun 18, 2010 - 1:43PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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3 years ago  ::  Jun 20, 2010 - 9:04PM #2
Seeker_after_Chaos
Date Joined: Aug 31, 2005
Posts: 394
I thought previews started this week

That's Captain Cold.
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3 years ago  ::  Jun 20, 2010 - 9:14PM #3
PoniesNSunshine
Date Joined: Apr 3, 2006
Posts: 87


Killing Machine


Artifact
CARDNAME comes into play tapped.
, , Sacrifice CARDNAME: Destroy target creature or player




Actually, the main problem I see with this early version of the door is that it gives you the option to destroy a creature.  I'm guessing the destroy creature is there for the corner case of Platinum Angel, but then the other 99.99999% of the time when this hits the board, players will never choose to use the first ability when you could make the other player lose the game. 



I see this with Charms and "Choose one" cards occasionally as well, where there's an option that's clearly the best option to use and the other abilities are just filling the text box. 


 

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3 years ago  ::  Jun 20, 2010 - 9:31PM #4
quadibloc
Date Joined: Aug 20, 2008
Posts: 4,189
My initial reaction to the comment on Door to Nothingness was that the Rules Manager was right. Destroy target player? How do you do that? This would have meant a rules change, redefining a basic term in the game.

But I'm also of the opinion that current templating is too stereotyped and formalized; these types of wordings could be left in Oracle, and the instructions on the cards could be in plain English. So I thought about it for a while, and came up with this wording: "Eliminate target creature or player from the game."

A player is eliminated from the game by losing, and a creature is eliminated from the game by being destroyed, right? And then I realized that if the card was used on a creature its action would be ambiguous. Does the creature go to the graveyard, or is it removed from the game, therefore going into exile? So it seems that there's no easy escape, no simple phrase that means "kill" for a creature and "defeat" for a player.
Coming up with weird ideas to make everyone happy since 2008!

I have now started a blog as an appropriate place to put my crazy ideas.
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3 years ago  ::  Jun 20, 2010 - 10:04PM #5
Kingbry
Date Joined: Mar 3, 2004
Posts: 616

Oh yeah, and getting him to say "Emagatem" is really hard.





Geeky Comic joke accepted, sir.  Good job.  For the lest comic bookily inclined, This is who he was referencing - a Superman villain who is defeated when tricked into saying his name backwards.

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3 years ago  ::  Jun 20, 2010 - 10:25PM #6
Arminius-Krieger
Date Joined: Jan 5, 2009
Posts: 24

Jun 20, 2010 -- 9:04PM, Seeker_after_Chaos wrote:

I thought previews started this week

That's Captain Cold.





I posted almost the same thing in the main articles thread...

We were actually told before Rise that large sets get 4 weeks worth of previews and the Core Set is a 248(9?) card set, so what gives?





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3 years ago  ::  Jun 20, 2010 - 10:38PM #7
RecurringSearch
Date Joined: Oct 15, 2007
Posts: 273

"I am one of the most successful Magic designers of all time with more sets to my credit than anyone in the history of the game and my hit ratio is under ten percent."


Mark, thank you for that.:-)


On another note...that's how I feel about deck design sometimes.


 


"Seeking Arkham Asylum"


DOPE!


 


"Join me next week when Magic 2011 previews begin."


Can't wait!:-)


 



"Until then, for your own foes may it always be clobberin' time."


Also dopeness:-)

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3 years ago  ::  Jun 20, 2010 - 11:04PM #8
Kaxon
Date Joined: Aug 4, 2003
Posts: 336
You were absolutely correct and MaGo was 100% wrong about Door To Nothingness, I've thought that since I first heard about the original template how ever many years ago you wrote about it.  I'm really pretty shocked that you didn't win that argument since "Destroy target player" is a really cool line of text while Door to Nothingness as printed is not very exciting.  Fifth Dawn was a really awesome set anyway, but it's too bad you didn't get that one through.
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3 years ago  ::  Jun 20, 2010 - 11:23PM #9
Drecon84
Date Joined: Jun 30, 2008
Posts: 392

"Answer me this, Head Designer—how does your new mechanic  interact with comp. rule 104.3f!?"



so, rule 104.3f is: Whenever a player would lose and win the game simultaneously, that player loses the game.

Now, are there actually wordings for Door to Nothingness that make this rule relevant? You could use it on yourself but that just makes you lose the game.

I'm really stuck on this.
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3 years ago  ::  Jun 21, 2010 - 4:44AM #10
alextfish
Date Joined: Mar 16, 2004
Posts: 1,470
No, I don't think Door to Nothingness relates with rule 104.3f.

That rule's actually really hard to invoke. One possible circumstance that might make it happen is:
I control Mayael's Aria , Nefarious Lich , Words of War , and a creature with power 20 or greater, and I have 0 or 1 cards in my graveyard. (Whew!)
In my upkeep, before Mayael's Aria's ability resolves, I activate Words of War targeting something, and you use Reroute to change the target to be me instead.

When Mayael's Aria's ability resolves, it would...
* put a +1/+1 counter on each creature I control, then [make me gain 10 life], then make me win the game.
Nefarious Lich changes the "gain 10 life" bit of this so that instead it would:
* put a +1/+1 counter on each creature I control, then [make me draw 10 cards], then make me win the game.
And now Words of War steps in to change the first card draw, so that instead it'd...
* put a +1/+1 counter on each creature I control, then [deal 2 damage to me, then make me draw 9 cards], then make me win the game.
And now Nefarious Lich's other replacement effect gets to play with that damage, making it so that the final effects will be:
* put a +1/+1 counter on each creature I control, then [(exile 2 cards from my graveyard or if I can't then lose the game), then make me draw 9 cards], then make me win the game.

So when it all resolves, the effect is trying to make me lose the game then win the game.

And unfortunately, that's not "simultaneously" - it's two distinct steps within the thing's resolution. So even this case doesn't actually make you "lose and win the game simultaneously". 

(Note 1: Rule 614.5 saying "A replacement effect can only affect something once" doesn't apply here, because Nefarious Lich has two different replacement effects, and each one is affecting the ability once.
Note 2: You couldn't just make it that your library's empty, because drawing from an empty library kills you as a state-based action, which would only be checked after Mayael's Aria's ability makes you win the game.)

I guess rule 104.3f still only has any relevance with The Cheese Stands Alone .
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