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Switch to Forum Live View 6/16/2010 BoaB: "Everflowing Etherium"
3 years ago  ::  Jun 15, 2010 - 5:08PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Building on a Budget, which goes live Wednesday morning on magicthegathering.com.
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3 years ago  ::  Jun 15, 2010 - 9:14PM #2
faisjdas
Date Joined: Jan 17, 2010
Posts: 1,064
Esper Charm is just too good to not run.  Not sure what I would take out though.

Great article this week Jacob.
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3 years ago  ::  Jun 15, 2010 - 10:09PM #3
crazyknight27
Date Joined: Apr 28, 2009
Posts: 49
yay! hurray for the transmuter! isn't the borderposts  scary with maelstorm pulse around? i run a version with 4 main deck duress, and 4 main deck spreading seas, and use inkwell leviathan instead of sphinx of the steel wind, with sculler, and wall of omens, that's 8 main deck disruption and 8 main deck cantrips....i'm shy of a removal though...
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3 years ago  ::  Jun 15, 2010 - 10:29PM #4
CrazyLou
Date Joined: Mar 4, 2009
Posts: 191
Awesome. I loved the last deck you did with Master Transmuter . This one seems just as comboriffic.
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3 years ago  ::  Jun 15, 2010 - 11:23PM #5
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,297
so literally no protection for your 4-mana 1/2? just kinda hope they don't have any sort of answer? 'cause if they can kill it, your deck is just cheap defense and then stupidly expensive cards up top all held together by this one four-of four-mana critter that dies to about every piece of removal in the format.

 
120.6. Some effects replace card draws.
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3 years ago  ::  Jun 15, 2010 - 11:40PM #6
Drecon84
Date Joined: Jun 30, 2008
Posts: 387
This deck is just right. It doesn't depend on Master Transmuter in any way. It's just one of those cards that wins the game if it ever gets to use its ability. You don't have to count on that in any way.
Besides, Sphinx Summoner is just so good.

The thing I like most in this deck? The combo of Transmuter with Tidehollow Sculler. Just play ther sculler and before its ability resolves bounce it again. Card == byebye.
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3 years ago  ::  Jun 15, 2010 - 11:41PM #7
Raedien
Date Joined: Apr 16, 2007
Posts: 5,521
What is this "lacking cheap removal" business?  Path is in most control decks, Lightning Bolt is still Lightning Bolt, Day still destroys creatures, etc..  Who is letting you keep Transmuter on the board?  Don't get me wrong, I like the deck, but I want to know what happens when someone knows to shoot the thing.

Anyway, Sculler FTW.
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3 years ago  ::  Jun 16, 2010 - 12:23AM #8
fractal
Date Joined: Oct 23, 2003
Posts: 2,225

Jun 15, 2010 -- 11:41PM, Raedien wrote:

What is this "lacking cheap removal" business?  Path is in most control decks, Lightning Bolt is still Lightning Bolt, Day still destroys creatures, etc..  Who is letting you keep Transmuter on the board?  Don't get me wrong, I like the deck, but I want to know what happens when someone knows to shoot the thing.

Anyway, Sculler FTW.


Looks like everyone did in fact know to shoot the Master Transmuter .  Doing so with Path to Exile just ramps you into Sphinx Summoner and Sharuum the Hegemon , though.  Similarly, Day of Judgment is expensive, wipes out your opponent's creatures too, and you can still come back with Sharuum.  Plus, if you ever fail to kill the Transmuter, then your removal largely stops working.


Lightning Bolt is really good, though.  As usual.  So it seems like your plan vs. Jund is to get a Sphinx of the Steel Wind into play or bust.  At least Sharuum provides a good long-term plan for doing so.


I'm not usually one to complain about rares in the budget decks, and I'm not arguing that this deck isn't budget.  It is kind of a sad statement on the state of Standard, however, that a deck with almost all rare and mythic rare creatures, and not necessarily cheap ones, is still far cheaper than most of the dominant decks.  "No $50 cards?  Budget!"

Thanks to everyone who helped with the design of the plane of Golamo in the Great Designer Search 2!

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These are the decks I have assembled at the moment:

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Kicker Aggro (Invasion Block)
Sunforger / Izzet Guildmage Midrange (Ravnica/Time Spiral/Xth Standard)
Dragonstorm Combo (Time Spiral/Lorwyn/Xth Standard)
Bant Midrange (Lorwyn/Shards/M10 Standard)

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Angel Resurrection
Casual Soul Sisters
Sindbad 's Adventures with Djinn of Wishes
Sphinx-Bone Wand Buyback
Morph (No Instants or Sorceries)
Cabal Coffers Control
Zombie Aggro
Hungry, Hungry Greater Gargadon / War Elemental
Flashfires / Boil / Ruination - Boom!
Call of the Wild
Teysa, Orzhov Scion with Twilight Drover , Sun Titan , and Hivestone Slivers
Rebels
Cairn Wanderer Knights
Only Gold and Spells
Captain Sisay Toolbox
Spellweaver Helix Combo
Merfolk Wizards
Izzet Guildmage / The Unspeakable Arcane Combo
Niv-Mizzet, the Firemind and his Wizards
Creatureless Wild Research / Reins of Power Madness
Creatureless Pyromancer Ascension
Anarchist Living Death
Anvil of Bogardan Madness
Shamen with Goblin Game / Wound Reflection Combo
Mass damage Quest for Pure Flame
Valakut, the Molten Pinnacle / Clear the Land with 40+ Lands
Doubling Season Thallid s
Juniper Order Ranger Graft/Tokens
Elf Archer Druids
Equilibrium / Aluren Combo
Experiment Kraj Combo
Reap Combo
False Cure / Kavu Predator Combo
Savra, Queen of the Golgari Sacrifice/Dredge
Elf Warriors
Eight-Post
Sneak Attack Where Ancients Tread
Zur the Enchanter with Opal creatures
Tamanoa / Kavu Predator / Collapsing Borders
Esper Aggro
Mishra, Artificer Prodigy and his Darksteel Reactor
Theft and Control
Unearth Aggro
Soul's Fire Vampires
Devour Tokens
Phytohydra with Powerstone Minefield
Treefolk
Friendly? Questing Phelddagrif
Slivers
Dragon Arch Fun

I'm probably forgetting a few...

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3 years ago  ::  Jun 16, 2010 - 12:37AM #9
morticianjohn
Date Joined: Jun 14, 2006
Posts: 2,166

Jun 15, 2010 -- 11:23PM, razorborne wrote:

so literally no protection for your 4-mana 1/2? just kinda hope they don't have any sort of answer? 'cause if they can kill it, your deck is just cheap defense and then stupidly expensive cards up top all held together by this one four-of four-mana critter that dies to about every piece of removal in the format.

 




sphinx summoner , and sharuum the hegemon help to ensure that you've always got threats. If you read the game reports you'll see that the deck is pretty resilient to mass removal, or spot removal. I think that this is a pretty solid and innovative deck. That is what I like about the article.

What I don't like about the article is that he only has 3 game reports even though he says "I played many matches with the deck this week" and doesn't even include sideboarding in the 3 games he reports. I continue to disagree with him on what is/is not budget.

Don't be too smart to have fun
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3 years ago  ::  Jun 16, 2010 - 12:45AM #10
Kbot
Date Joined: Mar 8, 2010
Posts: 86

Jun 16, 2010 -- 12:23AM, fractal wrote:


I'm not usually one to complain about rares in the budget decks, and I'm not arguing that this deck isn't budget.  It is kind of a sad statement on the state of Standard, however, that a deck with almost all rare and mythic rare creatures, and not necessarily cheap ones, is still far cheaper than most of the dominant decks.  "No $50 cards?  Budget!"



Then again, he has a genuine interest in beating top tier decks and its a little unreasonable to do that with commons and uncommons.

This week's article was awesome. Original, three matchup reports, and very budget against what you're matched up with.

Also, to some of the whiners. He said, very specifically that he wants to play with Master Transmuter against decks that do not try to interact with their opponents board heavily, ie. Mythic. You should also note that his Transmuter blows up in a lot of those games and ends up being ok anyways. It would be pretty dumb to try to protect the Transmuter in a format with bolt, day, dust, term. The fact that it needs to be answered makes it a threat, and just like BSA you drop it on the board as is and your opponent answers it or loses.

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